mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-23 14:44:19 -06:00
Merged with dev
This commit is contained in:
parent
d934b63424
commit
fe3b92870f
90 changed files with 3310 additions and 1748 deletions
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@ -20,90 +20,91 @@ static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f
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namespace Slic3r {
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namespace GUI {
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// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
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// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
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{
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Transform3d m = Transform3d::Identity();
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
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}
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// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
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{
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Transform3d m = Transform3d::Identity();
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m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
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}
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// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
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{
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Transform3d m = Transform3d::Identity();
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m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
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}
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// return an index:
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// 0 for plane XY
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// 1 for plane XZ
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// 2 for plane YZ
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// which indicates which plane is best suited for intersecting the given unit vector
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// giving precedence to the plane with the given index
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unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
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{
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unsigned int ret = preferred_plane;
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// 1st checks if the given vector is not parallel to the given preferred plane
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double dot_to_normal = 0.0;
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switch (ret)
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{
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Transform3d m = Transform3d::Identity();
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
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case 0: // plane xy
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{
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dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
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break;
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}
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case 1: // plane xz
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{
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dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
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break;
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}
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case 2: // plane yz
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{
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dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
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break;
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}
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default:
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{
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break;
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}
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}
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// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
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// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
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// otherwise return the given preferred plane index
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if (dot_to_normal < 0.1)
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{
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Transform3d m = Transform3d::Identity();
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m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
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typedef std::map<double, unsigned int> ProjsMap;
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ProjsMap projs_map;
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
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ret = projs_map.rbegin()->second;
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}
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// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
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{
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Transform3d m = Transform3d::Identity();
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m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
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}
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// return an index:
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// 0 for plane XY
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// 1 for plane XZ
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// 2 for plane YZ
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// which indicates which plane is best suited for intersecting the given unit vector
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// giving precedence to the plane with the given index
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unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
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{
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unsigned int ret = preferred_plane;
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// 1st checks if the given vector is not parallel to the given preferred plane
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double dot_to_normal = 0.0;
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switch (ret)
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{
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case 0: // plane xy
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{
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dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
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break;
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}
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case 1: // plane xz
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{
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dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
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break;
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}
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case 2: // plane yz
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{
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dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
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break;
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}
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default:
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{
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break;
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}
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}
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// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
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// otherwise return the given preferred plane index
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if (dot_to_normal < 0.1)
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{
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typedef std::map<double, unsigned int> ProjsMap;
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ProjsMap projs_map;
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
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ret = projs_map.rbegin()->second;
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}
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return ret;
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}
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return ret;
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}
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const float GLGizmoBase::Grabber::HalfSize = 2.0f;
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const float GLGizmoBase::Grabber::SizeFactor = 0.025f;
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const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
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const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
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GLGizmoBase::Grabber::Grabber()
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@ -117,7 +118,7 @@ GLGizmoBase::Grabber::Grabber()
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color[2] = 1.0f;
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}
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void GLGizmoBase::Grabber::render(bool hover) const
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void GLGizmoBase::Grabber::render(bool hover, const BoundingBoxf3& box) const
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{
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float render_color[3];
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if (hover)
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@ -129,12 +130,15 @@ void GLGizmoBase::Grabber::render(bool hover) const
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else
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::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
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render(render_color, true);
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render(box, render_color, true);
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}
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void GLGizmoBase::Grabber::render(const float* render_color, bool use_lighting) const
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void GLGizmoBase::Grabber::render(const BoundingBoxf3& box, const float* render_color, bool use_lighting) const
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{
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float half_size = dragging ? HalfSize * DraggingScaleFactor : HalfSize;
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float max_size = (float)box.max_size();
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float half_size = dragging ? max_size * SizeFactor * DraggingScaleFactor : max_size * SizeFactor;
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half_size = std::max(half_size, MinHalfSize);
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if (use_lighting)
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::glEnable(GL_LIGHTING);
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@ -291,16 +295,16 @@ float GLGizmoBase::picking_color_component(unsigned int id) const
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return (float)color / 255.0f;
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}
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void GLGizmoBase::render_grabbers() const
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void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
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{
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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if (m_grabbers[i].enabled)
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m_grabbers[i].render(m_hover_id == i);
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m_grabbers[i].render((m_hover_id == i), box);
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}
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}
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void GLGizmoBase::render_grabbers_for_picking() const
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void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
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{
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for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
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{
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@ -309,7 +313,7 @@ void GLGizmoBase::render_grabbers_for_picking() const
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m_grabbers[i].color[0] = 1.0f;
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m_grabbers[i].color[1] = 1.0f;
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m_grabbers[i].color[2] = picking_color_component(i);
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m_grabbers[i].render_for_picking();
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m_grabbers[i].render_for_picking(box);
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}
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}
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}
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@ -440,7 +444,7 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
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if (m_hover_id != -1)
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render_angle();
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render_grabber();
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render_grabber(box);
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::glPopMatrix();
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}
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@ -452,7 +456,7 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
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::glPushMatrix();
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transform_to_local();
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render_grabbers_for_picking();
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render_grabbers_for_picking(box);
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::glPopMatrix();
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}
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@ -544,7 +548,7 @@ void GLGizmoRotate::render_angle() const
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::glEnd();
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}
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void GLGizmoRotate::render_grabber() const
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void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
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{
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double grabber_radius = (double)(m_radius + GrabberOffset);
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m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
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@ -558,7 +562,7 @@ void GLGizmoRotate::render_grabber() const
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::glEnd();
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::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
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render_grabbers();
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render_grabbers(box);
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}
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void GLGizmoRotate::transform_to_local() const
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@ -689,6 +693,7 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
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}
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const float GLGizmoScale3D::Offset = 5.0f;
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const Vec3d GLGizmoScale3D::OffsetVec = (double)GLGizmoScale3D::Offset * Vec3d::Ones();
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GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
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: GLGizmoBase(parent)
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@ -738,7 +743,7 @@ void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
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{
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m_starting_drag_position = m_grabbers[m_hover_id].center;
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m_show_starting_box = true;
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m_starting_box = box;
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m_starting_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
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}
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}
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@ -772,9 +777,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
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::glEnable(GL_DEPTH_TEST);
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Vec3d offset_vec = (double)Offset * Vec3d::Ones();
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m_box = BoundingBoxf3(box.min - offset_vec, box.max + offset_vec);
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m_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
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const Vec3d& center = m_box.center();
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// x axis
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@ -829,7 +832,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
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render_grabbers_connection(4, 5);
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}
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// draw grabbers
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render_grabbers();
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render_grabbers(m_box);
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}
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else if ((m_hover_id == 0) || (m_hover_id == 1))
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{
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@ -846,8 +849,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
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::glColor3fv(m_grabbers[0].color);
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render_grabbers_connection(0, 1);
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// draw grabbers
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m_grabbers[0].render(true);
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m_grabbers[1].render(true);
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m_grabbers[0].render(true, m_box);
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m_grabbers[1].render(true, m_box);
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}
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else if ((m_hover_id == 2) || (m_hover_id == 3))
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{
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@ -864,8 +867,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
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::glColor3fv(m_grabbers[2].color);
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render_grabbers_connection(2, 3);
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// draw grabbers
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m_grabbers[2].render(true);
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m_grabbers[3].render(true);
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m_grabbers[2].render(true, m_box);
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m_grabbers[3].render(true, m_box);
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}
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else if ((m_hover_id == 4) || (m_hover_id == 5))
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{
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@ -882,8 +885,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
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::glColor3fv(m_grabbers[4].color);
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render_grabbers_connection(4, 5);
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// draw grabbers
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m_grabbers[4].render(true);
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m_grabbers[5].render(true);
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m_grabbers[4].render(true, m_box);
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m_grabbers[5].render(true, m_box);
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}
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else if (m_hover_id >= 6)
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{
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@ -899,7 +902,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
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// draw grabbers
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for (int i = 6; i < 10; ++i)
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{
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m_grabbers[i].render(true);
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m_grabbers[i].render(true, m_box);
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}
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}
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}
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@ -908,7 +911,7 @@ void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const
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{
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::glDisable(GL_DEPTH_TEST);
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render_grabbers_for_picking();
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render_grabbers_for_picking(box);
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}
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void GLGizmoScale3D::render_box(const BoundingBoxf3& box) const
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@ -1029,6 +1032,7 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent)
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, m_position(Vec3d::Zero())
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, m_starting_drag_position(Vec3d::Zero())
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, m_starting_box_center(Vec3d::Zero())
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, m_starting_box_bottom_center(Vec3d::Zero())
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{
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}
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@ -1062,17 +1066,19 @@ void GLGizmoMove3D::on_start_dragging(const BoundingBoxf3& box)
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{
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m_starting_drag_position = m_grabbers[m_hover_id].center;
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m_starting_box_center = box.center();
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m_starting_box_bottom_center = box.center();
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m_starting_box_bottom_center(2) = box.min(2);
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}
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}
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void GLGizmoMove3D::on_update(const Linef3& mouse_ray)
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{
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if (m_hover_id == 0)
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m_position(0) = 2.0 * m_starting_box_center(0) + calc_displacement(1, mouse_ray) - m_starting_drag_position(0);
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m_position(0) = 2.0 * m_starting_box_center(0) + calc_projection(X, 1, mouse_ray) - m_starting_drag_position(0);
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else if (m_hover_id == 1)
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m_position(1) = 2.0 * m_starting_box_center(1) + calc_displacement(2, mouse_ray) - m_starting_drag_position(1);
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m_position(1) = 2.0 * m_starting_box_center(1) + calc_projection(Y, 2, mouse_ray) - m_starting_drag_position(1);
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else if (m_hover_id == 2)
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m_position(2) = 2.0 * m_starting_box_center(2) + calc_displacement(1, mouse_ray) - m_starting_drag_position(2);
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m_position(2) = 2.0 * m_starting_box_bottom_center(2) + calc_projection(Z, 1, mouse_ray) - m_starting_drag_position(2);
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}
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void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
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@ -1118,7 +1124,7 @@ void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
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}
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// draw grabbers
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render_grabbers();
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render_grabbers(box);
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}
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else
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{
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@ -1130,7 +1136,7 @@ void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
|
|||
::glEnd();
|
||||
|
||||
// draw grabber
|
||||
m_grabbers[m_hover_id].render(true);
|
||||
m_grabbers[m_hover_id].render(true, box);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1138,43 +1144,43 @@ void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const
|
|||
{
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
render_grabbers_for_picking();
|
||||
render_grabbers_for_picking(box);
|
||||
}
|
||||
|
||||
double GLGizmoMove3D::calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const
|
||||
double GLGizmoMove3D::calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const
|
||||
{
|
||||
double displacement = 0.0;
|
||||
double projection = 0.0;
|
||||
|
||||
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
|
||||
Vec3d starting_vec = (axis == Z) ? m_starting_drag_position - m_starting_box_bottom_center : m_starting_drag_position - m_starting_box_center;
|
||||
double len_starting_vec = starting_vec.norm();
|
||||
if (len_starting_vec == 0.0)
|
||||
return displacement;
|
||||
return projection;
|
||||
|
||||
Vec3d starting_vec_dir = starting_vec.normalized();
|
||||
Vec3d mouse_dir = mouse_ray.unit_vector();
|
||||
|
||||
unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id);
|
||||
|
||||
switch (plane_id)
|
||||
switch (plane_id)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
displacement = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, m_starting_box_center));
|
||||
projection = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
displacement = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, m_starting_box_center));
|
||||
projection = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
displacement = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, m_starting_box_center));
|
||||
projection = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return displacement;
|
||||
return projection;
|
||||
}
|
||||
|
||||
GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent)
|
||||
|
@ -1230,10 +1236,19 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
|
|||
else
|
||||
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
for (Vec3d offset : m_instances_positions) {
|
||||
offset += dragged_offset;
|
||||
#else
|
||||
for (Vec2d offset : m_instances_positions) {
|
||||
offset += to_2d(dragged_offset);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glPushMatrix();
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glTranslated(offset(0), offset(1), offset(2));
|
||||
#else
|
||||
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glBegin(GL_POLYGON);
|
||||
for (const Vec3d& vertex : m_planes[i].vertices)
|
||||
::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
|
||||
|
@ -1252,9 +1267,17 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
|
|||
for (unsigned int i = 0; i < m_planes.size(); ++i)
|
||||
{
|
||||
::glColor3f(1.0f, 1.0f, picking_color_component(i));
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
for (const Vec3d& offset : m_instances_positions) {
|
||||
#else
|
||||
for (const Vec2d& offset : m_instances_positions) {
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glPushMatrix();
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glTranslated(offset(0), offset(1), offset(2));
|
||||
#else
|
||||
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glBegin(GL_POLYGON);
|
||||
for (const Vec3d& vertex : m_planes[i].vertices)
|
||||
::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
|
||||
|
@ -1272,7 +1295,11 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
|
|||
if (m_model_object && !m_model_object->instances.empty()) {
|
||||
m_instances_positions.clear();
|
||||
for (const auto* instance : m_model_object->instances)
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
m_instances_positions.emplace_back(instance->get_offset());
|
||||
#else
|
||||
m_instances_positions.emplace_back(instance->offset);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
}
|
||||
|
||||
if (is_plane_update_necessary())
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue