mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-24 01:01:15 -06:00
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
This commit is contained in:
commit
fb6aabd785
9 changed files with 245 additions and 111 deletions
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@ -716,12 +716,12 @@ int GLVolumeCollection::load_wipe_tower_preview(
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brim_mesh.translate(-brim_width, -brim_width, 0.f);
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mesh.merge(brim_mesh);
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mesh.rotate(rotation_angle, &origin_of_rotation); // rotates the box according to the config rotation setting
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this->volumes.emplace_back(new GLVolume(color));
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GLVolume &v = *this->volumes.back();
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v.indexed_vertex_array.load_mesh(mesh, use_VBOs);
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v.set_volume_offset(Vec3d(pos_x, pos_y, 0.0));
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v.set_volume_rotation(Vec3d(0., 0., (M_PI/180.) * rotation_angle));
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// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
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v.bounding_box = v.indexed_vertex_array.bounding_box();
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v.indexed_vertex_array.finalize_geometry(use_VBOs);
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@ -16,6 +16,7 @@
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#include "slic3r/GUI/GLShader.hpp"
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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#include "slic3r/GUI/Tab.hpp"
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#include "GUI_App.hpp"
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#include "GUI_ObjectList.hpp"
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#include "GUI_ObjectManipulation.hpp"
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@ -1202,6 +1203,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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@ -3116,6 +3118,10 @@ void GLCanvas3D::do_rotate()
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for (const GLVolume* v : m_volumes.volumes)
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{
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int object_idx = v->object_idx();
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if (object_idx == 1000) { // the wipe tower
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Vec3d offset = v->get_volume_offset();
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post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3d(offset(0), offset(1), v->get_volume_rotation()(2))));
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}
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if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
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continue;
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@ -3312,6 +3318,38 @@ void GLCanvas3D::update_ui_from_settings()
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#endif
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}
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arr::WipeTowerInfo GLCanvas3D::get_wipe_tower_info() const
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{
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arr::WipeTowerInfo wti;
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for (const GLVolume* vol : m_volumes.volumes) {
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if (vol->is_wipe_tower) {
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wti.is_wipe_tower = true;
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wti.pos = Vec2d(m_config->opt_float("wipe_tower_x"),
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m_config->opt_float("wipe_tower_y"));
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wti.rotation = (M_PI/180.) * m_config->opt_float("wipe_tower_rotation_angle");
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const BoundingBoxf3& bb = vol->bounding_box;
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wti.bb_size = Vec2d(bb.size()(0), bb.size()(1));
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break;
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}
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}
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return wti;
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}
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void GLCanvas3D::arrange_wipe_tower(const arr::WipeTowerInfo& wti) const
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{
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if (wti.is_wipe_tower) {
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DynamicPrintConfig cfg;
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cfg.opt<ConfigOptionFloat>("wipe_tower_x", true)->value = wti.pos(0);
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cfg.opt<ConfigOptionFloat>("wipe_tower_y", true)->value = wti.pos(1);
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cfg.opt<ConfigOptionFloat>("wipe_tower_rotation_angle", true)->value = (180./M_PI) * wti.rotation;
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wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg);
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}
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}
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Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
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{
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float z0 = 0.0f;
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@ -4315,6 +4353,7 @@ void GLCanvas3D::_render_selection_sidebar_hints() const
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m_shader.stop_using();
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}
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void GLCanvas3D::_update_volumes_hover_state() const
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{
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for (GLVolume* v : m_volumes.volumes)
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@ -4,6 +4,7 @@
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#include <stddef.h>
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#include <memory>
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#include "libslic3r/ModelArrange.hpp"
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#include "3DScene.hpp"
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#include "GLToolbar.hpp"
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#include "Event.hpp"
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@ -116,6 +117,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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@ -608,6 +610,9 @@ public:
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int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; }
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int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
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arr::WipeTowerInfo get_wipe_tower_info() const;
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void arrange_wipe_tower(const arr::WipeTowerInfo& wti) const;
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// Returns the view ray line, in world coordinate, at the given mouse position.
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Linef3 mouse_ray(const Point& mouse_pos);
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@ -102,7 +102,7 @@ protected:
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m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
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}
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}
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virtual bool on_is_activable(const Selection& selection) const { return !selection.is_wipe_tower(); }
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virtual bool on_is_activable(const Selection& selection) const { return true; }
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virtual void on_enable_grabber(unsigned int id)
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{
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if ((0 <= id) && (id < 3))
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@ -4,6 +4,7 @@
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#include "slic3r/GUI/3DScene.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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#include <GL/glew.h>
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#include <wx/glcanvas.h>
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@ -264,8 +265,11 @@ void GLGizmosManager::update_data(GLCanvas3D& canvas)
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const Selection& selection = canvas.get_selection();
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bool enable_move_z = !selection.is_wipe_tower();
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enable_grabber(Move, 2, enable_move_z);
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bool is_wipe_tower = selection.is_wipe_tower();
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enable_grabber(Move, 2, !is_wipe_tower);
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enable_grabber(Rotate, 0, !is_wipe_tower);
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enable_grabber(Rotate, 1, !is_wipe_tower);
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bool enable_scale_xyz = selection.is_single_full_instance() || selection.is_single_volume() || selection.is_single_modifier();
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for (int i = 0; i < 6; ++i)
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{
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@ -290,6 +294,14 @@ void GLGizmosManager::update_data(GLCanvas3D& canvas)
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set_flattening_data(nullptr);
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set_sla_support_data(nullptr, selection);
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}
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else if (is_wipe_tower)
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{
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DynamicPrintConfig& config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
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set_scale(Vec3d::Ones());
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set_rotation(Vec3d(0., 0., (M_PI/180.) * dynamic_cast<const ConfigOptionFloat*>(config.option("wipe_tower_rotation_angle"))->value));
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set_flattening_data(nullptr);
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set_sla_support_data(nullptr, selection);
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}
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else
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{
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set_scale(Vec3d::Ones());
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@ -1314,6 +1314,7 @@ struct Plater::priv
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void on_object_select(SimpleEvent&);
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void on_right_click(Vec2dEvent&);
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void on_wipetower_moved(Vec3dEvent&);
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void on_wipetower_rotated(Vec3dEvent&);
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void on_update_geometry(Vec3dsEvent<2>&);
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void on_3dcanvas_mouse_dragging_finished(SimpleEvent&);
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@ -1448,6 +1449,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
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{ if (evt.data == 1) this->q->increase_instances(); else if (this->can_decrease_instances()) this->q->decrease_instances(); });
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view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_MOVED, [this](SimpleEvent&) { update(); });
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view3D_canvas->Bind(EVT_GLCANVAS_WIPETOWER_MOVED, &priv::on_wipetower_moved, this);
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view3D_canvas->Bind(EVT_GLCANVAS_WIPETOWER_ROTATED, &priv::on_wipetower_rotated, this);
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view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_ROTATED, [this](SimpleEvent&) { update(); });
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view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_SCALED, [this](SimpleEvent&) { update(); });
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view3D_canvas->Bind(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, [this](Event<bool> &evt) { this->sidebar->enable_buttons(evt.data); });
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@ -1455,6 +1457,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
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view3D_canvas->Bind(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, &priv::on_3dcanvas_mouse_dragging_finished, this);
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view3D_canvas->Bind(EVT_GLCANVAS_TAB, [this](SimpleEvent&) { select_next_view_3D(); });
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view3D_canvas->Bind(EVT_GLCANVAS_RESETGIZMOS, [this](SimpleEvent&) { reset_all_gizmos(); });
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// 3DScene/Toolbar:
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view3D_canvas->Bind(EVT_GLTOOLBAR_ADD, &priv::on_action_add, this);
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view3D_canvas->Bind(EVT_GLTOOLBAR_DELETE, [q](SimpleEvent&) { q->remove_selected(); });
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@ -1877,7 +1880,13 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
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Polyline bed; bed.points.reserve(bedpoints.size());
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for(auto& v : bedpoints) bed.append(Point::new_scale(v(0), v(1)));
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arr::find_new_position(model, new_instances, min_obj_distance, bed);
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arr::WipeTowerInfo wti = view3D->get_canvas3d()->get_wipe_tower_info();
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arr::find_new_position(model, new_instances, min_obj_distance, bed, wti);
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// it remains to move the wipe tower:
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view3D->get_canvas3d()->arrange_wipe_tower(wti);
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#endif /* AUTOPLACEMENT_ON_LOAD */
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if (scaled_down) {
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@ -2134,6 +2143,8 @@ void Plater::priv::arrange()
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statusfn(0, arrangestr);
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arr::WipeTowerInfo wti = view3D->get_canvas3d()->get_wipe_tower_info();
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try {
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arr::BedShapeHint hint;
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@ -2141,6 +2152,7 @@ void Plater::priv::arrange()
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hint.type = arr::BedShapeType::WHO_KNOWS;
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arr::arrange(model,
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wti,
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min_obj_distance,
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bed,
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hint,
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@ -2152,6 +2164,9 @@ void Plater::priv::arrange()
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"Some geometries may be invalid."));
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}
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// it remains to move the wipe tower:
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view3D->get_canvas3d()->arrange_wipe_tower(wti);
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statusfn(0, L("Arranging done."));
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statusbar()->set_range(prev_range);
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statusbar()->set_cancel_callback(); // remove cancel button
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@ -2254,7 +2269,8 @@ void Plater::priv::sla_optimize_rotation() {
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oi->set_rotation(rt);
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}
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arr::find_new_position(model, o->instances, coord_t(mindist/SCALING_FACTOR), bed);
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arr::WipeTowerInfo wti; // useless in SLA context
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arr::find_new_position(model, o->instances, coord_t(mindist/SCALING_FACTOR), bed, wti);
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// Correct the z offset of the object which was corrupted be the rotation
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o->ensure_on_bed();
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@ -2862,6 +2878,15 @@ void Plater::priv::on_wipetower_moved(Vec3dEvent &evt)
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wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg);
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}
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void Plater::priv::on_wipetower_rotated(Vec3dEvent& evt)
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{
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DynamicPrintConfig cfg;
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cfg.opt<ConfigOptionFloat>("wipe_tower_x", true)->value = evt.data(0);
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cfg.opt<ConfigOptionFloat>("wipe_tower_y", true)->value = evt.data(1);
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cfg.opt<ConfigOptionFloat>("wipe_tower_rotation_angle", true)->value = Geometry::rad2deg(evt.data(2));
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wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg);
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}
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void Plater::priv::on_update_geometry(Vec3dsEvent<2>&)
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{
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// TODO
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@ -499,100 +499,111 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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// Only relative rotation values are allowed in the world coordinate system.
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assert(!transformation_type.world() || transformation_type.relative());
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int rot_axis_max = 0;
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if (rotation.isApprox(Vec3d::Zero()))
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{
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for (unsigned int i : m_list)
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if (!is_wipe_tower()) {
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int rot_axis_max = 0;
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if (rotation.isApprox(Vec3d::Zero()))
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{
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GLVolume &volume = *(*m_volumes)[i];
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if (m_mode == Instance)
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{
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volume.set_instance_rotation(m_cache.volumes_data[i].get_instance_rotation());
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volume.set_instance_offset(m_cache.volumes_data[i].get_instance_position());
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}
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else if (m_mode == Volume)
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{
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volume.set_volume_rotation(m_cache.volumes_data[i].get_volume_rotation());
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volume.set_volume_offset(m_cache.volumes_data[i].get_volume_position());
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}
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}
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}
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else
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{
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//FIXME this does not work for absolute rotations (transformation_type.absolute() is true)
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rotation.cwiseAbs().maxCoeff(&rot_axis_max);
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// For generic rotation, we want to rotate the first volume in selection, and then to synchronize the other volumes with it.
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std::vector<int> object_instance_first(m_model->objects.size(), -1);
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auto rotate_instance = [this, &rotation, &object_instance_first, rot_axis_max, transformation_type](GLVolume &volume, int i) {
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int first_volume_idx = object_instance_first[volume.object_idx()];
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if (rot_axis_max != 2 && first_volume_idx != -1) {
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// Generic rotation, but no rotation around the Z axis.
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// Always do a local rotation (do not consider the selection to be a rigid body).
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assert(is_approx(rotation.z(), 0.0));
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const GLVolume &first_volume = *(*m_volumes)[first_volume_idx];
|
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const Vec3d &rotation = first_volume.get_instance_rotation();
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double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[first_volume_idx].get_instance_rotation(), m_cache.volumes_data[i].get_instance_rotation());
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volume.set_instance_rotation(Vec3d(rotation(0), rotation(1), rotation(2) + z_diff));
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}
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else {
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// extracts rotations from the composed transformation
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Vec3d new_rotation = transformation_type.world() ?
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Geometry::extract_euler_angles(Geometry::assemble_transform(Vec3d::Zero(), rotation) * m_cache.volumes_data[i].get_instance_rotation_matrix()) :
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transformation_type.absolute() ? rotation : rotation + m_cache.volumes_data[i].get_instance_rotation();
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if (rot_axis_max == 2 && transformation_type.joint()) {
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// Only allow rotation of multiple instances as a single rigid body when rotating around the Z axis.
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Vec3d offset = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.0, new_rotation(2) - m_cache.volumes_data[i].get_instance_rotation()(2))) * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center);
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volume.set_instance_offset(m_cache.dragging_center + offset);
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}
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volume.set_instance_rotation(new_rotation);
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object_instance_first[volume.object_idx()] = i;
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}
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};
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for (unsigned int i : m_list)
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{
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GLVolume &volume = *(*m_volumes)[i];
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if (is_single_full_instance())
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rotate_instance(volume, i);
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else if (is_single_volume() || is_single_modifier())
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{
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if (transformation_type.independent())
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volume.set_volume_rotation(volume.get_volume_rotation() + rotation);
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else
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{
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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volume.set_volume_rotation(new_rotation);
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}
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||||
}
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else
|
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for (unsigned int i : m_list)
|
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{
|
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GLVolume &volume = *(*m_volumes)[i];
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if (m_mode == Instance)
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rotate_instance(volume, i);
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{
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volume.set_instance_rotation(m_cache.volumes_data[i].get_instance_rotation());
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volume.set_instance_offset(m_cache.volumes_data[i].get_instance_position());
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}
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||||
else if (m_mode == Volume)
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||||
{
|
||||
// extracts rotations from the composed transformation
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||||
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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||||
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
|
||||
if (transformation_type.joint())
|
||||
{
|
||||
Vec3d local_pivot = m_cache.volumes_data[i].get_instance_full_matrix().inverse() * m_cache.dragging_center;
|
||||
Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() - local_pivot);
|
||||
volume.set_volume_offset(local_pivot + offset);
|
||||
}
|
||||
volume.set_volume_rotation(new_rotation);
|
||||
volume.set_volume_rotation(m_cache.volumes_data[i].get_volume_rotation());
|
||||
volume.set_volume_offset(m_cache.volumes_data[i].get_volume_position());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // this is not the wipe tower
|
||||
//FIXME this does not work for absolute rotations (transformation_type.absolute() is true)
|
||||
rotation.cwiseAbs().maxCoeff(&rot_axis_max);
|
||||
|
||||
#if !DISABLE_INSTANCES_SYNCH
|
||||
if (m_mode == Instance)
|
||||
synchronize_unselected_instances((rot_axis_max == 2) ? SYNC_ROTATION_NONE : SYNC_ROTATION_GENERAL);
|
||||
else if (m_mode == Volume)
|
||||
synchronize_unselected_volumes();
|
||||
#endif // !DISABLE_INSTANCES_SYNCH
|
||||
// For generic rotation, we want to rotate the first volume in selection, and then to synchronize the other volumes with it.
|
||||
std::vector<int> object_instance_first(m_model->objects.size(), -1);
|
||||
auto rotate_instance = [this, &rotation, &object_instance_first, rot_axis_max, transformation_type](GLVolume &volume, int i) {
|
||||
int first_volume_idx = object_instance_first[volume.object_idx()];
|
||||
if (rot_axis_max != 2 && first_volume_idx != -1) {
|
||||
// Generic rotation, but no rotation around the Z axis.
|
||||
// Always do a local rotation (do not consider the selection to be a rigid body).
|
||||
assert(is_approx(rotation.z(), 0.0));
|
||||
const GLVolume &first_volume = *(*m_volumes)[first_volume_idx];
|
||||
const Vec3d &rotation = first_volume.get_instance_rotation();
|
||||
double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[first_volume_idx].get_instance_rotation(), m_cache.volumes_data[i].get_instance_rotation());
|
||||
volume.set_instance_rotation(Vec3d(rotation(0), rotation(1), rotation(2) + z_diff));
|
||||
}
|
||||
else {
|
||||
// extracts rotations from the composed transformation
|
||||
Vec3d new_rotation = transformation_type.world() ?
|
||||
Geometry::extract_euler_angles(Geometry::assemble_transform(Vec3d::Zero(), rotation) * m_cache.volumes_data[i].get_instance_rotation_matrix()) :
|
||||
transformation_type.absolute() ? rotation : rotation + m_cache.volumes_data[i].get_instance_rotation();
|
||||
if (rot_axis_max == 2 && transformation_type.joint()) {
|
||||
// Only allow rotation of multiple instances as a single rigid body when rotating around the Z axis.
|
||||
Vec3d offset = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.0, new_rotation(2) - m_cache.volumes_data[i].get_instance_rotation()(2))) * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center);
|
||||
volume.set_instance_offset(m_cache.dragging_center + offset);
|
||||
}
|
||||
volume.set_instance_rotation(new_rotation);
|
||||
object_instance_first[volume.object_idx()] = i;
|
||||
}
|
||||
};
|
||||
|
||||
for (unsigned int i : m_list)
|
||||
{
|
||||
GLVolume &volume = *(*m_volumes)[i];
|
||||
if (is_single_full_instance())
|
||||
rotate_instance(volume, i);
|
||||
else if (is_single_volume() || is_single_modifier())
|
||||
{
|
||||
if (transformation_type.independent())
|
||||
volume.set_volume_rotation(volume.get_volume_rotation() + rotation);
|
||||
else
|
||||
{
|
||||
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
|
||||
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
|
||||
volume.set_volume_rotation(new_rotation);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_mode == Instance)
|
||||
rotate_instance(volume, i);
|
||||
else if (m_mode == Volume)
|
||||
{
|
||||
// extracts rotations from the composed transformation
|
||||
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
|
||||
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
|
||||
if (transformation_type.joint())
|
||||
{
|
||||
Vec3d local_pivot = m_cache.volumes_data[i].get_instance_full_matrix().inverse() * m_cache.dragging_center;
|
||||
Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() - local_pivot);
|
||||
volume.set_volume_offset(local_pivot + offset);
|
||||
}
|
||||
volume.set_volume_rotation(new_rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if !DISABLE_INSTANCES_SYNCH
|
||||
if (m_mode == Instance)
|
||||
synchronize_unselected_instances((rot_axis_max == 2) ? SYNC_ROTATION_NONE : SYNC_ROTATION_GENERAL);
|
||||
else if (m_mode == Volume)
|
||||
synchronize_unselected_volumes();
|
||||
#endif // !DISABLE_INSTANCES_SYNCH
|
||||
}
|
||||
else { // it's the wipe tower that's selected and being rotated
|
||||
GLVolume& volume = *((*m_volumes)[*m_list.begin()]); // the wipe tower is always alone in the selection
|
||||
|
||||
// make sure the wipe tower rotates around its center, not origin
|
||||
// we can assume that only Z rotation changes
|
||||
Vec3d center_local = volume.transformed_bounding_box().center() - volume.get_volume_offset();
|
||||
Vec3d center_local_new = Eigen::AngleAxisd(rotation(2)-volume.get_volume_rotation()(2), Vec3d(0, 0, 1)) * center_local;
|
||||
volume.set_volume_rotation(rotation);
|
||||
volume.set_volume_offset(volume.get_volume_offset() + center_local - center_local_new);
|
||||
}
|
||||
|
||||
this->set_bounding_boxes_dirty();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue