bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6b99cbdc02 
								
							 
						 
						
							
							
								
								Had the vertex buffer objects disabled for debugging purposes by mistake.  
							
							
							
						 
						
							2017-03-21 08:59:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d8f0c0bdff 
								
							 
						 
						
							
							
								
								Fixed bug in variable layer height editing: Make the OpenGL context  
							
							... 
							
							
							
							current. 
							
						 
						
							2017-03-20 15:55:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								045de596e2 
								
							 
						 
						
							
							
								
								Use OpenGL 2.0 shaders for the layer height rendering.  
							
							... 
							
							
							
							Use OpenGL 2.0 shaders for the print path rendering for performance reasons. 
							
						 
						
							2017-03-20 12:05:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7f7d2da5fe 
								
							 
						 
						
							
							
								
								Use Vertex Buffer Objects for rendering of 3D volumes if possible.  
							
							
							
						 
						
							2017-03-16 14:02:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								93cab990c7 
								
							 
						 
						
							
							
								
								Fixed some memory allocation issues of the new C++ 3d path preview  
							
							... 
							
							
							
							(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview. 
							
						 
						
							2017-03-15 20:45:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d18e10c7c9 
								
							 
						 
						
							
							
								
								Rewrote the OpenGL object rendering to indexed triangle / quad sets  
							
							... 
							
							
							
							for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners. 
							
						 
						
							2017-03-15 16:33:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a920fe16 
								
							 
						 
						
							
							
								
								Fixed some picking issues after porting GLVolumes to C++.  
							
							... 
							
							
							
							Initial interface for print paths visualization by VBOs. 
							
						 
						
							2017-03-14 10:11:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e6fddd364d 
								
							 
						 
						
							
							
								
								Volume rewritten from Perl to C++,  
							
							... 
							
							
							
							generation of vertex arrays from paths rewritten from Perl to C++,
parallelized. 
							
						 
						
							2017-03-13 16:02:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b5e45bccf9 
								
							 
						 
						
							
							
								
								Fixed a typo after porting _simplify_slices to C++.  
							
							
							
						 
						
							2017-03-08 15:08:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								52b76930aa 
								
							 
						 
						
							
							
								
								Simplify_slices rewritten to C++, parallelized.  
							
							... 
							
							
							
							Added some move methods to Surface class. 
							
						 
						
							2017-03-08 13:43:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								4331f38912 
								
							 
						 
						
							
							
								
								Fixing of slicing errors ported to C++, parallelized.  
							
							
							
						 
						
							2017-03-08 11:56:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								4d00aa1800 
								
							 
						 
						
							
							
								
								More tracing of the slicing process.  
							
							
							
						 
						
							2017-03-03 12:53:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								f8a2087fc6 
								
							 
						 
						
							
							
								
								Fixed a bug after merge.  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/163  
						
							2017-03-01 13:16:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								46fc4a0a8e 
								
							 
						 
						
							
							
								
								Correctly rename g-code file once it is generated.  
							
							
							
						 
						
							2017-02-28 10:44:44 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								80f345d7c1 
								
							 
						 
						
							
							
								
								Remove unnecessary method call  
							
							
							
						 
						
							2017-02-28 10:41:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								6a90fceaaf 
								
							 
						 
						
							
							
								
								Ported expanded_output_filepath() to C++/XS  
							
							
							
						 
						
							2017-02-28 10:38:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								66493ce821 
								
							 
						 
						
							
							
								
								Some documentation on missing functionalities.  
							
							
							
						 
						
							2017-02-28 10:29:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								4010dd71f6 
								
							 
						 
						
							
							
								
								Support Prusa Control project files (.PRUS) by the GUI.  
							
							
							
						 
						
							2017-02-27 16:09:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8a8b49ea02 
								
							 
						 
						
							
							
								
								Removed CoolingBuffer.pm as it has been superseeded by the C++ code.  
							
							
							
						 
						
							2017-02-27 01:51:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ee619701d8 
								
							 
						 
						
							
							
								
								Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.  
							
							
							
						 
						
							2017-02-27 01:03:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								f0f550783f 
								
							 
						 
						
							
							
								
								Good bye, Perl Expat binding!  
							
							
							
						 
						
							2017-02-27 00:38:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b7aeeb968b 
								
							 
						 
						
							
							
								
								Using the C++ file loaders.  
							
							
							
						 
						
							2017-02-26 21:54:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								121b3c31d2 
								
							 
						 
						
							
							
								
								Removed the old Perl Supports.  
							
							
							
						 
						
							2017-02-26 21:49:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								4a84643894 
								
							 
						 
						
							
							
								
								Fixed regression causing slowdown_below_layer_time to be ignored.  #3515   #3443  
							
							
							
						 
						
							2017-02-22 15:29:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								9f660738b3 
								
							 
						 
						
							
							
								
								Fixes an issue: Slic3r outputs Weight: %.1fg, Cost: %.1f on command line,  
							
							... 
							
							
							
							instead of filling in the numbers.
https://github.com/prusa3d/Slic3r/issues/144  
							
						 
						
							2017-02-22 12:01:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								8174c05df4 
								
							 
						 
						
							
							
								
								Command for reloading an object from file.  #1466  
							
							
							
						 
						
							2017-02-21 17:58:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d02ee5cf80 
								
							 
						 
						
							
							
								
								By @lordofhyphens:  
							
							... 
							
							
							
							only re-zoom if we have a valid bounding box, avoid a divide by 0 error. 
							
						 
						
							2017-02-21 17:43:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								6649888d1c 
								
							 
						 
						
							
							
								
								Support decimal scaling factors and rotation angles.  #1617  
							
							
							
						 
						
							2017-02-21 16:43:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								873161ea7c 
								
							 
						 
						
							
							
								
								Only enable movers if modifier mesh.  
							
							
							
						 
						
							2017-02-21 16:30:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								e2b56c4462 
								
							 
						 
						
							
							
								
								Repair the generic mesh so it can be exported.  
							
							
							
						 
						
							2017-02-21 16:29:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								4f428fae40 
								
							 
						 
						
							
							
								
								Added UI options to make a slab, defaulting to the model object's bounding box * 1.5  
							
							
							
						 
						
							2017-02-21 16:29:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								6aecae3121 
								
							 
						 
						
							
							
								
								UI: fixed naming sphere is not a cylinder.  
							
							
							
						 
						
							2017-02-21 16:29:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								2971235299 
								
							 
						 
						
							
							
								
								UI code to generate a generic sphere.  
							
							
							
						 
						
							2017-02-21 16:29:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								716dc2e650 
								
							 
						 
						
							
							
								
								Made cube and cylinder static functions of the package, not some specific TriangleMesh object.  
							
							
							
						 
						
							2017-02-21 16:11:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								26b6e4c619 
								
							 
						 
						
							
							
								
								Disable sliders if a volume is not selected.  
							
							
							
						 
						
							2017-02-21 16:11:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								2eea139731 
								
							 
						 
						
							
							
								
								UI now changes its options based on the object type selected.  
							
							
							
						 
						
							2017-02-21 16:11:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								3ee32ef153 
								
							 
						 
						
							
							
								
								Menu now works to select cylinders (reusing the gui options)  
							
							
							
						 
						
							2017-02-21 16:11:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								b91b98b21e 
								
							 
						 
						
							
							
								
								Added prototype make_cylinder()  
							
							
							
						 
						
							2017-02-21 16:10:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								ff33fbbb9a 
								
							 
						 
						
							
							
								
								Use LambdaObjectDialog in GUI.pm to avoid crash on Windows.  
							
							
							
						 
						
							2017-02-21 16:09:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								107c89d37b 
								
							 
						 
						
							
							
								
								Removed commented code.  
							
							
							
						 
						
							2017-02-21 16:04:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								a0548898f3 
								
							 
						 
						
							
							
								
								Added a cancel button, and rewrote initial option code to reuse OptionGroup.  
							
							
							
						 
						
							2017-02-21 16:04:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								3109a9bc1f 
								
							 
						 
						
							
							
								
								Update main plater view after moving mesh  
							
							
							
						 
						
							2017-02-21 16:03:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								33f489bba9 
								
							 
						 
						
							
							
								
								Anonymous object supports. Initial implementation provides for a box of arbitrary size.  
							
							
							
						 
						
							2017-02-21 16:03:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								e93cc13698 
								
							 
						 
						
							
							
								
								Permit sliding modifer meshes around in the Settings dialog.  
							
							
							
						 
						
							2017-02-21 16:02:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								a65c9ba083 
								
							 
						 
						
							
							
								
								Ported CoolingBuffer to C++/XS  
							
							
							
						 
						
							2017-02-21 14:02:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alessandro Ranellucci 
								
							 
						 
						
							
							
							
							
								
							
							
								c517b0d8f1 
								
							 
						 
						
							
							
								
								Bugfix: object disappeared from 2D plater when reloaded from disk.  #3634  
							
							
							
						 
						
							2017-02-21 13:57:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastianv650 
								
							 
						 
						
							
							
							
							
								
							
							
								b8ece2af06 
								
							 
						 
						
							
							
								
								Pressure advance overrides print speeds patch ( #3287 )  
							
							... 
							
							
							
							* Fix PressureRegulation.pm
Check if a pressure advance is needed even if speed is unchanged, but a discharge happened before. Restore print speed after advance / discharge. Solves #3282  
							
						 
						
							2017-02-21 13:09:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								27a1a6609f 
								
							 
						 
						
							
							
								
								Fixed input to bed shape dialog to catch everything that resolves to 0.  Fixes   #3681  ( #3683 )  
							
							
							
						 
						
							2017-02-21 13:07:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Joseph Lenox 
								
							 
						 
						
							
							
							
							
								
							
							
								b022e51d94 
								
							 
						 
						
							
							
								
								Don't reset speed on flush moves (avoid use of uninitialized variable).  
							
							
							
						 
						
							2017-02-21 13:02:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8aae5bdb28 
								
							 
						 
						
							
							
								
								The variable layer editing shader was made OpenGL 2.0 compatible.  
							
							... 
							
							
							
							Fixed a bug in the scaling of colors for the variable layer editing. 
							
						 
						
							2017-02-21 09:39:28 +01:00