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Mirror transform components in ModelInstance and GLvolume - WIP and disabled
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12 changed files with 281 additions and 0 deletions
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@ -251,6 +251,9 @@ private:
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Vec3d m_offset; // in unscaled coordinates
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Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
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Vec3d m_scaling_factor; // Scaling factors along the three axes
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#if ENABLE_MIRROR
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Vec3d m_mirror; // Mirroring along the three axes
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#endif // ENABLE_MIRROR
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public:
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// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
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@ -273,8 +276,21 @@ public:
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Vec3d get_scaling_factor() const { return m_scaling_factor; }
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double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
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#if ENABLE_MIRROR
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void set_scaling_factor(const Vec3d& scaling_factor);
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void set_scaling_factor(Axis axis, double scaling_factor);
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#else
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void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
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#endif // ENABLE_MIRROR
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#if ENABLE_MIRROR
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const Vec3d& get_mirror() const { return m_mirror; }
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double get_mirror(Axis axis) const { return m_mirror(axis); }
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void set_mirror(const Vec3d& mirror);
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void set_mirror(Axis axis, double mirror);
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#endif // ENABLE_MIRROR
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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@ -287,7 +303,11 @@ public:
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
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void transform_polygon(Polygon* polygon) const;
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#if ENABLE_MIRROR
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Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const;
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#else
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Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const;
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#endif // ENABLE_MIRROR
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bool is_printable() const { return print_volume_state == PVS_Inside; }
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@ -295,9 +315,15 @@ private:
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// Parent object, owning this instance.
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ModelObject* object;
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#if ENABLE_MIRROR
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ModelInstance(ModelObject *object) : m_offset(Vec3d::Zero()), m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_mirror(Vec3d::Ones()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_offset(other.m_offset), m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_mirror(other.m_mirror), object(object), print_volume_state(PVS_Inside) {}
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#else
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ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
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#endif // ENABLE_MIRROR
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};
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