If the three points are in a straight line, let the middle point coincide with the first point.
Change-Id: I32e5a1e1f5f217f9db9766d698590e758f334ca1
(cherry picked from commit d8771943bddf80e23dab5e9fa841acb7e24e873d)
This placeholder will be used by start gcode
to avoid calibrate support filament which is
the first filament.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I7c8d206346bf3d3a5325c06abb24c58834f7f505
* Changes:
Improve precise wall
Port PS2.6 overhang slowdown feature
Implement overhang fan for new overhang slowdown algo
Add option to switch between classic/new overhang slowdown implementation
Set Arachne as default engine
Small adjustment of temp calibration range
turn off small perimeter by default
Small UI tweaks
Change default top_surface_pattern to monotonic
Fine tune jerk
Signed-off-by: SoftFever <softfeverever@gmail.com>
* Disable optimizations for RelWithDebInfo
Signed-off-by: SoftFever <softfeverever@gmail.com>
* fix an issue that max volumetirc/vfa calibration can't send to print
Signed-off-by: SoftFever <softfeverever@gmail.com>
#322
* fix build errors
Signed-off-by: SoftFever <softfeverever@gmail.com>
---------
Signed-off-by: SoftFever <softfeverever@gmail.com>
Using layer z to calculate total layer number is not
precision, because for some models with sharp top
layer, the top layer may be empty.
Check the final layer change in final gcode file.
This must be same with total layer number.
Jira: Studio-2123
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I5d001a8bb9548c3fb5f67fda966051ac3bb16502
Merge numerically very close Z values when calculate
total layer number
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I4e60ca69fe5b06b66283d6a763d0b231c3d11b5a
This is fix for jira 2061
Layer height is double and may has small difference, which
influence total layer number when support is enabled.
Should use int data and consider EPSION when calculate total
layer number.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I1bb6c89f2afd162d2d7e7dcff4a9d6a00b94dab3
For pa-cf, the default setting of cooling is
forcing cooling for all outer wall.
And internal tester found that the slowing down by
layer time does not work for outer wall under
this situation.
This is fix for this issue.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I05aaa16d246f5ea6dc1ae9808050e1281646e184
* Force using of monotonic infill pattern for internal solid infill to get rid of redundant gap fills.
* Fix an issue "Patterntype for Solid and top layer #134"
Add the option to use non-relative extrusion in printer config screen. Some extruders do not play well with relative extrusion...
Remove reference to multi-extruder
Remove reference to multi-extruder
change g-code comment for M83 relative extrusion
changed comment for M83
Remove commented line of code
In this specific case, we delete the old line of code because it refers to a variable that was deleted from the rest of the code (RELATIVE_E_AXIS)
* fix more colors
* fix more color on Mac
Signed-off-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
* fix new windows issue on Mac
Signed-off-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
#137
* Support more PrusaSlicer variables
Signed-off-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
* enhance compatibility: bed_shape and wipe_start_x
* fix more color
* build deps
* only build for PR
Signed-off-by: SoftFever <softfeverever@gmail.com>
Signed-off-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Signed-off-by: SoftFever <softfeverever@gmail.com>
This is fix for z hop issue that z hop of
layer change is always spiral list even when set
to normal lift
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I7b235a640b0538bedfe4cef61ca24108c1ba7246
If a travel path goes through an overhang expolygons, and their distance
is shorter than threshold, lift type will be set to SpiralLift.
Signed-off-by: yifan.wu <yifan.wu@bambulab.com>
Change-Id: I345788711755dd8611ecf385818e6052cd8abe9e
allow generate wipe tower when print ByObject if there is only one object
Change-Id: I199e9cab7bd7c963edf58e829c663bb91c12f4f8
(cherry picked from commit 7153c30800022f3afb9811c67f88ba28c9b25d20)
Detour travel is wrong in multi color printing when
current position is unclear.
Don't generate detour travel in this case to avoid
colour mixture.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I2d24b04d99b8a0b34a46c9f88e522e97cb0fe354