Simple implementation of spRandom

This commit is contained in:
Lukas Matena 2020-09-11 14:24:15 +02:00
parent 5d6bf3261e
commit fffb79a085
2 changed files with 248 additions and 173 deletions

View file

@ -15,11 +15,6 @@ class SeamPlacer {
public:
void init(const Print& print);
bool is_custom(size_t layer_id) const {
return ! ((m_enforcers.empty() || m_enforcers[layer_id].empty())
&& (m_blockers.empty() || m_blockers[layer_id].empty()));
}
Point get_seam(const size_t layer_idx, const SeamPosition seam_position,
const ExtrusionLoop& loop, Point last_pos,
coordf_t nozzle_diameter, const PrintObject* po,
@ -32,17 +27,27 @@ private:
std::map<const PrintObject*, Point> m_last_seam_position;
// Get indices of points inside enforcers and blockers.
void get_indices(size_t layer_id,
const Polygon& polygon,
std::vector<size_t>& enforcers_idxs,
std::vector<size_t>& blockers_idxs) const;
void get_enforcers_and_blockers(size_t layer_id,
const Polygon& polygon,
std::vector<size_t>& enforcers_idxs,
std::vector<size_t>& blockers_idxs) const;
void penalize_polygon(const Polygon& polygon,
std::vector<float>& penalties,
const std::vector<float>& lengths,
int layer_id) const;
// Apply penalties to points inside enforcers/blockers.
void apply_custom_seam(const Polygon& polygon,
std::vector<float>& penalties,
const std::vector<float>& lengths,
int layer_id) const;
static constexpr float ENFORCER_BLOCKER_PENALTY = 1e6;
// Return random point of a polygon. The distribution will be uniform
// along the contour and account for enforcers and blockers.
Point get_random_seam(size_t layer_idx, const Polygon& polygon,
bool* saw_custom = nullptr) const;
// Is there any enforcer/blocker on this layer?
bool is_custom_seam_on_layer(size_t layer_id) const {
return ! ((m_enforcers.empty() || m_enforcers[layer_id].empty())
&& (m_blockers.empty() || m_blockers[layer_id].empty()));
}
};