Mirror transform components in ModelInstance and GLvolume - WIP and disabled

This commit is contained in:
Enrico Turri 2018-10-18 15:50:51 +02:00
parent 2c9a82e582
commit fbbe1325b6
12 changed files with 281 additions and 0 deletions

View file

@ -260,6 +260,10 @@ private:
Vec3d m_rotation;
// Scale factor along the three axes of the volume to be rendered.
Vec3d m_scaling_factor;
#if ENABLE_MIRROR
// Mirroring along the three axes of the volume to be rendered.
Vec3d m_mirror;
#endif // ENABLE_MIRROR
// World matrix of the volume to be rendered.
mutable Transform3f m_world_matrix;
// Whether or not is needed to recalculate the world matrix.
@ -337,6 +341,13 @@ public:
#endif // ENABLE_EXTENDED_SELECTION
void set_scaling_factor(const Vec3d& scaling_factor);
#if ENABLE_MIRROR
const Vec3d& get_mirror() const;
double get_mirror(Axis axis) const;
void set_mirror(const Vec3d& mirror);
void set_mirror(Axis axis, double mirror);
#endif // ENABLE_MIRROR
const Vec3d& get_offset() const;
void set_offset(const Vec3d& offset);
@ -581,6 +592,12 @@ public:
static int get_first_volume_id(wxGLCanvas* canvas, int obj_idx);
static int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx);
#if ENABLE_MIRROR
#if ENABLE_EXTENDED_SELECTION
static void mirror_selection(wxGLCanvas* canvas, Axis axis);
#endif // ENABLE_EXTENDED_SELECTION
#endif // ENABLE_MIRROR
static void reload_scene(wxGLCanvas* canvas, bool force);
static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);