bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								db30cee6a9 
								
							 
						 
						
							
							
								
								Fixed the 'iso' camera orientation.  
							
							 
							
							
							
						 
						
							2017-02-09 21:40:07 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								88e34ff5de 
								
							 
						 
						
							
							
								
								Store / retrieve layer height profile from the AMF file.  
							
							 
							
							... 
							
							
							
							Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained. 
							
						 
						
							2017-02-09 14:56:13 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								43ac693900 
								
							 
						 
						
							
							
								
								Added a tooltip overlay for the variable layer height edit tool.  
							
							 
							
							... 
							
							
							
							Short methods of PrintState made inline.
Added layer height profile to a Model class. 
							
						 
						
							2017-02-07 18:17:12 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8474f77db4 
								
							 
						 
						
							
							
								
								Enabled the variable layer height in the builds by default.  
							
							 
							
							
							
						 
						
							2017-02-03 15:53:31 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								081c1d681c 
								
							 
						 
						
							
							
								
								Fixed preview of ExtrusionMultiPath instances.  
							
							 
							
							
							
						 
						
							2017-01-20 20:20:41 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								c0b3de6248 
								
							 
						 
						
							
							
								
								Hopefully fixes  https://github.com/prusa3d/Slic3r/issues/90  
							
							 
							
							... 
							
							
							
							Latest master segfaults with perl 5.24.1 #90 
The fix achives similar goal to https://github.com/alexrj/Slic3r/pull/3575 
but it is simpler. 
							
						 
						
							2017-01-20 16:56:37 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								479f716625 
								
							 
						 
						
							
							
								
								Improvements in the manual layer width editor.  
							
							 
							
							
							
						 
						
							2016-12-21 16:00:41 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								955bc957ba 
								
							 
						 
						
							
							
								
								New supports now do rafts at least to the extent the test cases run through.  
							
							 
							
							... 
							
							
							
							New supports enabled, old supports will go away soon. 
							
						 
						
							2016-12-20 12:19:13 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ff0a8956ee 
								
							 
						 
						
							
							
								
								Fixed previous checkin.  
							
							 
							
							
							
						 
						
							2016-12-14 15:42:38 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								c79e1cc89b 
								
							 
						 
						
							
							
								
								Fixed UI bug on OSX, experimental features made switchable through  
							
							 
							
							... 
							
							
							
							environment. 
							
						 
						
							2016-12-14 15:36:18 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								46b44fc141 
								
							 
						 
						
							
							
								
								User interface of the variable layer thickness. Certainly not finished yet,  
							
							 
							
							... 
							
							
							
							but sufficient for evaluation of the prints. 
							
						 
						
							2016-12-12 18:02:24 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								9e8dae817d 
								
							 
						 
						
							
							
								
								Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc  
							
							 
							
							
							
						 
						
							2016-12-08 14:51:35 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7e1af658b6 
								
							 
						 
						
							
							
								
								Initial experiments with vertex / fragment shaders,  
							
							 
							
							... 
							
							
							
							prototype to visualize layer thickness. 
							
						 
						
							2016-12-02 11:14:24 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								50f06a0fe8 
								
							 
						 
						
							
							
								
								Increased the gimbal lock threshold to 170 degrees from 150 degrees.  
							
							 
							
							... 
							
							
							
							This makes it possible to look at the bottom of an object. 
							
						 
						
							2016-11-16 09:24:27 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b8590180d8 
								
							 
						 
						
							
							
								
								Fix of  https://github.com/prusa3d/Slic3r/issues/20  
							
							 
							
							... 
							
							
							
							Slicing preview incorrect in terms of visible solid layers 
							
						 
						
							2016-11-08 15:33:13 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								51c8d73b11 
								
							 
						 
						
							
							
								
								Fixed a division by zero in 3D scene, if there is nothing to show.  
							
							 
							
							... 
							
							
							
							Improved Prusa3D icon. 
							
						 
						
							2016-10-24 17:32:22 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								53907a9cfe 
								
							 
						 
						
							
							
								
								Fix of a crash when setting a viewport over an empty platter.  
							
							 
							
							... 
							
							
							
							Exported bounding box 'empty' method to perl. 
							
						 
						
							2016-10-18 16:44:05 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ee4b9ab82f 
								
							 
						 
						
							
							
								
								Select standard camera views (left / right / top / bottom / front / rear / default)  
							
							 
							
							... 
							
							
							
							by menu. 
							
						 
						
							2016-10-05 14:13:07 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ae2bae137a 
								
							 
						 
						
							
							
								
								Added a low layer slider into the 3D preview window.  
							
							 
							
							... 
							
							
							
							This is to limit the preview to a span of layers. 
							
						 
						
							2016-10-03 17:01:29 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6e97b9bb73 
								
							 
						 
						
							
							
								
								Optimization of the layer offsets in 3D visualization.  
							
							 
							
							
							
						 
						
							2016-09-15 12:26:53 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								a53bd3dfe9 
								
							 
						 
						
							
							
								
								Generate multiple vertex lists rather than requesting a single huge  
							
							 
							
							... 
							
							
							
							memory block. 
							
						 
						
							2016-09-15 00:06:42 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								2a5095a1ea 
								
							 
						 
						
							
							
								
								OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1.  
							
							 
							
							
							
						 
						
							2016-09-14 16:31:26 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								4c67230436 
								
							 
						 
						
							
							
								
								Documented the purpose of various perl modules.  
							
							 
							
							
							
						 
						
							2016-09-14 11:22:41 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								55218c8c4d 
								
							 
						 
						
							
							
								
								Documented.  
							
							 
							
							... 
							
							
							
							Fixed rough Z buffer quantization issues with ortographic camera.
Initial implementation of a perspective camera. 
							
						 
						
							2016-09-14 09:38:59 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ab9e3b718c 
								
							 
						 
						
							
							
								
								Support multi sampled anti-aliasing with wxWidgets 3.0.3.  
							
							 
							
							
							
						 
						
							2016-05-27 23:38:45 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								f7e97f7e9b 
								
							 
						 
						
							
							
								
								Refactor cutting logic, don't slice in 3DScene  
							
							 
							
							
							
						 
						
							2015-12-19 23:15:37 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								e0678d3a38 
								
							 
						 
						
							
							
								
								Bugfix: skirt was floating in 3D preview when raft layers were enabled.  #2843  
							
							 
							
							
							
						 
						
							2015-05-24 15:47:07 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								c64308a5e7 
								
							 
						 
						
							
							
								
								Render brim and skirt in 3D toolpaths preview.  #2649  
							
							 
							
							
							
						 
						
							2015-05-18 00:49:16 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								80b169aa75 
								
							 
						 
						
							
							
								
								Pan & zoom for toolpaths preview  
							
							 
							
							
							
						 
						
							2015-05-16 00:33:22 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								70c032868a 
								
							 
						 
						
							
							
								
								Prevent OpenGL scene from Z clipping  
							
							 
							
							
							
						 
						
							2015-03-01 19:58:05 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								69ea88473d 
								
							 
						 
						
							
							
								
								Workaround for the Clipper issue causing extra points in grid segments  
							
							 
							
							
							
						 
						
							2015-02-22 17:09:08 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								d44bf38906 
								
							 
						 
						
							
							
								
								Sync viewport of 3D views.  #2628  
							
							 
							
							
							
						 
						
							2015-02-16 00:37:36 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								9abcd5816c 
								
							 
						 
						
							
							
								
								Little test for mixing objects and toolpaths  
							
							 
							
							
							
						 
						
							2015-01-25 15:36:20 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								c264969962 
								
							 
						 
						
							
							
								
								Bugfix: crash when rendering lines with zero length in 3D preview.  #2569  
							
							 
							
							
							
						 
						
							2015-01-25 15:21:45 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								a5c0ffe963 
								
							 
						 
						
							
							
								
								Faster loading of 3D preview and much less memory used  
							
							 
							
							
							
						 
						
							2015-01-24 23:35:29 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								c9cdae1a96 
								
							 
						 
						
							
							
								
								Wrong file included in previous commit  
							
							 
							
							
							
						 
						
							2015-01-19 15:32:39 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								229039d3b8 
								
							 
						 
						
							
							
								
								Fixed test and implementation of ooze prevention standby points (wrong test caused wrong implementation).  #2103  
							
							 
							
							
							
						 
						
							2015-01-19 15:31:12 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								3d500ca317 
								
							 
						 
						
							
							
								
								Skip geometry from unfinished steps in 3D rendering  
							
							 
							
							
							
						 
						
							2015-01-18 21:31:09 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								428f831886 
								
							 
						 
						
							
							
								
								Scroll 3D preview layers with a slider  
							
							 
							
							
							
						 
						
							2015-01-18 20:48:54 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								f2818ddbe0 
								
							 
						 
						
							
							
								
								Live 3D toolpaths preview.  
							
							 
							
							
							
						 
						
							2015-01-18 19:36:47 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								2bbb6c570b 
								
							 
						 
						
							
							
								
								Ported toolpaths rendering to C++  
							
							 
							
							
							
						 
						
							2015-01-18 01:07:22 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								bfbcbd55d8 
								
							 
						 
						
							
							
								
								Render infill and support material as well  
							
							 
							
							
							
						 
						
							2015-01-18 01:07:22 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								d781371d66 
								
							 
						 
						
							
							
								
								Join extrusions properly in 3D preview  
							
							 
							
							
							
						 
						
							2015-01-18 01:07:22 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								e0a3d2577c 
								
							 
						 
						
							
							
								
								Initial work for 3D rendering of toolpaths  
							
							 
							
							
							
						 
						
							2015-01-15 20:06:30 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								18e815d032 
								
							 
						 
						
							
							
								
								More efficient 3D preview of slices  
							
							 
							
							
							
						 
						
							2015-01-15 18:49:07 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								3ee0fc5b1c 
								
							 
						 
						
							
							
								
								Ability to select object parts by clicking in the 3D view in the object editor  
							
							 
							
							
							
						 
						
							2015-01-13 20:55:19 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								d46d5c955b 
								
							 
						 
						
							
							
								
								One more refactoring in 3DScene (select group/drag group)  
							
							 
							
							
							
						 
						
							2015-01-13 20:55:19 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								9c8f8f8ded 
								
							 
						 
						
							
							
								
								Refactoring: make Slic3r::GUI::3DScene::Base model-independent  
							
							 
							
							
							
						 
						
							2015-01-13 20:55:19 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								fb08588007 
								
							 
						 
						
							
							
								
								Renamed PreviewCanvas to 3DScene  
							
							 
							
							
							
						 
						
							2015-01-09 01:30:04 +01:00