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DarkMode for MSW (#6632)
* MSW specific: Dark Mode: First implementation * Use menu instead of NoteBook * Implemented MessageDialog + Fixed DarkMode for all dialogs and ColorPicker * MSW DarkMode: Added missed updates for the switching between modes * MSW DarkMode: Updated all existed context menus after switching of the mode + Added markers for the menu item witch is related to the selected tab * Used wxFrame instead of wxDialog for SettingsDialog (this change allow us to use menu bar in SettingsDialog) + fix for #6548 - Prusa Slicer 2.3.1 not activating non-modal settings window if settings window is minimized * Implemented "Always use Dark mode colors" preference option * Fixes for non_MSW build * Next fixes for non-MSW builds * Preferences: Fixed selection of the Settings Layout for non-MSW platforms + Updated DarkMode for colorpickers * Windows DarkMode next fixes * MSWDarkMode: Suppress to use system color to the PrusaSlicer Select "Preferences -> Use Dark color mode (experimental)" to allow dark mode for the application * Fixed MSW build * MSWDarkMode: Upadteed color mode for ExtruderSequenceDialog and for dialogs related to the DoubleSlider * Implemented Auto recreation of the PrusaSlicer when color mode is changed. * Preferences: Added option "Set settings tabs as menu items (experimental)"
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66 changed files with 2011 additions and 443 deletions
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@ -31,7 +31,7 @@ struct MsgDialog : wxDialog
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protected:
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enum {
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CONTENT_WIDTH = 50,
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CONTENT_WIDTH = 70,//50,
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CONTENT_MAX_HEIGHT = 60,
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BORDER = 30,
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VERT_SPACING = 15,
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@ -41,6 +41,8 @@ protected:
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// button_id is an id of a button that can be added by default, use wxID_NONE to disable
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MsgDialog(wxWindow *parent, const wxString &title, const wxString &headline, wxWindowID button_id = wxID_OK, wxBitmap bitmap = wxNullBitmap);
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void add_btn(wxWindowID btn_id, bool set_focus = false);
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wxFont boldfont;
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wxBoxSizer *content_sizer;
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wxBoxSizer *btn_sizer;
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@ -66,12 +68,10 @@ private:
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};
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// Generic error dialog, used for displaying exceptions
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// Generic warning dialog, used for displaying exceptions
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class WarningDialog : public MsgDialog
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{
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public:
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// If monospaced_font is true, the error message is displayed using html <code><pre></pre></code> tags,
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// so that the code formatting will be preserved. This is useful for reporting errors from the placeholder parser.
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WarningDialog( wxWindow *parent,
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const wxString& message,
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const wxString& caption = wxEmptyString,
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@ -81,9 +81,22 @@ public:
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WarningDialog &operator=(WarningDialog&&) = delete;
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WarningDialog &operator=(const WarningDialog&) = delete;
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virtual ~WarningDialog() = default;
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};
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private:
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wxString msg;
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// Generic message dialog, used intead of wxMessageDialog
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class MessageDialog : public MsgDialog
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{
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public:
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MessageDialog( wxWindow *parent,
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const wxString& message,
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const wxString& caption = wxEmptyString,
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long style = wxOK);
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MessageDialog(MessageDialog&&) = delete;
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MessageDialog(const MessageDialog&) = delete;
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MessageDialog &operator=(MessageDialog&&) = delete;
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MessageDialog &operator=(const MessageDialog&) = delete;
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virtual ~MessageDialog() = default;
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};
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