Mirror transform components in ModelInstance and GLvolume - WIP and disabled

This commit is contained in:
Enrico Turri 2018-10-18 15:50:51 +02:00
parent 2c9a82e582
commit fbbe1325b6
12 changed files with 281 additions and 0 deletions

View file

@ -501,6 +501,9 @@ public:
void translate(const Vec3d& displacement);
void rotate(const Vec3d& rotation);
void scale(const Vec3d& scale);
#if ENABLE_MIRROR
void mirror(Axis axis);
#endif // ENABLE_MIRROR
void render(bool show_indirect_selection) const;
@ -833,6 +836,12 @@ public:
int get_first_volume_id(int obj_idx) const;
int get_in_object_volume_id(int scene_vol_idx) const;
#if ENABLE_MIRROR
#if ENABLE_EXTENDED_SELECTION
void mirror_selection(Axis axis);
#endif // ENABLE_EXTENDED_SELECTION
#endif // ENABLE_MIRROR
void reload_scene(bool force);
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
@ -955,6 +964,9 @@ private:
void _on_rotate();
void _on_scale();
void _on_flatten();
#if ENABLE_MIRROR
void _on_mirror();
#endif // ENABLE_MIRROR
#else
void _on_move(const std::vector<int>& volume_idxs);
#endif // ENABLE_EXTENDED_SELECTION