Merged with dev

This commit is contained in:
bubnikv 2018-09-17 15:12:13 +02:00
parent d934b63424
commit fe3b92870f
90 changed files with 3310 additions and 1748 deletions

View file

@ -242,10 +242,19 @@ void Model::center_instances_around_point(const Vec2d &point)
for (size_t i = 0; i < o->instances.size(); ++ i)
bb.merge(o->instance_bounding_box(i, false));
#if ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d shift2 = point - to_2d(bb.center());
Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0);
#else
Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
for (ModelObject *o : this->objects) {
for (ModelInstance *i : o->instances)
#if ENABLE_MODELINSTANCE_3D_OFFSET
i->set_offset(i->get_offset() + shift3);
#else
i->offset += shift;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
o->invalidate_bounding_box();
}
}
@ -311,8 +320,13 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
size_t idx = 0;
for (ModelObject *o : this->objects) {
for (ModelInstance *i : o->instances) {
#if ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d offset_xy = positions[idx] - instance_centers[idx];
i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z)));
#else
i->offset = positions[idx] - instance_centers[idx];
++ idx;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
++idx;
}
o->invalidate_bounding_box();
}
@ -336,7 +350,11 @@ void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
for (const ModelInstance *i : instances) {
for (const Vec2d &pos : positions) {
ModelInstance *instance = o->add_instance(*i);
#if ENABLE_MODELINSTANCE_3D_OFFSET
instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0));
#else
instance->offset += pos;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
}
o->invalidate_bounding_box();
@ -366,13 +384,21 @@ void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
ModelObject* object = this->objects.front();
object->clear_instances();
#if ENABLE_MODELINSTANCE_3D_OFFSET
Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones();
#else
Vec3d size = object->bounding_box().size();
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
ModelInstance* instance = object->add_instance();
instance->offset(0) = (size(0) + dist) * (x_copy-1);
instance->offset(1) = (size(1) + dist) * (y_copy-1);
#if ENABLE_MODELINSTANCE_3D_OFFSET
instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0));
#else
instance->offset(0) = (size(0) + dist) * (x_copy - 1);
instance->offset(1) = (size(1) + dist) * (y_copy - 1);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
}
}
@ -601,7 +627,8 @@ const BoundingBoxf3& ModelObject::bounding_box() const
if (! m_bounding_box_valid) {
BoundingBoxf3 raw_bbox;
for (const ModelVolume *v : this->volumes)
if (! v->modifier)
if (v->is_model_part())
// mesh.bounding_box() returns a cached value.
raw_bbox.merge(v->mesh.bounding_box());
BoundingBoxf3 bb;
for (const ModelInstance *i : this->instances)
@ -632,7 +659,7 @@ TriangleMesh ModelObject::raw_mesh() const
{
TriangleMesh mesh;
for (const ModelVolume *v : this->volumes)
if (! v->modifier)
if (v->is_model_part())
mesh.merge(v->mesh);
return mesh;
}
@ -643,7 +670,7 @@ BoundingBoxf3 ModelObject::raw_bounding_box() const
{
BoundingBoxf3 bb;
for (const ModelVolume *v : this->volumes)
if (! v->modifier) {
if (v->is_model_part()) {
if (this->instances.empty()) CONFESS("Can't call raw_bounding_box() with no instances");
bb.merge(this->instances.front()->transform_mesh_bounding_box(&v->mesh, true));
}
@ -655,7 +682,7 @@ BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_
{
BoundingBoxf3 bb;
for (ModelVolume *v : this->volumes)
if (! v->modifier)
if (v->is_model_part())
bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(&v->mesh, dont_translate));
return bb;
}
@ -666,7 +693,7 @@ void ModelObject::center_around_origin()
// center this object around the origin
BoundingBoxf3 bb;
for (ModelVolume *v : this->volumes)
if (! v->modifier)
if (v->is_model_part())
bb.merge(v->mesh.bounding_box());
// Shift is the vector from the center of the bottom face of the bounding box to the origin
@ -676,12 +703,21 @@ void ModelObject::center_around_origin()
this->translate(shift);
this->origin_translation += shift;
#if ENABLE_MODELINSTANCE_3D_OFFSET
// set z to zero, translation in z has already been done within the mesh
shift(2) = 0.0;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
if (!this->instances.empty()) {
for (ModelInstance *i : this->instances) {
// apply rotation and scaling to vector as well before translating instance,
// in order to leave final position unaltered
#if ENABLE_MODELINSTANCE_3D_OFFSET
i->set_offset(i->get_offset() + i->transform_vector(-shift, true));
#else
Vec3d i_shift = i->world_matrix(true) * shift;
i->offset -= to_2d(i_shift);
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
this->invalidate_bounding_box();
}
@ -763,7 +799,7 @@ size_t ModelObject::facets_count() const
{
size_t num = 0;
for (const ModelVolume *v : this->volumes)
if (! v->modifier)
if (v->is_model_part())
num += v->mesh.stl.stats.number_of_facets;
return num;
}
@ -771,7 +807,7 @@ size_t ModelObject::facets_count() const
bool ModelObject::needed_repair() const
{
for (const ModelVolume *v : this->volumes)
if (! v->modifier && v->mesh.needed_repair())
if (v->is_model_part() && v->mesh.needed_repair())
return true;
return false;
}
@ -787,7 +823,7 @@ void ModelObject::cut(coordf_t z, Model* model) const
lower->input_file = "";
for (ModelVolume *volume : this->volumes) {
if (volume->modifier) {
if (! volume->is_model_part()) {
// don't cut modifiers
upper->add_volume(*volume);
lower->add_volume(*volume);
@ -839,7 +875,7 @@ void ModelObject::split(ModelObjectPtrs* new_objects)
ModelVolume* new_volume = new_object->add_volume(*mesh);
new_volume->name = volume->name;
new_volume->config = volume->config;
new_volume->modifier = volume->modifier;
new_volume->set_type(volume->type());
new_volume->material_id(volume->material_id());
new_objects->push_back(new_object);
@ -854,7 +890,7 @@ void ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_
{
for (const ModelVolume* vol : this->volumes)
{
if (!vol->modifier)
if (vol->is_model_part())
{
for (ModelInstance* inst : this->instances)
{
@ -951,6 +987,38 @@ const TriangleMesh& ModelVolume::get_convex_hull() const
return m_convex_hull;
}
ModelVolume::Type ModelVolume::type_from_string(const std::string &s)
{
// Legacy support
if (s == "1")
return PARAMETER_MODIFIER;
// New type (supporting the support enforcers & blockers)
if (s == "ModelPart")
return MODEL_PART;
if (s == "ParameterModifier")
return PARAMETER_MODIFIER;
if (s == "SupportEnforcer")
return SUPPORT_ENFORCER;
if (s == "SupportBlocker")
return SUPPORT_BLOCKER;
assert(s == "0");
// Default value if invalud type string received.
return MODEL_PART;
}
std::string ModelVolume::type_to_string(const Type t)
{
switch (t) {
case MODEL_PART: return "ModelPart";
case PARAMETER_MODIFIER: return "ParameterModifier";
case SUPPORT_ENFORCER: return "SupportEnforcer";
case SUPPORT_BLOCKER: return "SupportBlocker";
default:
assert(false);
return "ModelPart";
}
}
// Split this volume, append the result to the object owning this volume.
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
@ -1005,8 +1073,13 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
}
// Translate the bounding box.
if (! dont_translate) {
#if ENABLE_MODELINSTANCE_3D_OFFSET
bbox.min += this->m_offset;
bbox.max += this->m_offset;
#else
Eigen::Map<Vec2d>(bbox.min.data()) += this->offset;
Eigen::Map<Vec2d>(bbox.max.data()) += this->offset;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
}
return bbox;
@ -1033,7 +1106,11 @@ Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, b
Transform3d m = Transform3d::Identity();
if (!dont_translate)
#if ENABLE_MODELINSTANCE_3D_OFFSET
m.translate(m_offset);
#else
m.translate(Vec3d(offset(0), offset(1), 0.0));
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
if (!dont_rotate)
m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));