DarkMode for MSW (#6632)

* MSW specific: Dark Mode: First implementation

* Use menu instead of NoteBook

* Implemented MessageDialog
+ Fixed DarkMode for all dialogs and ColorPicker

* MSW DarkMode: Added missed updates for the switching between modes

* MSW DarkMode: Updated all existed context menus after switching of the mode
+ Added markers for the menu item witch is related to the selected tab

* Used wxFrame instead of wxDialog for SettingsDialog
(this change allow us to use menu bar in SettingsDialog)

+ fix for #6548 - Prusa Slicer 2.3.1 not activating non-modal settings window if settings window is minimized

* Implemented "Always use Dark mode colors" preference option

* Fixes for non_MSW build

* Next fixes for non-MSW builds

* Preferences: Fixed selection of the Settings Layout for non-MSW platforms
+ Updated DarkMode for colorpickers

* Windows DarkMode next fixes

* MSWDarkMode: Suppress to use system color to the PrusaSlicer
Select "Preferences -> Use Dark color mode (experimental)" to allow dark mode for the application

* Fixed MSW build

* MSWDarkMode: Upadteed color mode for ExtruderSequenceDialog and for dialogs related to the DoubleSlider

* Implemented Auto recreation of the PrusaSlicer when color mode is changed.

* Preferences: Added option "Set settings tabs as menu items (experimental)"
This commit is contained in:
Oleksandra Yushchenko 2021-06-18 19:46:04 +02:00 committed by GitHub
parent 65f440c2ba
commit fd071421cb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
66 changed files with 2011 additions and 443 deletions

View file

@ -139,7 +139,12 @@ bool BitmapTextRenderer::Render(wxRect rect, wxDC *dc, int state)
}
else
#endif // SUPPORTS_MARKUP && wxHAS_GENERIC_DATAVIEWCTRL
#ifdef _WIN32
// workaround for Windows DarkMode : Don't respect to the state & wxDATAVIEW_CELL_SELECTED to avoid update of the text color
RenderText(m_value.GetText(), xoffset, rect, dc, state & wxDATAVIEW_CELL_SELECTED ? 0 :state);
#else
RenderText(m_value.GetText(), xoffset, rect, dc, state);
#endif
return true;
}
@ -258,7 +263,12 @@ bool BitmapChoiceRenderer::Render(wxRect rect, wxDC* dc, int state)
rect.height= icon.GetHeight();
}
#ifdef _WIN32
// workaround for Windows DarkMode : Don't respect to the state & wxDATAVIEW_CELL_SELECTED to avoid update of the text color
RenderText(m_value.GetText(), xoffset, rect, dc, state & wxDATAVIEW_CELL_SELECTED ? 0 : state);
#else
RenderText(m_value.GetText(), xoffset, rect, dc, state);
#endif
return true;
}