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https://github.com/SoftFever/OrcaSlicer.git
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Rough base pool geometry can be generated from convex hull or from the ground slice itself.
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8 changed files with 1016 additions and 126 deletions
333
xs/src/libslic3r/SLABasePool.cpp
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333
xs/src/libslic3r/SLABasePool.cpp
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#include <functional>
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#include "SLABasePool.hpp"
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#include "ExPolygon.hpp"
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#include "TriangleMesh.hpp"
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#include "libnest2d/clipper_backend/clipper_backend.hpp"
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#include "ClipperUtils.hpp"
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#include "ConcaveHull.hpp"
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using BoostPolygon = libnest2d::PolygonImpl;
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using BoostPolygons = std::vector<libnest2d::PolygonImpl>;
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namespace Slic3r { namespace sla {
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namespace {
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using coord_t = Point::coord_type;
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void reverse(Polygon& p) {
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std::reverse(p.points.begin(), p.points.end());
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}
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inline BoostPolygon convert(const ExPolygon& exp) {
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auto&& ctour = Slic3rMultiPoint_to_ClipperPath(exp.contour);
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auto&& holes = Slic3rMultiPoints_to_ClipperPaths(exp.holes);
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return {ctour, holes};
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}
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inline BoostPolygons convert(const ExPolygons& exps) {
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BoostPolygons ret;
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ret.reserve(exps.size());
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std::for_each(exps.begin(), exps.end(), [&ret](const ExPolygon p) {
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ret.emplace_back(convert(p));
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});
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return ret;
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}
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inline ExPolygon convert(const BoostPolygon& p) {
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ExPolygon ret;
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auto&& ctour = ClipperPath_to_Slic3rPolygon(p.Contour);
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ctour.points.pop_back();
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auto&& holes = ClipperPaths_to_Slic3rPolygons(p.Holes);
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for(auto&& h : holes) h.points.pop_back();
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ret.contour = ctour;
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ret.holes = holes;
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return ret;
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}
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struct Contour3D {
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Pointf3s points;
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std::vector<Point3> indices;
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void merge(const Contour3D& ctour) {
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auto s3 = coord_t(points.size());
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auto s = coord_t(indices.size());
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points.insert(points.end(), ctour.points.begin(), ctour.points.end());
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indices.insert(indices.end(), ctour.indices.begin(), ctour.indices.end());
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for(auto n = s; n < indices.size(); n++) {
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auto& idx = indices[n]; idx.x += s3; idx.y += s3; idx.z += s3;
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}
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}
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};
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inline Contour3D convert(const Polygons& triangles, coord_t z, bool dir) {
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Pointf3s points;
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points.reserve(3*triangles.size());
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std::vector<Point3> indices;
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indices.reserve(points.size());
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for(auto& tr : triangles) {
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auto c = coord_t(points.size()), b = c++, a = c++;
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if(dir) indices.emplace_back(a, b, c);
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else indices.emplace_back(c, b, a);
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for(auto& p : tr.points) {
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points.emplace_back(Pointf3::new_unscale(p.x, p.y, z));
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}
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}
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return {points, indices};
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}
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inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
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Polygons triangles;
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poly.triangulate_pp(&triangles);
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auto lower = convert(triangles, 0, true);
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auto upper = convert(triangles, z_distance, false);
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lower.merge(upper);
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return lower;
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}
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inline Contour3D inner_bed(const ExPolygon& poly, coord_t depth) {
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Polygons triangles;
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poly.triangulate_pp(&triangles);
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auto bottom = convert(triangles, -depth, false);
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auto lines = poly.lines();
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// Generate outer walls
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auto fp = [](const Point& p, Point::coord_type z) {
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return Pointf3::new_unscale(p.x, p.y, z);
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};
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for(auto& l : lines) {
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auto s = bottom.points.size();
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bottom.points.emplace_back(fp(l.a, -depth));
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bottom.points.emplace_back(fp(l.b, -depth));
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bottom.points.emplace_back(fp(l.a, 0));
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bottom.points.emplace_back(fp(l.b, 0));
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bottom.indices.emplace_back(s, s + 1, s + 3);
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bottom.indices.emplace_back(s, s + 3, s + 2);
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}
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return bottom;
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}
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inline TriangleMesh mesh(const Contour3D& ctour) {
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return {ctour.points, ctour.indices};
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}
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inline TriangleMesh mesh(Contour3D&& ctour) {
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return {std::move(ctour.points), std::move(ctour.indices)};
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}
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inline void offset(BoostPolygon& sh, Point::coord_type distance) {
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using ClipperLib::ClipperOffset;
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using ClipperLib::jtRound;
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using ClipperLib::etClosedPolygon;
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using ClipperLib::Paths;
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using namespace libnest2d;
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// If the input is not at least a triangle, we can not do this algorithm
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if(sh.Contour.size() <= 3 ||
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std::any_of(sh.Holes.begin(), sh.Holes.end(),
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[](const PathImpl& p) { return p.size() <= 3; })
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) throw GeometryException(GeomErr::OFFSET);
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ClipperOffset offs;
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Paths result;
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offs.AddPath(sh.Contour, jtRound, etClosedPolygon);
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offs.AddPaths(sh.Holes, jtRound, etClosedPolygon);
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offs.Execute(result, static_cast<double>(distance));
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// Offsetting reverts the orientation and also removes the last vertex
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// so boost will not have a closed polygon.
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bool found_the_contour = false;
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for(auto& r : result) {
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if(ClipperLib::Orientation(r)) {
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// We don't like if the offsetting generates more than one contour
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// but throwing would be an overkill. Instead, we should warn the
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// caller about the inability to create correct geometries
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if(!found_the_contour) {
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sh.Contour = r;
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ClipperLib::ReversePath(sh.Contour);
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sh.Contour.push_back(sh.Contour.front());
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found_the_contour = true;
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} else {
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dout() << "Warning: offsetting result is invalid!";
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/* TODO warning */
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}
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} else {
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// TODO If there are multiple contours we can't be sure which hole
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// belongs to the first contour. (But in this case the situation is
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// bad enough to let it go...)
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sh.Holes.push_back(r);
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ClipperLib::ReversePath(sh.Holes.back());
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sh.Holes.back().push_back(sh.Holes.back().front());
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}
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}
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}
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inline ExPolygon concave_hull(const ExPolygons& polys) {
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concavehull::PointVector pv;
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size_t s = 0;
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for(auto& ep : polys) s += ep.contour.points.size();
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pv.reserve(s);
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std::cout << polys.size() << std::endl;
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// for(const ExPolygon& ep : polys) {
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auto& ep = polys.front();
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for(auto& v : ep.contour.points)
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pv.emplace_back(Pointf::new_unscale(v.x, v.y));
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std::reverse(pv.begin(), pv.end());
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// auto frontpoint = ep.contour.points.front();
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// pv.emplace_back(Pointf::new_unscale(frontpoint));
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// }
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auto result = concavehull::ConcaveHull(pv, 3, true);
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if(result.empty()) std::cout << "Empty concave hull!!!" << std::endl;
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std::cout << "result size " << result.size() << std::endl;
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ExPolygon ret;
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ret.contour.points.reserve(result.size() + 1);
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std::reverse(result.begin(), result.end());
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for(auto& p : result) {
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std::cout << p.x << " " << p.y << std::endl;
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ret.contour.points.emplace_back(Point::new_scale(p.x, p.y));
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}
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reverse(ret.contour);
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// ret.contour.points.emplace_back(ret.contour.points.front());
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return ret;
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}
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}
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void ground_layer(const TriangleMesh &mesh, ExPolygons &output, float h)
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{
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TriangleMesh m = mesh;
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TriangleMeshSlicer slicer(&m);
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std::vector<ExPolygons> tmp;
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slicer.slice({h}, &tmp);
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output = tmp.front();
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}
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void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out)
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{
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using libnest2d::PolygonImpl;
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using boost::geometry::convex_hull;
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using boost::geometry::is_valid;
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static const Point::coord_type INNER_OFFSET_DIST = 2000000;
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static const Point::coord_type OFFSET_DIST = 5000000;
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static const Point::coord_type HEIGHT = 10000000;
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// 1: Offset the ground layer
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auto concaveh = ground_layer.front(); //concave_hull(ground_layer);
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concaveh.holes.clear();
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// BoostPolygon chull_boost;
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// convex_hull(convert(ground_layer), chull_boost);
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// auto concaveh = convert(chull_boost);
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// auto pool = roofs(concaveh, HEIGHT);
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// // Generate outer walls
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// auto fp = [](const Point& p, Point::coord_type z) {
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// return Pointf3::new_unscale(p.x, p.y, z);
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// };
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// auto lines = concaveh.lines();
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// std::cout << "lines: " << lines.size() << std::endl;
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// for(auto& l : lines) {
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// auto s = pool.points.size();
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// pool.points.emplace_back(fp(l.a, 0));
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// pool.points.emplace_back(fp(l.b, 0));
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// pool.points.emplace_back(fp(l.a, HEIGHT));
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// pool.points.emplace_back(fp(l.b, HEIGHT));
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// pool.indices.emplace_back(s, s + 3, s + 1);
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// pool.indices.emplace_back(s, s + 2, s + 3);
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// }
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// out = mesh(pool);
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BoostPolygon chull_boost = convert(concaveh);
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// convex_hull(convert(ground_layer), chull_boost);
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offset(chull_boost, INNER_OFFSET_DIST);
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auto chull_outer_boost = chull_boost;
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offset(chull_outer_boost, OFFSET_DIST);
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// Convert back to Slic3r format
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ExPolygon chull_inner = convert(chull_boost);
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ExPolygon chull_outer = convert(chull_outer_boost);
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ExPolygon top_poly;
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top_poly.contour = chull_outer.contour;
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top_poly.holes.emplace_back(chull_inner.contour);
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reverse(top_poly.holes.back());
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Contour3D pool;
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Polygons top_triangles, bottom_triangles;
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top_poly.triangulate_pp(&top_triangles);
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chull_outer.triangulate_pp(&bottom_triangles);
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auto top_plate = convert(top_triangles, 0, false);
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auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
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auto innerbed = inner_bed(chull_inner, HEIGHT/2);
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// Generate outer walls
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auto fp = [](const Point& p, Point::coord_type z) {
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return Pointf3::new_unscale(p.x, p.y, z);
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};
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auto lines = chull_outer.lines();
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for(auto& l : lines) {
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auto s = pool.points.size();
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pool.points.emplace_back(fp(l.a, -HEIGHT));
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pool.points.emplace_back(fp(l.b, -HEIGHT));
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pool.points.emplace_back(fp(l.a, 0));
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pool.points.emplace_back(fp(l.b, 0));
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pool.indices.emplace_back(s, s + 3, s + 1);
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pool.indices.emplace_back(s, s + 2, s + 3);
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}
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pool.merge(top_plate);
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pool.merge(bottom_plate);
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pool.merge(innerbed);
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out = mesh(pool);
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}
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}
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}
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