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Key down and char event handlers of class 3D moved to c++
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9 changed files with 357 additions and 96 deletions
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@ -610,13 +610,20 @@ public:
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static void register_on_select_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_move_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
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// static void _glew_init();
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//##################################################################################################################
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//##################################################################################################################
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static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
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static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs);
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static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
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static void load_print_toolpaths(wxGLCanvas* canvas);
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static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
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