mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-22 16:21:24 -06:00
Key down and char event handlers of class 3D moved to c++
This commit is contained in:
parent
f6ef28becc
commit
ff86407840
9 changed files with 357 additions and 96 deletions
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@ -1997,6 +1997,41 @@ void _3DScene::register_on_move_callback(wxGLCanvas* canvas, void* callback)
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s_canvas_mgr.register_on_move_callback(canvas, callback);
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}
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void _3DScene::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_remove_object_callback(canvas, callback);
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}
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void _3DScene::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_arrange_callback(canvas, callback);
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}
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void _3DScene::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_rotate_object_left_callback(canvas, callback);
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}
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void _3DScene::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_rotate_object_right_callback(canvas, callback);
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}
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void _3DScene::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_scale_object_uniformly_callback(canvas, callback);
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}
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void _3DScene::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_increase_objects_callback(canvas, callback);
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}
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void _3DScene::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_decrease_objects_callback(canvas, callback);
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}
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//void _3DScene::_glew_init()
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//{
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// glewInit();
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@ -2036,9 +2071,9 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const ModelObject* mo
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return s_canvas_mgr.load_object(canvas, model_object, obj_idx, instance_idxs);
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}
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std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs)
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std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx)
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{
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return s_canvas_mgr.load_object(canvas, model, obj_idx, instance_idxs);
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return s_canvas_mgr.load_object(canvas, model, obj_idx);
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}
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void _3DScene::load_print_toolpaths(wxGLCanvas* canvas)
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@ -610,13 +610,20 @@ public:
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static void register_on_select_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_move_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
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// static void _glew_init();
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//##################################################################################################################
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//##################################################################################################################
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static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
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static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs);
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static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
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static void load_print_toolpaths(wxGLCanvas* canvas);
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static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
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@ -1391,13 +1391,13 @@ std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int ob
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return m_volumes->load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized);
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}
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std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx, std::vector<int> instance_idxs)
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std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
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{
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if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
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{
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const ModelObject* model_object = model.objects[obj_idx];
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if (model_object != nullptr)
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return load_object(*model_object, obj_idx, instance_idxs);
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return load_object(*model_object, obj_idx, std::vector<int>());
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}
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return std::vector<int>();
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@ -1842,6 +1842,48 @@ void GLCanvas3D::register_on_move_callback(void* callback)
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m_on_move_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_remove_object_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_remove_object_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_arrange_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_arrange_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_rotate_object_left_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_rotate_object_left_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_rotate_object_right_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_rotate_object_right_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_scale_object_uniformly_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_scale_object_uniformly_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_increase_objects_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_increase_objects_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_decrease_objects_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_decrease_objects_callback.register_callback(callback);
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}
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void GLCanvas3D::bind_event_handlers()
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{
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if (m_canvas != nullptr)
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@ -1864,6 +1906,7 @@ void GLCanvas3D::bind_event_handlers()
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m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
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m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
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}
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}
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@ -1889,6 +1932,7 @@ void GLCanvas3D::unbind_event_handlers()
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m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
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m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
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}
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}
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@ -1927,13 +1971,33 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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// text input
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switch (keyCode)
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{
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// key +
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case 43: { m_on_increase_objects_callback.call(); break; }
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// key -
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case 45: { m_on_decrease_objects_callback.call(); break; }
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// key A/a
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case 65:
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case 97: { m_on_arrange_callback.call(); break; }
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// key B/b
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case 66:
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case 98: { zoom_to_bed(); break; }
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// key L/l
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case 76:
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case 108: { m_on_rotate_object_left_callback.call(); break; }
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// key R/r
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case 82:
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case 114: { m_on_rotate_object_right_callback.call(); break; }
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// key S/s
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case 83:
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case 115: { m_on_scale_object_uniformly_callback.call(); break; }
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// key Z/z
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case 90:
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case 122: { zoom_to_volumes(); break; }
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default: { evt.Skip(); break; }
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default:
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{
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evt.Skip();
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break;
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}
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}
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}
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}
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@ -2243,6 +2307,20 @@ void GLCanvas3D::on_paint(wxPaintEvent& evt)
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render();
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}
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void GLCanvas3D::on_key_down(wxKeyEvent& evt)
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{
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if (evt.HasModifiers())
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evt.Skip();
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else
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{
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int key = evt.GetKeyCode();
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if (key == WXK_DELETE)
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m_on_remove_object_callback.call();
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else
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evt.Skip();
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}
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}
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Size GLCanvas3D::get_canvas_size() const
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{
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int w = 0;
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@ -2434,6 +2512,13 @@ void GLCanvas3D::_deregister_callbacks()
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m_on_select_callback.deregister_callback();
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m_on_model_update_callback.deregister_callback();
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m_on_move_callback.deregister_callback();
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m_on_remove_object_callback.deregister_callback();
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m_on_arrange_callback.deregister_callback();
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m_on_rotate_object_left_callback.deregister_callback();
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m_on_rotate_object_right_callback.deregister_callback();
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m_on_scale_object_uniformly_callback.deregister_callback();
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m_on_increase_objects_callback.deregister_callback();
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m_on_decrease_objects_callback.deregister_callback();
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}
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void GLCanvas3D::_mark_volumes_for_layer_height() const
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@ -356,6 +356,13 @@ private:
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PerlCallback m_on_select_callback;
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PerlCallback m_on_model_update_callback;
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PerlCallback m_on_move_callback;
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PerlCallback m_on_remove_object_callback;
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PerlCallback m_on_arrange_callback;
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PerlCallback m_on_rotate_object_left_callback;
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PerlCallback m_on_rotate_object_right_callback;
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PerlCallback m_on_scale_object_uniformly_callback;
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PerlCallback m_on_increase_objects_callback;
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PerlCallback m_on_decrease_objects_callback;
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public:
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GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
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@ -422,7 +429,7 @@ public:
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void set_toolpaths_range(double low, double high);
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std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
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std::vector<int> load_object(const Model& model, int obj_idx, std::vector<int> instance_idxs);
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std::vector<int> load_object(const Model& model, int obj_idx);
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// Create 3D thick extrusion lines for a skirt and brim.
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// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
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@ -441,6 +448,13 @@ public:
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void register_on_select_callback(void* callback);
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void register_on_model_update_callback(void* callback);
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void register_on_move_callback(void* callback);
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void register_on_remove_object_callback(void* callback);
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void register_on_arrange_callback(void* callback);
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void register_on_rotate_object_left_callback(void* callback);
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void register_on_rotate_object_right_callback(void* callback);
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void register_on_scale_object_uniformly_callback(void* callback);
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void register_on_increase_objects_callback(void* callback);
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void register_on_decrease_objects_callback(void* callback);
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void bind_event_handlers();
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void unbind_event_handlers();
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@ -452,6 +466,7 @@ public:
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void on_timer(wxTimerEvent& evt);
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void on_mouse(wxMouseEvent& evt);
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void on_paint(wxPaintEvent& evt);
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void on_key_down(wxKeyEvent& evt);
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Size get_canvas_size() const;
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Point get_local_mouse_position() const;
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@ -465,13 +465,13 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const ModelO
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return (it != m_canvases.end()) ? it->second->load_object(*model_object, obj_idx, instance_idxs) : std::vector<int>();
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}
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std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs)
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std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx)
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{
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if (model == nullptr)
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return std::vector<int>();
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx, instance_idxs) : std::vector<int>();
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return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
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}
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void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
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@ -550,6 +550,55 @@ void GLCanvas3DManager::register_on_move_callback(wxGLCanvas* canvas, void* call
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it->second->register_on_move_callback(callback);
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}
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void GLCanvas3DManager::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->register_on_remove_object_callback(callback);
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}
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void GLCanvas3DManager::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->register_on_arrange_callback(callback);
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}
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void GLCanvas3DManager::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->register_on_rotate_object_left_callback(callback);
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}
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void GLCanvas3DManager::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->register_on_rotate_object_right_callback(callback);
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}
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void GLCanvas3DManager::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->register_on_scale_object_uniformly_callback(callback);
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}
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void GLCanvas3DManager::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->register_on_increase_objects_callback(callback);
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}
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void GLCanvas3DManager::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->register_on_decrease_objects_callback(callback);
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}
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GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
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{
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return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
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@ -100,7 +100,7 @@ public:
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void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
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std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
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std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs);
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std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
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void load_print_toolpaths(wxGLCanvas* canvas);
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void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
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@ -113,6 +113,13 @@ public:
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void register_on_select_callback(wxGLCanvas* canvas, void* callback);
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void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
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void register_on_move_callback(wxGLCanvas* canvas, void* callback);
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void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
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void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
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void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
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void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
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void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
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void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
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void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
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private:
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CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
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