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	Quick and dirty OpenGL mockup
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								lib/Slic3r/GUI/PreviewCanvas.pm
									
										
									
									
									
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								lib/Slic3r/GUI/PreviewCanvas.pm
									
										
									
									
									
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							|  | @ -0,0 +1,182 @@ | |||
| package Slic3r::GUI::PreviewCanvas; | ||||
|   | ||||
| use strict; | ||||
|   | ||||
| use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_TIMER); | ||||
| # must load OpenGL *before* Wx::GLCanvas | ||||
| use OpenGL qw(:glconstants :glfunctions); | ||||
| use base qw(Wx::GLCanvas Class::Accessor::Fast); | ||||
| use Wx::GLCanvas qw(:all); | ||||
|   | ||||
| __PACKAGE__->mk_accessors( qw(timer x_rot y_rot dirty init mesh) ); | ||||
|   | ||||
| sub new { | ||||
|     my( $class, $parent, $mesh ) = @_; | ||||
|     my $self = $class->SUPER::new($parent); | ||||
|     $self->mesh($mesh); | ||||
|      | ||||
|     my $timer = $self->timer( Wx::Timer->new( $self ) ); | ||||
|     $timer->Start( 50 ); | ||||
|   | ||||
|     $self->x_rot( 0 ); | ||||
|     $self->y_rot( 0 ); | ||||
|   | ||||
|     EVT_PAINT( $self, | ||||
|                sub { | ||||
|                    my $dc = Wx::PaintDC->new( $self ); | ||||
|                    $self->Render( $dc ); | ||||
|                } ); | ||||
|     EVT_SIZE( $self, sub { $self->dirty( 1 ) } ); | ||||
|     EVT_IDLE( $self, sub { | ||||
|                   return unless $self->dirty; | ||||
|                   $self->Resize( $self->GetSizeWH ); | ||||
|                   $self->Refresh; | ||||
|               } ); | ||||
|     EVT_TIMER( $self, -1, sub { | ||||
|                    my( $self, $e ) = @_; | ||||
|   | ||||
|                    $self->x_rot( $self->x_rot - 1 ); | ||||
|                    $self->y_rot( $self->y_rot + 2 ); | ||||
|   | ||||
|                    $self->dirty( 1 ); | ||||
|                    Wx::WakeUpIdle; | ||||
|                } ); | ||||
|   | ||||
|     return $self; | ||||
| } | ||||
|   | ||||
| sub GetContext { | ||||
|     my( $self ) = @_; | ||||
|   | ||||
|     if( Wx::wxVERSION >= 2.009 ) { | ||||
|         return $self->{context} ||= Wx::GLContext->new( $self ); | ||||
|     } else { | ||||
|         return $self->SUPER::GetContext; | ||||
|     } | ||||
| } | ||||
|   | ||||
| sub SetCurrent { | ||||
|     my( $self, $context ) = @_; | ||||
|   | ||||
|     if( Wx::wxVERSION >= 2.009 ) { | ||||
|         return $self->SUPER::SetCurrent( $context ); | ||||
|     } else { | ||||
|         return $self->SUPER::SetCurrent; | ||||
|     } | ||||
| } | ||||
|   | ||||
| sub Resize { | ||||
|     my( $self, $x, $y ) = @_; | ||||
|   | ||||
|     return unless $self->GetContext; | ||||
|     $self->dirty( 0 ); | ||||
|   | ||||
|     $self->SetCurrent( $self->GetContext ); | ||||
|     glViewport( 0, 0, $x, $y ); | ||||
|   | ||||
|     glMatrixMode(GL_PROJECTION); | ||||
|     glLoadIdentity(); | ||||
|     my_gluPerspective( 45, $x/$y, .5, 100 ); | ||||
|   | ||||
|     glMatrixMode(GL_MODELVIEW); | ||||
| } | ||||
|   | ||||
| use Math::Trig; | ||||
|   | ||||
| sub my_gluPerspective { | ||||
|     my( $fov, $ratio, $near, $far ) = @_; | ||||
|   | ||||
|     my $top = tan(deg2rad($fov)*0.5) * $near; | ||||
|     my $bottom = -$top; | ||||
|     my $left = $ratio * $bottom; | ||||
|     my $right = $ratio * $top; | ||||
|   | ||||
|     glFrustum( $left, $right, $bottom, $top, $near, $far ); | ||||
| } | ||||
|   | ||||
| sub DESTROY { | ||||
|     my( $self ) = @_; | ||||
|   | ||||
|     $self->timer->Stop; | ||||
|     $self->timer( undef ); | ||||
| } | ||||
|   | ||||
| package Slic3r::GUI::PreviewCanvas::Cube; | ||||
|   | ||||
| # must load OpenGL *before* Wx::GLCanvas | ||||
| use OpenGL qw(:glconstants :glfunctions); | ||||
| use base qw(Slic3r::GUI::PreviewCanvas); | ||||
| use Slic3r::Geometry qw(X Y Z MIN MAX); | ||||
|   | ||||
| sub cube { | ||||
|     my( @v ) = ( [ 1, 1, 1 ], [ -1, 1, 1 ], | ||||
|                  [ -1, -1, 1 ], [ 1, -1, 1 ], | ||||
|                  [ 1, 1, -1 ], [ -1, 1, -1 ], | ||||
|                  [ -1, -1, -1 ], [ 1, -1, -1 ] ); | ||||
|     my( @c ) = ( [ 1, 1, 0 ], [ 1, 0, 1 ], | ||||
|                  [ 0, 1, 1 ], [ 1, 1, 1 ], | ||||
|                  [ 0, 0, 1 ], [ 0, 1, 0 ], | ||||
|                  [ 1, 0, 1 ], [ 1, 1, 0 ] ); | ||||
|     my( @s ) = ( [ 0, 1, 2, 3 ], [ 4, 5, 6, 7 ], | ||||
|                  [ 0, 1, 5, 4 ], [ 2, 3, 7, 6 ], | ||||
|                  [ 1, 2, 6, 5 ], [ 0, 3, 7, 4 ] ); | ||||
|      | ||||
|     for my $i ( 0 .. 5 ) { | ||||
|         my $s = $s[$i]; | ||||
|         glBegin(GL_QUADS); | ||||
|         foreach my $j ( @$s ) { | ||||
|             glColor3f( @{$c[$j]} ); | ||||
|             glVertex3f( @{$v[$j]} ); | ||||
|         } | ||||
|         glEnd(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| sub draw_mesh { | ||||
|     my $self = shift; | ||||
|      | ||||
|     my $mesh = $self->mesh; | ||||
|     $mesh->align_to_origin; | ||||
|     glBegin(GL_TRIANGLES); | ||||
|     for my $facet (@{$mesh->facets}) { | ||||
|         glVertex3f( map 0.1 * $_, @{ $mesh->vertices->[$_] } ) for @$facet; | ||||
|     } | ||||
|     glEnd(); | ||||
| } | ||||
|   | ||||
| sub InitGL { | ||||
|     my $self = shift; | ||||
|   | ||||
|     return if $self->init; | ||||
|     return unless $self->GetContext; | ||||
|     $self->init( 1 ); | ||||
|   | ||||
|     glDisable( GL_LIGHTING ); | ||||
|     glDepthFunc( GL_LESS ); | ||||
|     glEnable( GL_DEPTH_TEST ); | ||||
| } | ||||
|   | ||||
| sub Render { | ||||
|     my( $self, $dc ) = @_; | ||||
|   | ||||
|     return unless $self->GetContext; | ||||
|     $self->SetCurrent( $self->GetContext ); | ||||
|     $self->InitGL; | ||||
|   | ||||
|     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||||
|   | ||||
|     glPushMatrix(); | ||||
|     glTranslatef( 0, 0, -5 ); | ||||
|     glRotatef( $self->x_rot, 1, 0, 0 ); | ||||
|     glRotatef( $self->y_rot, 0, 0, 1 ); | ||||
|   | ||||
|     #cube(); | ||||
|     $self->draw_mesh;  | ||||
| 
 | ||||
|     glPopMatrix(); | ||||
|     glFlush(); | ||||
|   | ||||
|     $self->SwapBuffers(); | ||||
| } | ||||
| 
 | ||||
| 1; | ||||
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	 Alessandro Ranellucci
						Alessandro Ranellucci