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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Merged with dev
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90 changed files with 3310 additions and 1748 deletions
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@ -112,8 +112,18 @@ bool PrintObject::reload_model_instances()
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Points copies;
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copies.reserve(m_model_object->instances.size());
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for (const ModelInstance *mi : m_model_object->instances)
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{
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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if (mi->is_printable())
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{
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const Vec3d& offset = mi->get_offset();
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copies.emplace_back(Point::new_scale(offset(0), offset(1)));
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}
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#else
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if (mi->is_printable())
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copies.emplace_back(Point::new_scale(mi->offset(0), mi->offset(1)));
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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}
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return this->set_copies(copies);
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}
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@ -490,6 +500,7 @@ bool PrintObject::invalidate_state_by_config_options(const std::vector<t_config_
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steps.emplace_back(posSlice);
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} else if (
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opt_key == "support_material"
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|| opt_key == "support_material_auto"
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|| opt_key == "support_material_angle"
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|| opt_key == "support_material_buildplate_only"
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|| opt_key == "support_material_enforce_layers"
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@ -1560,34 +1571,66 @@ end:
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std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::vector<float> &z, bool modifier)
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{
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std::vector<ExPolygons> layers;
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std::vector<const ModelVolume*> volumes;
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if (region_id < this->region_volumes.size()) {
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std::vector<int> &volumes = this->region_volumes[region_id];
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if (! volumes.empty()) {
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// Compose mesh.
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//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
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TriangleMesh mesh;
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for (int volume_id : volumes) {
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ModelVolume *volume = this->model_object()->volumes[volume_id];
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if (volume->modifier == modifier)
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mesh.merge(volume->mesh);
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m_print->throw_if_canceled();
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}
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if (mesh.stl.stats.number_of_facets > 0) {
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// transform mesh
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// we ignore the per-instance transformations currently and only
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// consider the first one
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this->model_object()->instances.front()->transform_mesh(&mesh, true);
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// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
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mesh.translate(- unscale<float>(m_copies_shift(0)), - unscale<float>(m_copies_shift(1)), - float(this->model_object()->bounding_box().min(2)));
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// perform actual slicing
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TriangleMeshSlicer mslicer;
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Print *print = this->print();
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auto callback = TriangleMeshSlicer::throw_on_cancel_callback_type([print](){print->throw_if_canceled();});
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mslicer.init(&mesh, callback);
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mslicer.slice(z, &layers, callback);
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m_print->throw_if_canceled();
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}
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for (int volume_id : this->region_volumes[region_id]) {
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const ModelVolume *volume = this->model_object()->volumes[volume_id];
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if (modifier ? volume->is_modifier() : volume->is_model_part())
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volumes.emplace_back(volume);
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}
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}
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return this->_slice_volumes(z, volumes);
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}
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std::vector<ExPolygons> PrintObject::slice_support_enforcers() const
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{
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std::vector<const ModelVolume*> volumes;
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for (const ModelVolume *volume : this->model_object()->volumes)
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if (volume->is_support_enforcer())
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volumes.emplace_back(volume);
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std::vector<float> zs;
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zs.reserve(this->layers().size());
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for (const Layer *l : this->layers())
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zs.emplace_back(l->slice_z);
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return this->_slice_volumes(zs, volumes);
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}
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std::vector<ExPolygons> PrintObject::slice_support_blockers() const
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{
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std::vector<const ModelVolume*> volumes;
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for (const ModelVolume *volume : this->model_object()->volumes)
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if (volume->is_support_blocker())
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volumes.emplace_back(volume);
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std::vector<float> zs;
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zs.reserve(this->layers().size());
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for (const Layer *l : this->layers())
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zs.emplace_back(l->slice_z);
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return this->_slice_volumes(zs, volumes);
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}
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std::vector<ExPolygons> PrintObject::_slice_volumes(const std::vector<float> &z, const std::vector<const ModelVolume*> &volumes) const
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{
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std::vector<ExPolygons> layers;
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if (! volumes.empty()) {
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// Compose mesh.
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//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
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TriangleMesh mesh;
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for (const ModelVolume *v : volumes)
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mesh.merge(v->mesh);
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if (mesh.stl.stats.number_of_facets > 0) {
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// transform mesh
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// we ignore the per-instance transformations currently and only
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// consider the first one
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this->model_object()->instances.front()->transform_mesh(&mesh, true);
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// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
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mesh.translate(- unscale<float>(m_copies_shift(0)), - unscale<float>(m_copies_shift(1)), - float(this->model_object()->bounding_box().min(2)));
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// perform actual slicing
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TriangleMeshSlicer mslicer;
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const Print *print = this->print();
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auto callback = TriangleMeshSlicer::throw_on_cancel_callback_type([print](){print->throw_if_canceled();});
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mslicer.init(&mesh, callback);
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mslicer.slice(z, &layers, callback);
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m_print->throw_if_canceled();
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}
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}
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return layers;
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