Mirror transform components in ModelInstance and GLvolume - WIP and disabled

This commit is contained in:
Enrico Turri 2018-10-18 15:50:51 +02:00
parent 2c9a82e582
commit fbbe1325b6
12 changed files with 281 additions and 0 deletions

View file

@ -596,6 +596,17 @@ int GLCanvas3DManager::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol
return (it != m_canvases.end()) ? it->second->get_in_object_volume_id(scene_vol_idx) : -1;
}
#if ENABLE_MIRROR
#if ENABLE_EXTENDED_SELECTION
void GLCanvas3DManager::mirror_selection(wxGLCanvas* canvas, Axis axis)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->mirror_selection(axis);
}
#endif // ENABLE_EXTENDED_SELECTION
#endif // ENABLE_MIRROR
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
{
CanvasesMap::iterator it = _get_canvas(canvas);