Commit graph

593 commits

Author SHA1 Message Date
bubnikv
1fb302d480 Reverted due to a failing test t\multi.t 2017-03-28 14:29:27 +02:00
bubnikv
40b75f6cee Snapped the bottom interface layer print heights to the top interface
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.

Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
bubnikv
9f7a5c7a6f Some beautification and C++11 adaptation. 2017-03-28 13:25:10 +02:00
bubnikv
640698d28b Fixing Zero extrusion print moves and overlapping regions in first layer
https://github.com/prusa3d/Slic3r/issues/184

No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
bubnikv
0dae43e4bc Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
https://github.com/alexrj/Slic3r/issues/3776
9ad1360e44
2017-03-24 09:32:30 +01:00
bubnikv
9e0a690d2e Simplified the skirt paths. 2017-03-23 12:35:00 +01:00
bubnikv
ed495663e8 Support generator parallelized. 2017-03-22 15:35:50 +01:00
bubnikv
04cd474708 Fixed some instance of simplify_polygons() invocation.
Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
79e6f23fdc code beautification, C++11 loops 2017-03-13 16:03:44 +01:00
bubnikv
c96d794604 BoundingBox, Print - methods inlined, added const accessors. 2017-03-13 16:03:11 +01:00
bubnikv
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
50976e1b5a Parallelized slices_to_fill_surfaces_clipped() 2017-03-08 23:02:27 +01:00
bubnikv
720459183e Parallelized detection of extra perimeters. 2017-03-08 22:38:08 +01:00
bubnikv
a956186c76 Parallelized TriangleMeshSlicer::make_expolygons 2017-03-08 21:55:38 +01:00
bubnikv
4426e47e2a Fixed a race condition in the parallelization
of the "ensure vertical wall thickness" feature.
2017-03-08 18:10:39 +01:00
bubnikv
20796b89c1 Improved debugging of slicing. 2017-03-08 15:58:40 +01:00
bubnikv
798bca561b Parallelized the slow discover_vertical_shells() 2017-03-08 14:54:04 +01:00
bubnikv
f200781436 C++ compiler suppressed default constructor and assignment operator
for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00
bubnikv
52b76930aa Simplify_slices rewritten to C++, parallelized.
Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
4331f38912 Fixing of slicing errors ported to C++, parallelized. 2017-03-08 11:56:42 +01:00
bubnikv
73439b7acb Parallelized PrintObject::_slice(), make_slices() code. 2017-03-08 10:37:47 +01:00
bubnikv
1e6cf0cd98 TriangleMeshSlicer
replaced the vectors of vectors by vectors of indices to a continuous memory,
using binary search to get to an index.
2017-03-08 09:47:32 +01:00
bubnikv
edd7cabf68 Trace TriangleMeshSlicer at loglevel debug (nr. 4) 2017-03-07 22:50:32 +01:00
bubnikv
dfba2cb6b2 Parallelized PrintObject::detect_surfaces_type() 2017-03-07 21:46:45 +01:00
bubnikv
65c024f7cf Parallelize PrintObject::process_external_surfaces() 2017-03-07 17:43:43 +01:00
bubnikv
cb1a6eae1e Added dependencies on the Intel Thread Building Blocks.
Changed the C++ parallelization code to Intel Thread Building Blocks.
2017-03-07 13:03:14 +01:00
bubnikv
8a42c0ad9f Implementation of scaling factor of objects into an AMF file.
https://github.com/prusa3d/Slic3r/issues/7
2017-03-06 17:35:38 +01:00
bubnikv
d20a9d73d4 Fix for OSX: clang requires the member operator< and == to be const. 2017-03-05 16:34:16 +01:00
bubnikv
1909c75c21 TriangleMeshSlic3r used unordered_map, which was terribly horribly shamelessly
slow on mingw. Rewrote using std::vector<>, which is blazing fast.
2017-03-03 17:36:07 +01:00
bubnikv
a219ae3d27 Set boost tracing level on DLL initialization to errors only. 2017-03-03 14:38:25 +01:00
bubnikv
4de33effdc Tracing of TriangleMesh repair. 2017-03-03 13:31:51 +01:00
bubnikv
4d00aa1800 More tracing of the slicing process. 2017-03-03 12:53:05 +01:00
bubnikv
4287362aa6 Extended tracing of the slicing process. 2017-03-02 16:52:24 +01:00
bubnikv
d430767fa7 Define a surface type count constant to be able to address a vector
with a surface type.
2017-03-02 16:42:26 +01:00
bubnikv
83a80a9b7d Optimization of LayerRegion::slices_to_fill_surfaces_clipped()
Added some run time tracing through boost::log.
2017-03-02 16:41:16 +01:00
bubnikv
73f603d90e Fix of #117: A large fractal pyramid takes ages to slice
The Clipper library has difficulties processing overlapping polygons.
Namely, the function Clipper::JoinCommonEdges() has potentially a terrible time complexity if the output
of the operation is of the PolyTree type.
This function implmenets a following workaround:
1) Peform the Clipper operation with the output to Paths. This method handles overlaps in a reasonable time.
2) Run Clipper Union once again to extract the PolyTree from the result of 1).
2017-03-02 16:39:43 +01:00
bubnikv
07fa15806f Utility function SVG::export_expolygons() to paint a set of possibly
overlapping ExPolygons with attributes.
2017-03-02 16:32:43 +01:00
bubnikv
dff5bda202 The Shiny profiler is not thread safe. Disable parallelization if
SLIC3R_PROFILE is enabled.
2017-03-02 16:31:29 +01:00
Alessandro Ranellucci
6a90fceaaf Ported expanded_output_filepath() to C++/XS 2017-02-28 10:38:32 +01:00
Alessandro Ranellucci
6f11969257 Restore [input_filename] in custom G-code as well 2017-02-28 10:28:29 +01:00
bubnikv
c9465cf7fa Fixed typos in AMF export. 2017-02-27 01:39:20 +01:00
bubnikv
ee619701d8 Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good. 2017-02-27 01:03:00 +01:00
bubnikv
2f67a16c6f Fixing compilation issues. 2017-02-26 23:13:31 +01:00
bubnikv
2c932b1bf4 Fixed a bug in AMF serialization. 2017-02-26 22:59:25 +01:00
Joseph Lenox
1f1b6c8036 Fixed a missing include. 2017-02-26 22:40:10 +01:00
bubnikv
1b89c08bfc TriangleMesh.cpp/h:
New methods: has_multiple_patches(), number_of_patches()
Improved constness of file access methods.
Reduced some memory allocations costs.
Fixed some crashes of the cut() method on invalid meshes, Slic3r crashes on the unstable triangulation now.
Documented.
2017-02-26 22:17:39 +01:00
bubnikv
5b98f1a068 Some utility methods to help loading models from the disk.
Not quite sucessfull try to fix the crahes on mesh cut.
2017-02-26 22:03:03 +01:00
bubnikv
25dfe7278c Initial rewrite of the file accessors from Perl to C++.
This is especially important for the extremely slow AMF parser.
Also there is a new file handler for the Prusa Control 'PRUS' format.
2017-02-26 21:46:33 +01:00