Enrico Turri
a8500d6bae
class 3D callbacks moved to c++
2018-06-07 11:18:28 +02:00
Lukas Matena
73452fd79d
More progress on 'wipe into dedicated object' feature (e.g. new value in object settings)
2018-06-06 18:24:42 +02:00
Enrico Turri
71d750c1b8
Remaining time gcode line exported only for Marlin firmware
2018-06-06 12:21:24 +02:00
Enrico Turri
4009fdcc18
Finalized format for gcode line containing remaining printing time
2018-06-06 11:00:36 +02:00
Enrico Turri
40bb0b6f55
Fixed overflow in Polygon::area()
2018-06-05 16:07:09 +02:00
Lukas Matena
4830593cac
Started to work on the 'wipe into dedicated object feature'
2018-06-05 12:50:34 +02:00
tamasmeszaros
34c850fa9d
initial NFP method with convex polygons working.
2018-06-05 12:02:45 +02:00
Enrico Turri
e8b32fa1df
Merge branch 'master' of https://github.com/prusa3d/Slic3r into time_estimate
2018-06-05 10:54:35 +02:00
Enrico Turri
1f79713c15
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-06-05 10:54:15 +02:00
Enrico Turri
489bce5a18
Merge branch 'master' of https://github.com/prusa3d/Slic3r into 3mf_io
2018-06-05 10:53:20 +02:00
bubnikv
03518d2ff2
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2018-06-04 15:47:51 +02:00
Enrico Turri
4672a18b49
Merge branch 'master' of https://github.com/prusa3d/Slic3r into time_estimate
2018-06-04 12:25:25 +02:00
Enrico Turri
109dde00b2
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-06-04 12:25:04 +02:00
Enrico Turri
78c32bdf9a
Merge branch 'master' of https://github.com/prusa3d/Slic3r into 3mf_io
2018-06-04 12:24:14 +02:00
Lukas Matena
7c9d594ff6
Fixed behaviour of infill wiping for multiple copies of an object
2018-06-04 12:15:59 +02:00
YuSanka
16a5029d58
Fixed issue #875 and updated Slic3rPE.pot
2018-06-04 12:13:07 +02:00
Lukas Matena
bdaa1cbdfd
Wiping into infill - no infills are now inadvertedly printed twice (hopefully)
2018-06-01 15:43:22 +02:00
Lukas Matena
2d24bf5f73
Wipe into infill - copies of one object are properly processed
2018-05-31 16:21:10 +02:00
Enrico Turri
6bf009edee
3DScene mouse event handler partially moved to c++ - part 2
2018-05-31 16:04:59 +02:00
Enrico Turri
30a3b2179b
3DScene timer and _variable_layer_thickness_action method moved to c++
2018-05-30 15:18:45 +02:00
Enrico Turri
5a8d1ffdba
Prototype for exporting estimated remaining time into gcode for default and silent mode
2018-05-30 12:08:03 +02:00
Lukas Matena
8bdbe41505
Wiping into infill should respect infill_first setting, marking moved to separate function
2018-05-30 11:56:30 +02:00
Lukas Matena
db22b2f504
Bugfix: first color of the wipe tower preview was incorrect with some models
2018-05-30 11:02:00 +02:00
Lukas Matena
b95a6f2626
Fix of previous commit
2018-05-29 15:29:20 +02:00
Enrico Turri
5c745485e1
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-29 13:56:41 +02:00
Enrico Turri
38d0c964d8
Merge branch 'master' of https://github.com/prusa3d/Slic3r into 3mf_io
2018-05-29 13:55:46 +02:00
Enrico Turri
363a964ebb
3DScene render method partially moved to c++
2018-05-29 13:54:34 +02:00
Lukas Matena
cb5f5c65b0
Analyzer tags for the wipe tower also generate layer height and line width (so the priming lines+brim are visible and ramming lines are correct width)
2018-05-29 12:41:40 +02:00
Lukas Matena
549351bbb4
Analyzer tags for the wipe tower also generate layer height and line width (so the priming lines+brim are visible and ramming lines are correct width)
2018-05-29 12:32:04 +02:00
Lukas Matena
e4aff5b08a
Feedrate on the first layer of the wipe tower properly set (bugfix)
2018-05-29 09:07:23 +02:00
Lukas Matena
c72ecb382d
Reduction is now correctly calculated for each region, soluble filament excluded from infill wiping
2018-05-28 15:33:19 +02:00
Lukas Matena
bfe4350a89
Calculation of wipe tower reduction corrected, new config option (wipe into infill)
2018-05-25 16:11:55 +02:00
Enrico Turri
c51ce63b9b
3DScene layer editing overlay completely moved to c++
2018-05-25 15:56:14 +02:00
Lukas Matena
132a67edb2
Wipe tower changes to reduce wiping volumes where appropriate
2018-05-24 17:24:37 +02:00
Lukas Matena
95795f249a
First steps in reorganizing infill order (to use infill instead of the wipe tower)
2018-05-24 14:05:51 +02:00
Enrico Turri
157a34bcd9
AMF I/O - Automatic detection if open file is zip archive or xml format
2018-05-24 09:57:12 +02:00
Lukas Matena
1d1c69f300
Merge branch 'master' into wipe_tower_improvements
2018-05-23 19:34:33 +02:00
Enrico Turri
486180c422
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-23 15:33:25 +02:00
bubnikv
a9499ae45c
Fix of a crash intruduced with e8247c5646
2018-05-23 13:19:25 +02:00
Enrico Turri
37ab7594fc
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-23 08:38:29 +02:00
bubnikv
076b293fec
Bumped up version numbers of the PrusaResearch.ini and the Slic3r itself.
2018-05-22 15:18:38 +02:00
Enrico Turri
85b6784dcb
Merge with master
2018-05-22 15:03:40 +02:00
bubnikv
306d77559e
Merge remote-tracking branch 'remotes/origin/scene_manipulators'
2018-05-22 14:32:07 +02:00
Enrico Turri
4e29147756
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-22 11:48:45 +02:00
Lukas Matena
e2f44a231e
A fix to use correct spacing with multiloop skirts
2018-05-22 10:50:38 +02:00
Lukas Matena
99293011e6
Corrected brim generation (width), enabling continuity with skirt
2018-05-18 12:19:54 +02:00
Enrico Turri
5224acad59
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-18 09:55:30 +02:00
Enrico Turri
6c6b8ccc42
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-18 09:55:21 +02:00
bubnikv
3f08ef70f1
Fix of extraneous infill over thin walls.
...
Fixes https://github.com/prusa3d/Slic3r/issues/670
and some of https://github.com/prusa3d/Slic3r/issues/895
PerimeterGenerator was using an unsafe clipper offset function,
which performed offset for both a contour and its holes together.
With this commit the offsets were replaced with their safe counterparts,
though these safe counterparts may be somehow slower
(performing offset on ExPolygon or ExPolygons, piece by piece).
Also there was a bug, where if the infill & gap fill consumed
everything of the polygon, a polygon one onion shell above was still
used for infill.
2018-05-18 09:52:09 +02:00
Enrico Turri
f34250ea6a
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-18 09:29:14 +02:00