Key down and char event handlers of class 3D moved to c++

This commit is contained in:
Enrico Turri 2018-06-07 09:22:19 +02:00
parent f6ef28becc
commit ff86407840
9 changed files with 357 additions and 96 deletions

View file

@ -1391,13 +1391,13 @@ std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int ob
return m_volumes->load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized);
}
std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx, std::vector<int> instance_idxs)
std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
{
if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
{
const ModelObject* model_object = model.objects[obj_idx];
if (model_object != nullptr)
return load_object(*model_object, obj_idx, instance_idxs);
return load_object(*model_object, obj_idx, std::vector<int>());
}
return std::vector<int>();
@ -1842,6 +1842,48 @@ void GLCanvas3D::register_on_move_callback(void* callback)
m_on_move_callback.register_callback(callback);
}
void GLCanvas3D::register_on_remove_object_callback(void* callback)
{
if (callback != nullptr)
m_on_remove_object_callback.register_callback(callback);
}
void GLCanvas3D::register_on_arrange_callback(void* callback)
{
if (callback != nullptr)
m_on_arrange_callback.register_callback(callback);
}
void GLCanvas3D::register_on_rotate_object_left_callback(void* callback)
{
if (callback != nullptr)
m_on_rotate_object_left_callback.register_callback(callback);
}
void GLCanvas3D::register_on_rotate_object_right_callback(void* callback)
{
if (callback != nullptr)
m_on_rotate_object_right_callback.register_callback(callback);
}
void GLCanvas3D::register_on_scale_object_uniformly_callback(void* callback)
{
if (callback != nullptr)
m_on_scale_object_uniformly_callback.register_callback(callback);
}
void GLCanvas3D::register_on_increase_objects_callback(void* callback)
{
if (callback != nullptr)
m_on_increase_objects_callback.register_callback(callback);
}
void GLCanvas3D::register_on_decrease_objects_callback(void* callback)
{
if (callback != nullptr)
m_on_decrease_objects_callback.register_callback(callback);
}
void GLCanvas3D::bind_event_handlers()
{
if (m_canvas != nullptr)
@ -1864,6 +1906,7 @@ void GLCanvas3D::bind_event_handlers()
m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
}
}
@ -1889,6 +1932,7 @@ void GLCanvas3D::unbind_event_handlers()
m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
}
}
@ -1927,13 +1971,33 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
// text input
switch (keyCode)
{
// key +
case 43: { m_on_increase_objects_callback.call(); break; }
// key -
case 45: { m_on_decrease_objects_callback.call(); break; }
// key A/a
case 65:
case 97: { m_on_arrange_callback.call(); break; }
// key B/b
case 66:
case 98: { zoom_to_bed(); break; }
// key L/l
case 76:
case 108: { m_on_rotate_object_left_callback.call(); break; }
// key R/r
case 82:
case 114: { m_on_rotate_object_right_callback.call(); break; }
// key S/s
case 83:
case 115: { m_on_scale_object_uniformly_callback.call(); break; }
// key Z/z
case 90:
case 122: { zoom_to_volumes(); break; }
default: { evt.Skip(); break; }
default:
{
evt.Skip();
break;
}
}
}
}
@ -2243,6 +2307,20 @@ void GLCanvas3D::on_paint(wxPaintEvent& evt)
render();
}
void GLCanvas3D::on_key_down(wxKeyEvent& evt)
{
if (evt.HasModifiers())
evt.Skip();
else
{
int key = evt.GetKeyCode();
if (key == WXK_DELETE)
m_on_remove_object_callback.call();
else
evt.Skip();
}
}
Size GLCanvas3D::get_canvas_size() const
{
int w = 0;
@ -2434,6 +2512,13 @@ void GLCanvas3D::_deregister_callbacks()
m_on_select_callback.deregister_callback();
m_on_model_update_callback.deregister_callback();
m_on_move_callback.deregister_callback();
m_on_remove_object_callback.deregister_callback();
m_on_arrange_callback.deregister_callback();
m_on_rotate_object_left_callback.deregister_callback();
m_on_rotate_object_right_callback.deregister_callback();
m_on_scale_object_uniformly_callback.deregister_callback();
m_on_increase_objects_callback.deregister_callback();
m_on_decrease_objects_callback.deregister_callback();
}
void GLCanvas3D::_mark_volumes_for_layer_height() const