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DarkMode for MSW (#6632)
* MSW specific: Dark Mode: First implementation * Use menu instead of NoteBook * Implemented MessageDialog + Fixed DarkMode for all dialogs and ColorPicker * MSW DarkMode: Added missed updates for the switching between modes * MSW DarkMode: Updated all existed context menus after switching of the mode + Added markers for the menu item witch is related to the selected tab * Used wxFrame instead of wxDialog for SettingsDialog (this change allow us to use menu bar in SettingsDialog) + fix for #6548 - Prusa Slicer 2.3.1 not activating non-modal settings window if settings window is minimized * Implemented "Always use Dark mode colors" preference option * Fixes for non_MSW build * Next fixes for non-MSW builds * Preferences: Fixed selection of the Settings Layout for non-MSW platforms + Updated DarkMode for colorpickers * Windows DarkMode next fixes * MSWDarkMode: Suppress to use system color to the PrusaSlicer Select "Preferences -> Use Dark color mode (experimental)" to allow dark mode for the application * Fixed MSW build * MSWDarkMode: Upadteed color mode for ExtruderSequenceDialog and for dialogs related to the DoubleSlider * Implemented Auto recreation of the PrusaSlicer when color mode is changed. * Preferences: Added option "Set settings tabs as menu items (experimental)"
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66 changed files with 2011 additions and 443 deletions
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@ -139,7 +139,12 @@ bool BitmapTextRenderer::Render(wxRect rect, wxDC *dc, int state)
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}
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else
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#endif // SUPPORTS_MARKUP && wxHAS_GENERIC_DATAVIEWCTRL
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#ifdef _WIN32
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// workaround for Windows DarkMode : Don't respect to the state & wxDATAVIEW_CELL_SELECTED to avoid update of the text color
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RenderText(m_value.GetText(), xoffset, rect, dc, state & wxDATAVIEW_CELL_SELECTED ? 0 :state);
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#else
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RenderText(m_value.GetText(), xoffset, rect, dc, state);
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#endif
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return true;
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}
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@ -258,7 +263,12 @@ bool BitmapChoiceRenderer::Render(wxRect rect, wxDC* dc, int state)
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rect.height= icon.GetHeight();
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}
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#ifdef _WIN32
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// workaround for Windows DarkMode : Don't respect to the state & wxDATAVIEW_CELL_SELECTED to avoid update of the text color
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RenderText(m_value.GetText(), xoffset, rect, dc, state & wxDATAVIEW_CELL_SELECTED ? 0 : state);
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#else
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RenderText(m_value.GetText(), xoffset, rect, dc, state);
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#endif
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return true;
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}
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