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FIX: mesh boolean may take forever with CGAL
Only use MCut to do boolean, with a little modification to allow input mesh to have multiple components. Jira: STUDIO-3167 Change-Id: I4f53010f76fbcacfe966c2ef48e465f97d6516fe (cherry picked from commit 92d0eb11744820466ee2f67c02d4764e496b7e60)
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3 changed files with 117 additions and 11 deletions
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@ -808,7 +808,6 @@ public:
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//BBS
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static StringObjectException sequential_print_clearance_valid(const Print &print, Polygons *polygons = nullptr, std::vector<std::pair<Polygon, float>>* height_polygons = nullptr);
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ConflictResultOpt get_conflict_result() const { return m_conflict_result; }
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// Return 4 wipe tower corners in the world coordinates (shifted and rotated), including the wipe tower brim.
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std::vector<Point> first_layer_wipe_tower_corners(bool check_wipe_tower_existance=true) const;
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