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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 09:17:52 -06:00
First steps on the rectangular selection for the SLA gizmo
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4357c80793
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4 changed files with 125 additions and 26 deletions
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@ -1816,13 +1816,49 @@ void GLGizmoSlaSupports::on_render(const GLCanvas3D::Selection& selection) const
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::glEnable(GL_DEPTH_TEST);
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render_points(selection, false);
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render_selection_rectangle();
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#if !ENABLE_IMGUI
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render_tooltip_texture();
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#endif // not ENABLE_IMGUI
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::glDisable(GL_BLEND);
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}
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void GLGizmoSlaSupports::render_selection_rectangle() const
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{
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if (!m_selection_rectangle_active)
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return;
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::glLineWidth(1.5f);
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float render_color[3] = {1.f, 0.f, 0.f};
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::glColor3fv(render_color);
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::glPushAttrib(GL_TRANSFORM_BIT); // remember current MatrixMode
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::glMatrixMode(GL_MODELVIEW); // cache modelview matrix and set to identity
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::glPushMatrix();
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::glLoadIdentity();
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::glMatrixMode(GL_PROJECTION); // cache projection matrix and set to identity
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::glPushMatrix();
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::glLoadIdentity();
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::glOrtho(0.f, m_canvas_width, m_canvas_height, 0.f, -1.f, 1.f); // set projection matrix so that world coords = window coords
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// render the selection rectangle (window coordinates):
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::glBegin(GL_LINE_LOOP);
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::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f);
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::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f);
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::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f);
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::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f);
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::glEnd();
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::glPopMatrix(); // restore former projection matrix
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::glMatrixMode(GL_MODELVIEW);
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::glPopMatrix(); // restore former modelview matrix
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::glPopAttrib(); // restore former MatrixMode
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}
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void GLGizmoSlaSupports::on_render_for_picking(const GLCanvas3D::Selection& selection) const
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{
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@ -1984,34 +2020,82 @@ Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
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return bc(0) * m_V.row(m_F(fid, 0)) + bc(1) * m_V.row(m_F(fid, 1)) + bc(2)*m_V.row(m_F(fid, 2));
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}
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void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position)
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void GLGizmoSlaSupports::mouse_event(int action, const Vec2d& mouse_position, bool shift_down)
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{
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if (!m_editing_mode)
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return;
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int instance_id = m_parent.get_selection().get_instance_idx();
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if (m_old_instance_id != instance_id)
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{
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bool something_selected = (m_old_instance_id != -1);
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m_old_instance_id = instance_id;
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if (something_selected)
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// left down - show the selection rectangle:
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if (action == 1 && shift_down) {
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m_selection_rectangle_active = true;
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m_selection_rectangle_start_corner = mouse_position;
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m_selection_rectangle_end_corner = mouse_position;
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m_canvas_width = m_parent.get_canvas_size().get_width();
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m_canvas_height = m_parent.get_canvas_size().get_height();
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}
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// dragging the selection rectangle:
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if (action == 3 && m_selection_rectangle_active) {
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m_selection_rectangle_end_corner = mouse_position;
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m_parent.render();
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}
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// mouse up without selection rectangle - place point on the mesh:
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if (action == 2 && !m_selection_rectangle_active) {
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int instance_id = m_parent.get_selection().get_instance_idx();
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if (m_old_instance_id != instance_id)
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{
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bool something_selected = (m_old_instance_id != -1);
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m_old_instance_id = instance_id;
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if (something_selected)
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return;
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}
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if (instance_id == -1)
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return;
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Vec3f new_pos;
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try {
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new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new point in that case
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}
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catch (...) { return; }
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m_editing_mode_cache.emplace_back(new_pos, m_new_point_head_diameter, false);
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}
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if (instance_id == -1)
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return;
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Vec3f new_pos;
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try {
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new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new point in that case
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// left up with selection rectangle - select points inside the rectangle:
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if (action == 2 && m_selection_rectangle_active) {
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const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
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GLint viewport[4];
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::glGetIntegerv(GL_VIEWPORT, viewport);
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GLdouble modelview_matrix[16];
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::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
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GLdouble projection_matrix[16];
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::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
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const GLCanvas3D::Selection& selection = m_parent.get_selection();
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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double z_offset = volume->get_sla_shift_z();
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// bounding box created from the rectangle corners - will take care of order of the corners
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BoundingBox rectangle(Points{Point(m_selection_rectangle_start_corner.cast<int>()), Point(m_selection_rectangle_end_corner.cast<int>())});
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for (sla::SupportPoint& support_point : m_editing_mode_cache) {
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Vec3f pos = instance_matrix.cast<float>() * support_point.pos;
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pos(2) += z_offset;
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GLdouble out_x, out_y, out_z;
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::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
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out_y = m_canvas_height - out_y;
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/*GLfloat depth_comp;
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::glReadPixels( out_x, out_y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth_comp);
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if (depth_comp > out_z + EPSILON) // the point is obscured by something else
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continue;*/
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if (rectangle.contains(Point(out_x, out_y)))
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support_point.head_front_radius = 1.f;
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}
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m_selection_rectangle_active = false;
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}
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catch (...) { return; }
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m_editing_mode_cache.emplace_back(new_pos, m_new_point_head_diameter, false);
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// This should trigger the support generation
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// wxGetApp().plater()->reslice();
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m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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void GLGizmoSlaSupports::delete_current_point(bool delete_all)
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