Commit graph

21 commits

Author SHA1 Message Date
bubnikv
a52a04550e Big endian fix, thanks to @hyperair for hints and initial implementation. 2017-10-03 10:57:16 +02:00
bubnikv
1385018724 Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs

Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.

Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
2017-08-03 17:31:31 +02:00
bubnikv
efb02f71f0 AdMesh:
unify positive and negative zeros in stl_check_facets_exact() and stl_check_facets_nearby()
New function stl_transform() by a 3x4 matrix.
Some constness improvements.
2017-02-26 21:59:09 +01:00
Alessandro Ranellucci
a26330a292 Try to fix compilation problem with Boost 1.54. #3595 2016-12-08 14:56:13 +01:00
bubnikv
2085a482c7 admesh: Fixed a problem in loading an STL when compiled with
Visual Studio 2013. Added multiple compile time checks for data
sizes and alignment. The library STL import is not big endian safe, so
added a test for endianity, modified STL export to a faster little endian only.
2016-11-17 16:57:58 +01:00
bubnikv
52de3940fe Improvements of admesh robustness when loading and fixing STLs.
https://github.com/prusa3d/Slic3r/issues/33
2016-11-16 10:33:23 +01:00
bubnikv
e6d802a5ff Fixed a 64bit compatiblity in admesh, fixed a typo in TriangleMesh::swap() 2016-11-15 17:22:00 +01:00
Miro Hrončok
b9f4880b23 Updated to admesh 0.98.1 2014-09-23 14:34:37 +02:00
Alessandro Ranellucci
86f91bb3c4 New TriangleMeshSlicer::cut() method 2014-01-16 11:25:26 +01:00
Miro Hrončok
aad41ee023 Rename some admesh functions to preserve compatibility with oiriginal admesh #1525 2014-01-02 15:10:03 +01:00
Alessandro Ranellucci
bed1625d6b Split objects could not be repositioned in plater. 3D preview and stats were not available too. #1543 2013-11-24 14:28:17 +01:00
Alessandro Ranellucci
3464e646f7 Use fread() to read facet number 2013-11-12 15:27:42 +01:00
Alessandro Ranellucci
d0d842e24a Use fread() to read binary STL files 2013-11-12 15:23:48 +01:00
Alessandro Ranellucci
11e18f681d Incomplete work to store TriangleMesh objects in Model objects instead of extracting vertices and facets 2013-09-11 09:49:28 +02:00
Alessandro Ranellucci
9b12d6037a Ported TriangleMesh::scale_xyz() 2013-09-09 23:38:49 +02:00
Alessandro Ranellucci
3919ba83d8 Implemented TriangleMesh->merge 2013-09-09 22:45:22 +02:00
Alessandro Ranellucci
9402898c58 Ported TriangleMesh->size 2013-08-05 19:39:10 +02:00
Alessandro Ranellucci
04d5d1bb9b Incomplete work for porting translate() 2013-08-05 10:48:38 +02:00
Alessandro Ranellucci
6373322b84 New ReadFromPerl() method 2013-07-03 11:38:01 +02:00
Alessandro Ranellucci
2a2633da0a New automatic built-in STL repair 2013-06-23 21:11:46 +02:00
Alessandro Ranellucci
77440b774d Include admesh code for STL repair 2013-06-23 18:18:38 +02:00