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	Make OpenGL::Array thread-safe, thus fixing the crash after the cut dialog is closed in threaded perl
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		|  | @ -23,6 +23,9 @@ use constant TURNTABLE_MODE => 1; | ||||||
| use constant SELECTED_COLOR => [0,1,0,1]; | use constant SELECTED_COLOR => [0,1,0,1]; | ||||||
| use constant COLORS => [ [1,1,1], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ]; | use constant COLORS => [ [1,1,1], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ]; | ||||||
| 
 | 
 | ||||||
|  | # make OpenGL::Array thread-safe | ||||||
|  | *OpenGL::Array::CLONE_SKIP = sub { 1 }; | ||||||
|  | 
 | ||||||
| sub new { | sub new { | ||||||
|     my ($class, $parent, $object) = @_; |     my ($class, $parent, $object) = @_; | ||||||
|     my $self = $class->SUPER::new($parent); |     my $self = $class->SUPER::new($parent); | ||||||
|  |  | ||||||
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	 Alessandro Ranellucci
						Alessandro Ranellucci