enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								9561fd8cc6 
								
							 
						 
						
							
							
								
								Removed obsolete gouraud shader files  
							
							
							
						 
						
							2021-11-16 12:56:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c2d9f01a6 
								
							 
						 
						
							
							
								
								Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo.  
							
							
							
						 
						
							2021-10-18 11:35:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								b45675b4e1 
								
							 
						 
						
							
							
								
								Follow-up of  6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.  
							
							
							
						 
						
							2021-10-18 11:35:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								bad51cdb52 
								
							 
						 
						
							
							
								
								OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.  
							
							... 
							
							
							
							For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648 , the similar behavior was also spotted on some other devices with Arm CPU. 
							
						 
						
							2021-08-02 14:59:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								75a2d7620b 
								
							 
						 
						
							
							
								
								Removed striped shading for sinking objects  
							
							
							
						 
						
							2021-07-19 11:37:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								6194e67e68 
								
							 
						 
						
							
							
								
								Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.  
							
							... 
							
							
							
							It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU. 
							
						 
						
							2021-07-13 11:23:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								8f385aac44 
								
							 
						 
						
							
							
								
								Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances  
							
							
							
						 
						
							2021-04-22 13:18:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								627b727463 
								
							 
						 
						
							
							
								
								Fixed gouraud fragment shader  
							
							
							
						 
						
							2021-02-09 09:59:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								cd1322ce3f 
								
							 
						 
						
							
							
								
								FDM supports gizmo 'autoset by angle' improvements:  
							
							... 
							
							
							
							- Extra dialog for autosetting by angle in FDM supports gizmo was removed
- Highlighting facets by angle is now controlled by a slider in the main gizmo dialog
- User is allowed to paint even when using the slope highlighter
- The button to turn highlighted facets to blockers was removed, it made no sense
- Highlighted facets are now rendered in light blue 
							
						 
						
							2021-02-08 17:49:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								2c8a92cacb 
								
							 
						 
						
							
							
								
								Some shader compilers did not seemingly like #if XXX blocks  
							
							... 
							
							
							
							if XXX was not defined. Changed to #ifdef XXX. 
							
						 
						
							2020-12-11 12:27:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								8d644fbcb6 
								
							 
						 
						
							
							
								
								1) Shader manager: Allow to override #defines programatically  
							
							... 
							
							
							
							when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
   using 1) 
							
						 
						
							2020-12-10 13:20:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								0f44caa99c 
								
							 
						 
						
							
							
								
								ENABLE_SLOPE_RENDERING set as default  
							
							... 
							
							
							
							Slope rendering active only when using Gizmo FDM supports 
							
						 
						
							2020-10-02 15:43:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								c63e03c367 
								
							 
						 
						
							
							
								
								1st installment of tech ENABLE_ENVIRONMENT_MAP  
							
							
							
						 
						
							2020-05-28 15:27:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ccd38258 
								
							 
						 
						
							
							
								
								Fixed shaders on Intel Cards - not allowed use of 'active' word  
							
							
							
						 
						
							2020-03-31 12:51:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								5378b18f18 
								
							 
						 
						
							
							
								
								ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical  
							
							
							
						 
						
							2020-03-16 08:35:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								b36051af82 
								
							 
						 
						
							
							
								
								New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope  
							
							
							
						 
						
							2020-03-13 15:09:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								566bb7041a 
								
							 
						 
						
							
							
								
								Optimization of the OpenGL shaders for clipping with clipping planes.  
							
							
							
						 
						
							2019-04-12 11:01:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								3a09f66e51 
								
							 
						 
						
							
							
								
								Fixed a literal in vertex shader that refused to compile on OSX  
							
							
							
						 
						
							2019-04-08 16:05:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								9b7857aaab 
								
							 
						 
						
							
							
								
								SLA gizmo clipping plane logic moved to fragment shader  
							
							... 
							
							
							
							This means the clipping now works again with both legacy and modern OpenGL 
							
						 
						
							2019-04-08 10:31:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								e6369fe548 
								
							 
						 
						
							
							
								
								SLA slices preview - wip 3  
							
							
							
						 
						
							2018-11-27 14:50:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								7cff6ef6db 
								
							 
						 
						
							
							
								
								Shaders loaded from files  
							
							
							
						 
						
							2018-05-21 13:08:02 +02:00