Various fixes

This commit is contained in:
enricoturri1966 2023-10-27 19:23:19 +08:00 committed by Noisyfox
parent a50c5a2b7a
commit fe78e40cb4
26 changed files with 176 additions and 58 deletions

View file

@ -34,8 +34,6 @@ uniform SlopeDetection slope;
//BBS: add outline_color
uniform bool is_outline;
uniform bool offset_depth_buffer;
#ifdef ENABLE_ENVIRONMENT_MAP
uniform sampler2D environment_tex;
uniform bool use_environment_tex;
@ -97,9 +95,4 @@ void main()
#endif
else
gl_FragColor = vec4(vec3(intensity.y) + color * intensity.x, alpha);
// In the support painting gizmo and the seam painting gizmo are painted triangles rendered over the already
// rendered object. To resolved z-fighting between previously rendered object and painted triangles, values
// inside the depth buffer are offset by small epsilon for painted triangles inside those gizmos.
gl_FragDepth = gl_FragCoord.z - (offset_depth_buffer ? EPSILON : 0.0);
}