enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								9561fd8cc6 
								
							 
						 
						
							
							
								
								Removed obsolete gouraud shader files  
							
							
							
						 
						
							2021-11-16 12:56:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								b45675b4e1 
								
							 
						 
						
							
							
								
								Follow-up of  6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.  
							
							
							
						 
						
							2021-10-18 11:35:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								6194e67e68 
								
							 
						 
						
							
							
								
								Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.  
							
							... 
							
							
							
							It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU. 
							
						 
						
							2021-07-13 11:23:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								8f385aac44 
								
							 
						 
						
							
							
								
								Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances  
							
							
							
						 
						
							2021-04-22 13:18:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0f44caa99c 
								
							 
						 
						
							
							
								
								ENABLE_SLOPE_RENDERING set as default  
							
							... 
							
							
							
							Slope rendering active only when using Gizmo FDM supports 
							
						 
						
							2020-10-02 15:43:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								c63e03c367 
								
							 
						 
						
							
							
								
								1st installment of tech ENABLE_ENVIRONMENT_MAP  
							
							
							
						 
						
							2020-05-28 15:27:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								bac10311bc 
								
							 
						 
						
							
							
								
								Follow-up of  c887ecfefa -> Removed unneded assignements from shaders  
							
							
							
						 
						
							2020-04-08 09:00:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								c887ecfefa 
								
							 
						 
						
							
							
								
								Removed unneeded branching from shaders  
							
							
							
						 
						
							2020-04-08 08:22:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0e2fba6d6f 
								
							 
						 
						
							
							
								
								Fixed bug in calculating the specular component of the color in shaders  
							
							
							
						 
						
							2020-04-08 08:07:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ccd38258 
								
							 
						 
						
							
							
								
								Fixed shaders on Intel Cards - not allowed use of 'active' word  
							
							
							
						 
						
							2020-03-31 12:51:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								5378b18f18 
								
							 
						 
						
							
							
								
								ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical  
							
							
							
						 
						
							2020-03-16 08:35:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								b36051af82 
								
							 
						 
						
							
							
								
								New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope  
							
							
							
						 
						
							2020-03-13 15:09:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								566bb7041a 
								
							 
						 
						
							
							
								
								Optimization of the OpenGL shaders for clipping with clipping planes.  
							
							
							
						 
						
							2019-04-12 11:01:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								9b7857aaab 
								
							 
						 
						
							
							
								
								SLA gizmo clipping plane logic moved to fragment shader  
							
							... 
							
							
							
							This means the clipping now works again with both legacy and modern OpenGL 
							
						 
						
							2019-04-08 10:31:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								e6369fe548 
								
							 
						 
						
							
							
								
								SLA slices preview - wip 3  
							
							
							
						 
						
							2018-11-27 14:50:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								550f6e307f 
								
							 
						 
						
							
							
								
								Faster gizmos update  
							
							
							
						 
						
							2018-06-21 08:37:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								7cff6ef6db 
								
							 
						 
						
							
							
								
								Shaders loaded from files  
							
							
							
						 
						
							2018-05-21 13:08:02 +02:00