Key down and char event handlers of class 3D moved to c++

This commit is contained in:
Enrico Turri 2018-06-07 09:22:19 +02:00
parent f6ef28becc
commit ff86407840
9 changed files with 357 additions and 96 deletions

View file

@ -472,8 +472,56 @@ register_on_move_callback(canvas, callback)
SV *callback;
CODE:
_3DScene::register_on_move_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_remove_object_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_arrange_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_rotate_object_left_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_rotate_object_right_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_scale_object_uniformly_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_increase_objects_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_decrease_objects_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
unsigned int
finalize_legend_texture()
CODE:
@ -543,13 +591,12 @@ load_model_object(canvas, model_object, obj_idx, instance_idxs)
RETVAL
std::vector<int>
load_model(canvas, model, obj_idx, instance_idxs)
load_model(canvas, model, obj_idx)
SV *canvas;
Model *model;
int obj_idx;
std::vector<int> instance_idxs;
CODE:
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx, instance_idxs);
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx);
OUTPUT:
RETVAL