Key down and char event handlers of class 3D moved to c++

This commit is contained in:
Enrico Turri 2018-06-07 09:22:19 +02:00
parent f6ef28becc
commit ff86407840
9 changed files with 357 additions and 96 deletions

View file

@ -120,16 +120,23 @@ sub new {
#============================================================================================================================== #==============================================================================================================================
Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click); Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click);
Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); }); Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); });
Slic3r::GUI::_3DScene::register_on_arrange_callback($self->{canvas3D}, sub { $self->arrange });
Slic3r::GUI::_3DScene::register_on_rotate_object_left_callback($self->{canvas3D}, sub { $self->rotate(-45, Z, 'relative') });
Slic3r::GUI::_3DScene::register_on_rotate_object_right_callback($self->{canvas3D}, sub { $self->rotate( 45, Z, 'relative') });
Slic3r::GUI::_3DScene::register_on_scale_object_uniformly_callback($self->{canvas3D}, sub { $self->changescale(undef) });
Slic3r::GUI::_3DScene::register_on_increase_objects_callback($self->{canvas3D}, sub { $self->increase() });
Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() });
Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() });
# $self->{canvas3D}->set_on_double_click($on_double_click); # $self->{canvas3D}->set_on_double_click($on_double_click);
# $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); }); # $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
# $self->{canvas3D}->set_on_arrange(sub { $self->arrange });
# $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
# $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
# $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
# $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
# $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
# $self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
#============================================================================================================================== #==============================================================================================================================
$self->{canvas3D}->set_on_arrange(sub { $self->arrange });
$self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
$self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
$self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
$self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
$self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
$self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
$self->{canvas3D}->set_on_instances_moved($on_instances_moved); $self->{canvas3D}->set_on_instances_moved($on_instances_moved);
$self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons); $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
#=================================================================================================================================== #===================================================================================================================================

View file

@ -5,14 +5,21 @@ use utf8;
use List::Util qw(); use List::Util qw();
use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL); use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR); #==============================================================================================================================
#use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
#==============================================================================================================================
use base qw(Slic3r::GUI::3DScene Class::Accessor); use base qw(Slic3r::GUI::3DScene Class::Accessor);
use Wx::Locale gettext => 'L'; use Wx::Locale gettext => 'L';
#==============================================================================================================================
__PACKAGE__->mk_accessors(qw( __PACKAGE__->mk_accessors(qw(
on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons)); on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
#__PACKAGE__->mk_accessors(qw(
# on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
# on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
#==============================================================================================================================
sub new { sub new {
my $class = shift; my $class = shift;
@ -94,43 +101,45 @@ sub new {
if $wipe_tower_moved && $self->{on_wipe_tower_moved}; if $wipe_tower_moved && $self->{on_wipe_tower_moved};
}); });
EVT_KEY_DOWN($self, sub { #==============================================================================================================================
my ($s, $event) = @_; # EVT_KEY_DOWN($self, sub {
if ($event->HasModifiers) { # my ($s, $event) = @_;
$event->Skip; # if ($event->HasModifiers) {
} else { # $event->Skip;
my $key = $event->GetKeyCode; # } else {
if ($key == WXK_DELETE) { # my $key = $event->GetKeyCode;
$self->on_remove_object->() if $self->on_remove_object; # if ($key == WXK_DELETE) {
} else { # $self->on_remove_object->() if $self->on_remove_object;
$event->Skip; # } else {
} # $event->Skip;
} # }
}); # }
# });
EVT_CHAR($self, sub { #
my ($s, $event) = @_; # EVT_CHAR($self, sub {
if ($event->HasModifiers) { # my ($s, $event) = @_;
$event->Skip; # if ($event->HasModifiers) {
} else { # $event->Skip;
my $key = $event->GetKeyCode; # } else {
if ($key == ord('a')) { # my $key = $event->GetKeyCode;
$self->on_arrange->() if $self->on_arrange; # if ($key == ord('a')) {
} elsif ($key == ord('l')) { # $self->on_arrange->() if $self->on_arrange;
$self->on_rotate_object_left->() if $self->on_rotate_object_left; # } elsif ($key == ord('l')) {
} elsif ($key == ord('r')) { # $self->on_rotate_object_left->() if $self->on_rotate_object_left;
$self->on_rotate_object_right->() if $self->on_rotate_object_right; # } elsif ($key == ord('r')) {
} elsif ($key == ord('s')) { # $self->on_rotate_object_right->() if $self->on_rotate_object_right;
$self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly; # } elsif ($key == ord('s')) {
} elsif ($key == ord('+')) { # $self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly;
$self->on_increase_objects->() if $self->on_increase_objects; # } elsif ($key == ord('+')) {
} elsif ($key == ord('-')) { # $self->on_increase_objects->() if $self->on_increase_objects;
$self->on_decrease_objects->() if $self->on_decrease_objects; # } elsif ($key == ord('-')) {
} else { # $self->on_decrease_objects->() if $self->on_decrease_objects;
$event->Skip; # } else {
} # $event->Skip;
} # }
}); # }
# });
#==============================================================================================================================
return $self; return $self;
} }
@ -150,43 +159,43 @@ sub set_on_select_object {
# my ($self, $cb) = @_; # my ($self, $cb) = @_;
# $self->on_right_click($cb); # $self->on_right_click($cb);
#} #}
#
#sub set_on_arrange {
# my ($self, $cb) = @_;
# $self->on_arrange($cb);
#}
#
#sub set_on_rotate_object_left {
# my ($self, $cb) = @_;
# $self->on_rotate_object_left($cb);
#}
#
#sub set_on_rotate_object_right {
# my ($self, $cb) = @_;
# $self->on_rotate_object_right($cb);
#}
#
#sub set_on_scale_object_uniformly {
# my ($self, $cb) = @_;
# $self->on_scale_object_uniformly($cb);
#}
#
#sub set_on_increase_objects {
# my ($self, $cb) = @_;
# $self->on_increase_objects($cb);
#}
#
#sub set_on_decrease_objects {
# my ($self, $cb) = @_;
# $self->on_decrease_objects($cb);
#}
#
#sub set_on_remove_object {
# my ($self, $cb) = @_;
# $self->on_remove_object($cb);
#}
#============================================================================================================================== #==============================================================================================================================
sub set_on_arrange {
my ($self, $cb) = @_;
$self->on_arrange($cb);
}
sub set_on_rotate_object_left {
my ($self, $cb) = @_;
$self->on_rotate_object_left($cb);
}
sub set_on_rotate_object_right {
my ($self, $cb) = @_;
$self->on_rotate_object_right($cb);
}
sub set_on_scale_object_uniformly {
my ($self, $cb) = @_;
$self->on_scale_object_uniformly($cb);
}
sub set_on_increase_objects {
my ($self, $cb) = @_;
$self->on_increase_objects($cb);
}
sub set_on_decrease_objects {
my ($self, $cb) = @_;
$self->on_decrease_objects($cb);
}
sub set_on_remove_object {
my ($self, $cb) = @_;
$self->on_remove_object($cb);
}
sub set_on_instances_moved { sub set_on_instances_moved {
my ($self, $cb) = @_; my ($self, $cb) = @_;
$self->{on_instances_moved} = $cb; $self->{on_instances_moved} = $cb;
@ -243,7 +252,7 @@ sub reload_scene {
$self->{objects_volumes_idxs} = []; $self->{objects_volumes_idxs} = [];
foreach my $obj_idx (0..$#{$self->{model}->objects}) { foreach my $obj_idx (0..$#{$self->{model}->objects}) {
#============================================================================================================================== #==============================================================================================================================
my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx, [0]); my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx);
push(@{$self->{objects_volumes_idxs}}, \@{$volume_idxs}); push(@{$self->{objects_volumes_idxs}}, \@{$volume_idxs});
# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx); # my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);

View file

@ -1997,6 +1997,41 @@ void _3DScene::register_on_move_callback(wxGLCanvas* canvas, void* callback)
s_canvas_mgr.register_on_move_callback(canvas, callback); s_canvas_mgr.register_on_move_callback(canvas, callback);
} }
void _3DScene::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_remove_object_callback(canvas, callback);
}
void _3DScene::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_arrange_callback(canvas, callback);
}
void _3DScene::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_rotate_object_left_callback(canvas, callback);
}
void _3DScene::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_rotate_object_right_callback(canvas, callback);
}
void _3DScene::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_scale_object_uniformly_callback(canvas, callback);
}
void _3DScene::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_increase_objects_callback(canvas, callback);
}
void _3DScene::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_decrease_objects_callback(canvas, callback);
}
//void _3DScene::_glew_init() //void _3DScene::_glew_init()
//{ //{
// glewInit(); // glewInit();
@ -2036,9 +2071,9 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const ModelObject* mo
return s_canvas_mgr.load_object(canvas, model_object, obj_idx, instance_idxs); return s_canvas_mgr.load_object(canvas, model_object, obj_idx, instance_idxs);
} }
std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs) std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx)
{ {
return s_canvas_mgr.load_object(canvas, model, obj_idx, instance_idxs); return s_canvas_mgr.load_object(canvas, model, obj_idx);
} }
void _3DScene::load_print_toolpaths(wxGLCanvas* canvas) void _3DScene::load_print_toolpaths(wxGLCanvas* canvas)

View file

@ -610,13 +610,20 @@ public:
static void register_on_select_callback(wxGLCanvas* canvas, void* callback); static void register_on_select_callback(wxGLCanvas* canvas, void* callback);
static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
static void register_on_move_callback(wxGLCanvas* canvas, void* callback); static void register_on_move_callback(wxGLCanvas* canvas, void* callback);
static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
static void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
static void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
static void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
static void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
// static void _glew_init(); // static void _glew_init();
//################################################################################################################## //##################################################################################################################
//################################################################################################################## //##################################################################################################################
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs); static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs); static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
static void load_print_toolpaths(wxGLCanvas* canvas); static void load_print_toolpaths(wxGLCanvas* canvas);
static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors); static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);

View file

@ -1391,13 +1391,13 @@ std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int ob
return m_volumes->load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized); return m_volumes->load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized);
} }
std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx, std::vector<int> instance_idxs) std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
{ {
if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size())) if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
{ {
const ModelObject* model_object = model.objects[obj_idx]; const ModelObject* model_object = model.objects[obj_idx];
if (model_object != nullptr) if (model_object != nullptr)
return load_object(*model_object, obj_idx, instance_idxs); return load_object(*model_object, obj_idx, std::vector<int>());
} }
return std::vector<int>(); return std::vector<int>();
@ -1842,6 +1842,48 @@ void GLCanvas3D::register_on_move_callback(void* callback)
m_on_move_callback.register_callback(callback); m_on_move_callback.register_callback(callback);
} }
void GLCanvas3D::register_on_remove_object_callback(void* callback)
{
if (callback != nullptr)
m_on_remove_object_callback.register_callback(callback);
}
void GLCanvas3D::register_on_arrange_callback(void* callback)
{
if (callback != nullptr)
m_on_arrange_callback.register_callback(callback);
}
void GLCanvas3D::register_on_rotate_object_left_callback(void* callback)
{
if (callback != nullptr)
m_on_rotate_object_left_callback.register_callback(callback);
}
void GLCanvas3D::register_on_rotate_object_right_callback(void* callback)
{
if (callback != nullptr)
m_on_rotate_object_right_callback.register_callback(callback);
}
void GLCanvas3D::register_on_scale_object_uniformly_callback(void* callback)
{
if (callback != nullptr)
m_on_scale_object_uniformly_callback.register_callback(callback);
}
void GLCanvas3D::register_on_increase_objects_callback(void* callback)
{
if (callback != nullptr)
m_on_increase_objects_callback.register_callback(callback);
}
void GLCanvas3D::register_on_decrease_objects_callback(void* callback)
{
if (callback != nullptr)
m_on_decrease_objects_callback.register_callback(callback);
}
void GLCanvas3D::bind_event_handlers() void GLCanvas3D::bind_event_handlers()
{ {
if (m_canvas != nullptr) if (m_canvas != nullptr)
@ -1864,6 +1906,7 @@ void GLCanvas3D::bind_event_handlers()
m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this); m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
} }
} }
@ -1889,6 +1932,7 @@ void GLCanvas3D::unbind_event_handlers()
m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this); m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
} }
} }
@ -1927,13 +1971,33 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
// text input // text input
switch (keyCode) switch (keyCode)
{ {
// key +
case 43: { m_on_increase_objects_callback.call(); break; }
// key -
case 45: { m_on_decrease_objects_callback.call(); break; }
// key A/a
case 65:
case 97: { m_on_arrange_callback.call(); break; }
// key B/b // key B/b
case 66: case 66:
case 98: { zoom_to_bed(); break; } case 98: { zoom_to_bed(); break; }
// key L/l
case 76:
case 108: { m_on_rotate_object_left_callback.call(); break; }
// key R/r
case 82:
case 114: { m_on_rotate_object_right_callback.call(); break; }
// key S/s
case 83:
case 115: { m_on_scale_object_uniformly_callback.call(); break; }
// key Z/z // key Z/z
case 90: case 90:
case 122: { zoom_to_volumes(); break; } case 122: { zoom_to_volumes(); break; }
default: { evt.Skip(); break; } default:
{
evt.Skip();
break;
}
} }
} }
} }
@ -2243,6 +2307,20 @@ void GLCanvas3D::on_paint(wxPaintEvent& evt)
render(); render();
} }
void GLCanvas3D::on_key_down(wxKeyEvent& evt)
{
if (evt.HasModifiers())
evt.Skip();
else
{
int key = evt.GetKeyCode();
if (key == WXK_DELETE)
m_on_remove_object_callback.call();
else
evt.Skip();
}
}
Size GLCanvas3D::get_canvas_size() const Size GLCanvas3D::get_canvas_size() const
{ {
int w = 0; int w = 0;
@ -2434,6 +2512,13 @@ void GLCanvas3D::_deregister_callbacks()
m_on_select_callback.deregister_callback(); m_on_select_callback.deregister_callback();
m_on_model_update_callback.deregister_callback(); m_on_model_update_callback.deregister_callback();
m_on_move_callback.deregister_callback(); m_on_move_callback.deregister_callback();
m_on_remove_object_callback.deregister_callback();
m_on_arrange_callback.deregister_callback();
m_on_rotate_object_left_callback.deregister_callback();
m_on_rotate_object_right_callback.deregister_callback();
m_on_scale_object_uniformly_callback.deregister_callback();
m_on_increase_objects_callback.deregister_callback();
m_on_decrease_objects_callback.deregister_callback();
} }
void GLCanvas3D::_mark_volumes_for_layer_height() const void GLCanvas3D::_mark_volumes_for_layer_height() const

View file

@ -356,6 +356,13 @@ private:
PerlCallback m_on_select_callback; PerlCallback m_on_select_callback;
PerlCallback m_on_model_update_callback; PerlCallback m_on_model_update_callback;
PerlCallback m_on_move_callback; PerlCallback m_on_move_callback;
PerlCallback m_on_remove_object_callback;
PerlCallback m_on_arrange_callback;
PerlCallback m_on_rotate_object_left_callback;
PerlCallback m_on_rotate_object_right_callback;
PerlCallback m_on_scale_object_uniformly_callback;
PerlCallback m_on_increase_objects_callback;
PerlCallback m_on_decrease_objects_callback;
public: public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
@ -422,7 +429,7 @@ public:
void set_toolpaths_range(double low, double high); void set_toolpaths_range(double low, double high);
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs); std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx, std::vector<int> instance_idxs); std::vector<int> load_object(const Model& model, int obj_idx);
// Create 3D thick extrusion lines for a skirt and brim. // Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes. // Adds a new Slic3r::GUI::3DScene::Volume to volumes.
@ -441,6 +448,13 @@ public:
void register_on_select_callback(void* callback); void register_on_select_callback(void* callback);
void register_on_model_update_callback(void* callback); void register_on_model_update_callback(void* callback);
void register_on_move_callback(void* callback); void register_on_move_callback(void* callback);
void register_on_remove_object_callback(void* callback);
void register_on_arrange_callback(void* callback);
void register_on_rotate_object_left_callback(void* callback);
void register_on_rotate_object_right_callback(void* callback);
void register_on_scale_object_uniformly_callback(void* callback);
void register_on_increase_objects_callback(void* callback);
void register_on_decrease_objects_callback(void* callback);
void bind_event_handlers(); void bind_event_handlers();
void unbind_event_handlers(); void unbind_event_handlers();
@ -452,6 +466,7 @@ public:
void on_timer(wxTimerEvent& evt); void on_timer(wxTimerEvent& evt);
void on_mouse(wxMouseEvent& evt); void on_mouse(wxMouseEvent& evt);
void on_paint(wxPaintEvent& evt); void on_paint(wxPaintEvent& evt);
void on_key_down(wxKeyEvent& evt);
Size get_canvas_size() const; Size get_canvas_size() const;
Point get_local_mouse_position() const; Point get_local_mouse_position() const;

View file

@ -465,13 +465,13 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const ModelO
return (it != m_canvases.end()) ? it->second->load_object(*model_object, obj_idx, instance_idxs) : std::vector<int>(); return (it != m_canvases.end()) ? it->second->load_object(*model_object, obj_idx, instance_idxs) : std::vector<int>();
} }
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs) std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx)
{ {
if (model == nullptr) if (model == nullptr)
return std::vector<int>(); return std::vector<int>();
CanvasesMap::const_iterator it = _get_canvas(canvas); CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx, instance_idxs) : std::vector<int>(); return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
} }
void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas) void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
@ -550,6 +550,55 @@ void GLCanvas3DManager::register_on_move_callback(wxGLCanvas* canvas, void* call
it->second->register_on_move_callback(callback); it->second->register_on_move_callback(callback);
} }
void GLCanvas3DManager::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_remove_object_callback(callback);
}
void GLCanvas3DManager::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_arrange_callback(callback);
}
void GLCanvas3DManager::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_rotate_object_left_callback(callback);
}
void GLCanvas3DManager::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_rotate_object_right_callback(callback);
}
void GLCanvas3DManager::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_scale_object_uniformly_callback(callback);
}
void GLCanvas3DManager::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_increase_objects_callback(callback);
}
void GLCanvas3DManager::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_decrease_objects_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{ {
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);

View file

@ -100,7 +100,7 @@ public:
void set_toolpaths_range(wxGLCanvas* canvas, double low, double high); void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs); std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs); std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
void load_print_toolpaths(wxGLCanvas* canvas); void load_print_toolpaths(wxGLCanvas* canvas);
void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors); void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
@ -113,6 +113,13 @@ public:
void register_on_select_callback(wxGLCanvas* canvas, void* callback); void register_on_select_callback(wxGLCanvas* canvas, void* callback);
void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
void register_on_move_callback(wxGLCanvas* canvas, void* callback); void register_on_move_callback(wxGLCanvas* canvas, void* callback);
void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
private: private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);

View file

@ -472,8 +472,56 @@ register_on_move_callback(canvas, callback)
SV *callback; SV *callback;
CODE: CODE:
_3DScene::register_on_move_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); _3DScene::register_on_move_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_remove_object_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_arrange_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_rotate_object_left_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_rotate_object_right_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_scale_object_uniformly_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_increase_objects_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_decrease_objects_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
unsigned int unsigned int
finalize_legend_texture() finalize_legend_texture()
CODE: CODE:
@ -543,13 +591,12 @@ load_model_object(canvas, model_object, obj_idx, instance_idxs)
RETVAL RETVAL
std::vector<int> std::vector<int>
load_model(canvas, model, obj_idx, instance_idxs) load_model(canvas, model, obj_idx)
SV *canvas; SV *canvas;
Model *model; Model *model;
int obj_idx; int obj_idx;
std::vector<int> instance_idxs;
CODE: CODE:
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx, instance_idxs); RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx);
OUTPUT: OUTPUT:
RETVAL RETVAL