Merged with dev

This commit is contained in:
bubnikv 2018-09-17 15:12:13 +02:00
parent d934b63424
commit fe3b92870f
90 changed files with 3310 additions and 1748 deletions

View file

@ -112,8 +112,18 @@ bool PrintObject::reload_model_instances()
Points copies;
copies.reserve(m_model_object->instances.size());
for (const ModelInstance *mi : m_model_object->instances)
{
#if ENABLE_MODELINSTANCE_3D_OFFSET
if (mi->is_printable())
{
const Vec3d& offset = mi->get_offset();
copies.emplace_back(Point::new_scale(offset(0), offset(1)));
}
#else
if (mi->is_printable())
copies.emplace_back(Point::new_scale(mi->offset(0), mi->offset(1)));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
return this->set_copies(copies);
}
@ -490,6 +500,7 @@ bool PrintObject::invalidate_state_by_config_options(const std::vector<t_config_
steps.emplace_back(posSlice);
} else if (
opt_key == "support_material"
|| opt_key == "support_material_auto"
|| opt_key == "support_material_angle"
|| opt_key == "support_material_buildplate_only"
|| opt_key == "support_material_enforce_layers"
@ -1560,34 +1571,66 @@ end:
std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::vector<float> &z, bool modifier)
{
std::vector<ExPolygons> layers;
std::vector<const ModelVolume*> volumes;
if (region_id < this->region_volumes.size()) {
std::vector<int> &volumes = this->region_volumes[region_id];
if (! volumes.empty()) {
// Compose mesh.
//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
TriangleMesh mesh;
for (int volume_id : volumes) {
ModelVolume *volume = this->model_object()->volumes[volume_id];
if (volume->modifier == modifier)
mesh.merge(volume->mesh);
m_print->throw_if_canceled();
}
if (mesh.stl.stats.number_of_facets > 0) {
// transform mesh
// we ignore the per-instance transformations currently and only
// consider the first one
this->model_object()->instances.front()->transform_mesh(&mesh, true);
// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
mesh.translate(- unscale<float>(m_copies_shift(0)), - unscale<float>(m_copies_shift(1)), - float(this->model_object()->bounding_box().min(2)));
// perform actual slicing
TriangleMeshSlicer mslicer;
Print *print = this->print();
auto callback = TriangleMeshSlicer::throw_on_cancel_callback_type([print](){print->throw_if_canceled();});
mslicer.init(&mesh, callback);
mslicer.slice(z, &layers, callback);
m_print->throw_if_canceled();
}
for (int volume_id : this->region_volumes[region_id]) {
const ModelVolume *volume = this->model_object()->volumes[volume_id];
if (modifier ? volume->is_modifier() : volume->is_model_part())
volumes.emplace_back(volume);
}
}
return this->_slice_volumes(z, volumes);
}
std::vector<ExPolygons> PrintObject::slice_support_enforcers() const
{
std::vector<const ModelVolume*> volumes;
for (const ModelVolume *volume : this->model_object()->volumes)
if (volume->is_support_enforcer())
volumes.emplace_back(volume);
std::vector<float> zs;
zs.reserve(this->layers().size());
for (const Layer *l : this->layers())
zs.emplace_back(l->slice_z);
return this->_slice_volumes(zs, volumes);
}
std::vector<ExPolygons> PrintObject::slice_support_blockers() const
{
std::vector<const ModelVolume*> volumes;
for (const ModelVolume *volume : this->model_object()->volumes)
if (volume->is_support_blocker())
volumes.emplace_back(volume);
std::vector<float> zs;
zs.reserve(this->layers().size());
for (const Layer *l : this->layers())
zs.emplace_back(l->slice_z);
return this->_slice_volumes(zs, volumes);
}
std::vector<ExPolygons> PrintObject::_slice_volumes(const std::vector<float> &z, const std::vector<const ModelVolume*> &volumes) const
{
std::vector<ExPolygons> layers;
if (! volumes.empty()) {
// Compose mesh.
//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
TriangleMesh mesh;
for (const ModelVolume *v : volumes)
mesh.merge(v->mesh);
if (mesh.stl.stats.number_of_facets > 0) {
// transform mesh
// we ignore the per-instance transformations currently and only
// consider the first one
this->model_object()->instances.front()->transform_mesh(&mesh, true);
// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
mesh.translate(- unscale<float>(m_copies_shift(0)), - unscale<float>(m_copies_shift(1)), - float(this->model_object()->bounding_box().min(2)));
// perform actual slicing
TriangleMeshSlicer mslicer;
const Print *print = this->print();
auto callback = TriangleMeshSlicer::throw_on_cancel_callback_type([print](){print->throw_if_canceled();});
mslicer.init(&mesh, callback);
mslicer.slice(z, &layers, callback);
m_print->throw_if_canceled();
}
}
return layers;