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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-20 07:11:12 -06:00
Key down and char event handlers of class 3D moved to c++
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parent
f6ef28becc
commit
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9 changed files with 357 additions and 96 deletions
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@ -472,8 +472,56 @@ register_on_move_callback(canvas, callback)
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SV *callback;
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CODE:
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_3DScene::register_on_move_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_on_remove_object_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_on_arrange_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_on_rotate_object_left_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_on_rotate_object_right_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_on_scale_object_uniformly_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_on_increase_objects_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_on_decrease_objects_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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unsigned int
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finalize_legend_texture()
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CODE:
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@ -543,13 +591,12 @@ load_model_object(canvas, model_object, obj_idx, instance_idxs)
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RETVAL
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std::vector<int>
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load_model(canvas, model, obj_idx, instance_idxs)
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load_model(canvas, model, obj_idx)
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SV *canvas;
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Model *model;
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int obj_idx;
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std::vector<int> instance_idxs;
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CODE:
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RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx, instance_idxs);
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RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx);
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OUTPUT:
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RETVAL
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