enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								8f385aac44 
								
							 
						 
						
							
							
								
								Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances  
							
							
							
						 
						
							2021-04-22 13:18:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								627b727463 
								
							 
						 
						
							
							
								
								Fixed gouraud fragment shader  
							
							
							
						 
						
							2021-02-09 09:59:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								cd1322ce3f 
								
							 
						 
						
							
							
								
								FDM supports gizmo 'autoset by angle' improvements:  
							
							... 
							
							
							
							- Extra dialog for autosetting by angle in FDM supports gizmo was removed
- Highlighting facets by angle is now controlled by a slider in the main gizmo dialog
- User is allowed to paint even when using the slope highlighter
- The button to turn highlighted facets to blockers was removed, it made no sense
- Highlighted facets are now rendered in light blue 
							
						 
						
							2021-02-08 17:49:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								2c8a92cacb 
								
							 
						 
						
							
							
								
								Some shader compilers did not seemingly like #if XXX blocks  
							
							... 
							
							
							
							if XXX was not defined. Changed to #ifdef XXX. 
							
						 
						
							2020-12-11 12:27:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								8d644fbcb6 
								
							 
						 
						
							
							
								
								1) Shader manager: Allow to override #defines programatically  
							
							... 
							
							
							
							when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
   using 1) 
							
						 
						
							2020-12-10 13:20:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0f44caa99c 
								
							 
						 
						
							
							
								
								ENABLE_SLOPE_RENDERING set as default  
							
							... 
							
							
							
							Slope rendering active only when using Gizmo FDM supports 
							
						 
						
							2020-10-02 15:43:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								c63e03c367 
								
							 
						 
						
							
							
								
								1st installment of tech ENABLE_ENVIRONMENT_MAP  
							
							
							
						 
						
							2020-05-28 15:27:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ccd38258 
								
							 
						 
						
							
							
								
								Fixed shaders on Intel Cards - not allowed use of 'active' word  
							
							
							
						 
						
							2020-03-31 12:51:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								5378b18f18 
								
							 
						 
						
							
							
								
								ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical  
							
							
							
						 
						
							2020-03-16 08:35:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								b36051af82 
								
							 
						 
						
							
							
								
								New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope  
							
							
							
						 
						
							2020-03-13 15:09:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								566bb7041a 
								
							 
						 
						
							
							
								
								Optimization of the OpenGL shaders for clipping with clipping planes.  
							
							
							
						 
						
							2019-04-12 11:01:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								3a09f66e51 
								
							 
						 
						
							
							
								
								Fixed a literal in vertex shader that refused to compile on OSX  
							
							
							
						 
						
							2019-04-08 16:05:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								9b7857aaab 
								
							 
						 
						
							
							
								
								SLA gizmo clipping plane logic moved to fragment shader  
							
							... 
							
							
							
							This means the clipping now works again with both legacy and modern OpenGL 
							
						 
						
							2019-04-08 10:31:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								e6369fe548 
								
							 
						 
						
							
							
								
								SLA slices preview - wip 3  
							
							
							
						 
						
							2018-11-27 14:50:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								7cff6ef6db 
								
							 
						 
						
							
							
								
								Shaders loaded from files  
							
							
							
						 
						
							2018-05-21 13:08:02 +02:00