Merged with dev

This commit is contained in:
bubnikv 2018-09-17 15:12:13 +02:00
parent d934b63424
commit fe3b92870f
90 changed files with 3310 additions and 1748 deletions

View file

@ -1142,8 +1142,10 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
if (!gizmo->init())
return false;
#if !ENABLE_MODELINSTANCE_3D_OFFSET
// temporary disable z grabber
gizmo->disable_grabber(2);
#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
@ -2377,7 +2379,11 @@ void GLCanvas3D::update_gizmos_data()
ModelInstance* model_instance = model_object->instances[0];
if (model_instance != nullptr)
{
#if ENABLE_MODELINSTANCE_3D_OFFSET
m_gizmos.set_position(model_instance->get_offset());
#else
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
m_gizmos.set_scale(model_instance->scaling_factor);
m_gizmos.set_angle_z(model_instance->rotation);
m_gizmos.set_flattening_data(model_object);
@ -2495,6 +2501,11 @@ int GLCanvas3D::get_first_volume_id(int obj_idx) const
return -1;
}
int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
{
return ((0 <= scene_vol_idx) && (scene_vol_idx < (int)m_volumes.volumes.size())) ? m_volumes.volumes[scene_vol_idx]->volume_idx() : -1;
}
void GLCanvas3D::reload_scene(bool force)
{
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
@ -5361,8 +5372,12 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
ModelObject* model_object = m_model->objects[obj_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELINSTANCE_3D_OFFSET
model_object->instances[instance_idx]->set_offset(volume->get_offset());
#else
const Vec3d& offset = volume->get_offset();
model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
model_object->invalidate_bounding_box();
update_position_values();
object_moved = true;
@ -5409,6 +5424,7 @@ void GLCanvas3D::_on_select(int volume_idx, int object_idx)
}
m_on_select_object_callback.call(obj_id, vol_id);
Slic3r::GUI::select_current_volume(obj_id, vol_id);
}
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)