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Working arrange_objects with DJD selection heuristic and a bottom-left placement strategy.
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36 changed files with 6087 additions and 45 deletions
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@ -7,6 +7,12 @@
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#include "Format/STL.hpp"
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#include "Format/3mf.hpp"
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#include <numeric>
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#include <libnest2d.h>
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#include <libnest2d/geometries_io.hpp>
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#include <ClipperUtils.hpp>
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#include "slic3r/GUI/GUI.hpp"
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#include <float.h>
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#include <boost/algorithm/string/predicate.hpp>
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@ -296,35 +302,224 @@ static bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb
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return result;
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}
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namespace arr {
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using namespace libnest2d;
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// A container which stores a pointer to the 3D object and its projected
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// 2D shape from top view.
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using ShapeData2D =
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std::vector<std::pair<Slic3r::ModelInstance*, Item>>;
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ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
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ShapeData2D ret;
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auto s = std::accumulate(model.objects.begin(), model.objects.end(), 0,
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[](size_t s, ModelObject* o){
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return s + o->instances.size();
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});
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ret.reserve(s);
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for(auto objptr : model.objects) {
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if(objptr) {
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auto rmesh = objptr->raw_mesh();
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for(auto objinst : objptr->instances) {
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if(objinst) {
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Slic3r::TriangleMesh tmpmesh = rmesh;
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objinst->transform_mesh(&tmpmesh);
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ClipperLib::PolyNode pn;
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auto p = tmpmesh.convex_hull();
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p.make_clockwise();
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p.append(p.first_point());
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pn.Contour = Slic3rMultiPoint_to_ClipperPath( p );
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ret.emplace_back(objinst, Item(std::move(pn)));
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}
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}
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}
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}
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return ret;
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}
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/**
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* \brief Arranges the model objects on the screen.
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*
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* The arrangement considers multiple bins (aka. print beds) for placing all
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* the items provided in the model argument. If the items don't fit on one
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* print bed, the remaining will be placed onto newly created print beds.
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* The first_bin_only parameter, if set to true, disables this behaviour and
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* makes sure that only one print bed is filled and the remaining items will be
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* untouched. When set to false, the items which could not fit onto the
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* print bed will be placed next to the print bed so the user should see a
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* pile of items on the print bed and some other piles outside the print
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* area that can be dragged later onto the print bed as a group.
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*
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* \param model The model object with the 3D content.
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* \param dist The minimum distance which is allowed for any pair of items
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* on the print bed in any direction.
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* \param bb The bounding box of the print bed. It corresponds to the 'bin'
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* for bin packing.
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* \param first_bin_only This parameter controls whether to place the
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* remaining items which do not fit onto the print area next to the print
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* bed or leave them untouched (let the user arrange them by hand or remove
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* them).
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*/
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bool arrange(Model &model, coordf_t dist, const Slic3r::BoundingBoxf* bb,
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bool first_bin_only)
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{
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using ArrangeResult = _IndexedPackGroup<PolygonImpl>;
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bool ret = true;
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// Create the arranger config
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auto min_obj_distance = static_cast<Coord>(dist/SCALING_FACTOR);
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// Get the 2D projected shapes with their 3D model instance pointers
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auto shapemap = arr::projectModelFromTop(model);
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double area = 0;
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double area_max = 0;
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Item *biggest = nullptr;
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// Copy the references for the shapes only as the arranger expects a
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// sequence of objects convertible to Item or ClipperPolygon
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std::vector<std::reference_wrapper<Item>> shapes;
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shapes.reserve(shapemap.size());
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std::for_each(shapemap.begin(), shapemap.end(),
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[&shapes, &area, min_obj_distance, &area_max, &biggest]
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(ShapeData2D::value_type& it)
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{
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Item& item = it.second;
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item.addOffset(min_obj_distance);
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auto b = ShapeLike::boundingBox(item.transformedShape());
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auto a = b.width()*b.height();
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if(area_max < a) {
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area_max = static_cast<double>(a);
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biggest = &item;
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}
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area += b.width()*b.height();
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shapes.push_back(std::ref(it.second));
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});
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Box bin;
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if(bb != nullptr && bb->defined) {
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// Scale up the bounding box to clipper scale.
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BoundingBoxf bbb = *bb;
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bbb.scale(1.0/SCALING_FACTOR);
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bin = Box({
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static_cast<libnest2d::Coord>(bbb.min.x),
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static_cast<libnest2d::Coord>(bbb.min.y)
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},
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{
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static_cast<libnest2d::Coord>(bbb.max.x),
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static_cast<libnest2d::Coord>(bbb.max.y)
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});
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} else {
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// Just take the biggest item as bin... ?
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bin = ShapeLike::boundingBox(biggest->transformedShape());
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}
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// Will use the DJD selection heuristic with the BottomLeft placement
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// strategy
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using Arranger = Arranger<BottomLeftPlacer, DJDHeuristic>;
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Arranger arranger(bin, min_obj_distance);
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// Arrange and return the items with their respective indices within the
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// input sequence.
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ArrangeResult result =
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arranger.arrangeIndexed(shapes.begin(), shapes.end());
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auto applyResult = [&shapemap](ArrangeResult::value_type& group,
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Coord batch_offset)
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{
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for(auto& r : group) {
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auto idx = r.first; // get the original item index
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Item& item = r.second; // get the item itself
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// Get the model instance from the shapemap using the index
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ModelInstance *inst_ptr = shapemap[idx].first;
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// Get the tranformation data from the item object and scale it
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// appropriately
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Radians rot = item.rotation();
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auto off = item.translation();
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Pointf foff(off.X*SCALING_FACTOR + batch_offset,
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off.Y*SCALING_FACTOR);
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// write the tranformation data into the model instance
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inst_ptr->rotation += rot;
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inst_ptr->offset += foff;
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// Debug
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/*std::cout << "item " << idx << ": \n" << "\toffset_x: "
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* << foff.x << "\n\toffset_y: " << foff.y << std::endl;*/
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}
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};
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if(first_bin_only) {
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applyResult(result.front(), 0);
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} else {
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Coord batch_offset = 0;
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for(auto& group : result) {
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applyResult(group, batch_offset);
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// Only the first pack group can be placed onto the print bed. The
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// other objects which could not fit will be placed next to the
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// print bed
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batch_offset += static_cast<Coord>(2*bin.width()*SCALING_FACTOR);
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}
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}
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for(auto objptr : model.objects) objptr->invalidate_bounding_box();
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return ret && result.size() == 1;
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}
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}
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/* arrange objects preserving their instance count
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but altering their instance positions */
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bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
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{
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// get the (transformed) size of each instance so that we take
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// into account their different transformations when packing
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Pointfs instance_sizes;
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Pointfs instance_centers;
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for (const ModelObject *o : this->objects)
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for (size_t i = 0; i < o->instances.size(); ++ i) {
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// an accurate snug bounding box around the transformed mesh.
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BoundingBoxf3 bbox(o->instance_bounding_box(i, true));
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instance_sizes.push_back(bbox.size());
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instance_centers.push_back(bbox.center());
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}
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bool ret = false;
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if(bb != nullptr && bb->defined) {
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const bool FIRST_BIN_ONLY = true;
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ret = arr::arrange(*this, dist, bb, FIRST_BIN_ONLY);
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} else {
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// get the (transformed) size of each instance so that we take
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// into account their different transformations when packing
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Pointfs instance_sizes;
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Pointfs instance_centers;
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for (const ModelObject *o : this->objects)
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for (size_t i = 0; i < o->instances.size(); ++ i) {
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// an accurate snug bounding box around the transformed mesh.
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BoundingBoxf3 bbox(o->instance_bounding_box(i, true));
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instance_sizes.push_back(bbox.size());
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instance_centers.push_back(bbox.center());
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}
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Pointfs positions;
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if (! _arrange(instance_sizes, dist, bb, positions))
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return false;
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size_t idx = 0;
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for (ModelObject *o : this->objects) {
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for (ModelInstance *i : o->instances) {
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i->offset = positions[idx] - instance_centers[idx];
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++ idx;
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Pointfs positions;
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if (! _arrange(instance_sizes, dist, bb, positions))
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return false;
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size_t idx = 0;
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for (ModelObject *o : this->objects) {
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for (ModelInstance *i : o->instances) {
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i->offset = positions[idx] - instance_centers[idx];
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++ idx;
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}
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o->invalidate_bounding_box();
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}
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o->invalidate_bounding_box();
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}
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return true;
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return ret;
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}
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// Duplicate the entire model preserving instance relative positions.
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