ENABLE_GCODE_VIEWER set as default in:

3DScene hpp/cpp

AboutDialog.cpp

BackgroundSlicingProcess hpp/cpp

BitmapCache.cpp

ConfigWizard_private.hpp

GUI_App hpp/cpp

GUI_Init.cpp
This commit is contained in:
enricoturri1966 2020-11-18 10:44:03 +01:00
parent 2ea00cf916
commit faff112ea8
10 changed files with 2 additions and 810 deletions

View file

@ -993,290 +993,6 @@ bool GLVolumeCollection::has_toolpaths_to_export() const
return false;
}
#if !ENABLE_GCODE_VIEWER
void GLVolumeCollection::export_toolpaths_to_obj(const char* filename) const
{
if (filename == nullptr)
return;
if (!has_toolpaths_to_export())
return;
// collect color information to generate materials
typedef std::array<float, 4> Color;
std::set<Color> colors;
for (const GLVolume* volume : this->volumes)
{
if (!can_export_to_obj(*volume))
continue;
Color color;
::memcpy((void*)color.data(), (const void*)volume->color, 4 * sizeof(float));
colors.insert(color);
}
// save materials file
boost::filesystem::path mat_filename(filename);
mat_filename.replace_extension("mtl");
FILE* fp = boost::nowide::fopen(mat_filename.string().c_str(), "w");
if (fp == nullptr) {
BOOST_LOG_TRIVIAL(error) << "GLVolumeCollection::export_toolpaths_to_obj: Couldn't open " << mat_filename.string().c_str() << " for writing";
return;
}
fprintf(fp, "# G-Code Toolpaths Materials\n");
fprintf(fp, "# Generated by %s based on Slic3r\n", SLIC3R_BUILD_ID);
unsigned int colors_count = 1;
for (const Color& color : colors)
{
fprintf(fp, "\nnewmtl material_%d\n", colors_count++);
fprintf(fp, "Ka 1 1 1\n");
fprintf(fp, "Kd %f %f %f\n", color[0], color[1], color[2]);
fprintf(fp, "Ks 0 0 0\n");
}
fclose(fp);
// save geometry file
fp = boost::nowide::fopen(filename, "w");
if (fp == nullptr) {
BOOST_LOG_TRIVIAL(error) << "GLVolumeCollection::export_toolpaths_to_obj: Couldn't open " << filename << " for writing";
return;
}
fprintf(fp, "# G-Code Toolpaths\n");
fprintf(fp, "# Generated by %s based on Slic3r\n", SLIC3R_BUILD_ID);
fprintf(fp, "\nmtllib ./%s\n", mat_filename.filename().string().c_str());
unsigned int vertices_count = 0;
unsigned int normals_count = 0;
unsigned int volumes_count = 0;
for (const GLVolume* volume : this->volumes)
{
if (!can_export_to_obj(*volume))
continue;
std::vector<float> src_vertices_and_normals_interleaved;
std::vector<int> src_triangle_indices;
std::vector<int> src_quad_indices;
if (!volume->indexed_vertex_array.vertices_and_normals_interleaved.empty())
// data are in CPU memory
src_vertices_and_normals_interleaved = volume->indexed_vertex_array.vertices_and_normals_interleaved;
else if ((volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id != 0) && (volume->indexed_vertex_array.vertices_and_normals_interleaved_size != 0))
{
// data are in GPU memory
src_vertices_and_normals_interleaved = std::vector<float>(volume->indexed_vertex_array.vertices_and_normals_interleaved_size, 0.0f);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id));
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, 0, src_vertices_and_normals_interleaved.size() * sizeof(float), src_vertices_and_normals_interleaved.data()));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
else
continue;
if (!volume->indexed_vertex_array.triangle_indices.empty())
{
// data are in CPU memory
size_t size = std::min(volume->indexed_vertex_array.triangle_indices.size(), volume->tverts_range.second - volume->tverts_range.first);
if (size != 0)
{
std::vector<int>::const_iterator it_begin = volume->indexed_vertex_array.triangle_indices.begin() + volume->tverts_range.first;
std::vector<int>::const_iterator it_end = volume->indexed_vertex_array.triangle_indices.begin() + volume->tverts_range.first + size;
std::copy(it_begin, it_end, std::back_inserter(src_triangle_indices));
}
}
else if ((volume->indexed_vertex_array.triangle_indices_VBO_id != 0) && (volume->indexed_vertex_array.triangle_indices_size != 0))
{
// data are in GPU memory
size_t size = std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first);
if (size != 0)
{
src_triangle_indices = std::vector<int>(size, 0);
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id));
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, volume->tverts_range.first * sizeof(int), size * sizeof(int), src_triangle_indices.data()));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
}
if (!volume->indexed_vertex_array.quad_indices.empty())
{
// data are in CPU memory
size_t size = std::min(volume->indexed_vertex_array.quad_indices.size(), volume->qverts_range.second - volume->qverts_range.first);
if (size != 0)
{
std::vector<int>::const_iterator it_begin = volume->indexed_vertex_array.quad_indices.begin() + volume->qverts_range.first;
std::vector<int>::const_iterator it_end = volume->indexed_vertex_array.quad_indices.begin() + volume->qverts_range.first + size;
std::copy(it_begin, it_end, std::back_inserter(src_quad_indices));
}
}
else if ((volume->indexed_vertex_array.quad_indices_VBO_id != 0) && (volume->indexed_vertex_array.quad_indices_size != 0))
{
// data are in GPU memory
size_t size = std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first);
if (size != 0)
{
src_quad_indices = std::vector<int>(size, 0);
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id));
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, volume->qverts_range.first * sizeof(int), size * sizeof(int), src_quad_indices.data()));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
}
if (src_triangle_indices.empty() && src_quad_indices.empty())
continue;
++volumes_count;
// reduce output size by keeping only used vertices and normals
struct Vector
{
std::array<coord_t, 3> vector;
explicit Vector(float* ptr)
{
vector[0] = scale_(*(ptr + 0));
vector[1] = scale_(*(ptr + 1));
vector[2] = scale_(*(ptr + 2));
}
};
typedef std::vector<Vector> Vectors;
auto vector_less = [](const Vector& v1, const Vector& v2)->bool {
return v1.vector < v2.vector;
};
auto vector_equal = [](const Vector& v1, const Vector& v2)->bool {
return (v1.vector[0] == v2.vector[0]) && (v1.vector[1] == v2.vector[1]) && (v1.vector[2] == v2.vector[2]);
};
// copy used vertices and normals data
Vectors dst_normals;
Vectors dst_vertices;
unsigned int src_triangle_indices_size = (unsigned int)src_triangle_indices.size();
for (unsigned int i = 0; i < src_triangle_indices_size; ++i)
{
float* src_ptr = src_vertices_and_normals_interleaved.data() + src_triangle_indices[i] * 6;
dst_normals.emplace_back(src_ptr + 0);
dst_vertices.emplace_back(src_ptr + 3);
}
unsigned int src_quad_indices_size = (unsigned int)src_quad_indices.size();
for (unsigned int i = 0; i < src_quad_indices_size; ++i)
{
float* src_ptr = src_vertices_and_normals_interleaved.data() + src_quad_indices[i] * 6;
dst_normals.emplace_back(src_ptr + 0);
dst_vertices.emplace_back(src_ptr + 3);
}
// sort vertices and normals
std::sort(dst_normals.begin(), dst_normals.end(), vector_less);
std::sort(dst_vertices.begin(), dst_vertices.end(), vector_less);
// remove duplicated vertices and normals
dst_normals.erase(std::unique(dst_normals.begin(), dst_normals.end(), vector_equal), dst_normals.end());
dst_vertices.erase(std::unique(dst_vertices.begin(), dst_vertices.end(), vector_equal), dst_vertices.end());
// reindex triangles and quads
struct IndicesPair
{
int vertex;
int normal;
IndicesPair(int vertex, int normal) : vertex(vertex), normal(normal) {}
};
typedef std::vector<IndicesPair> Indices;
unsigned int src_vertices_count = (unsigned int)src_vertices_and_normals_interleaved.size() / 6;
std::vector<int> src_dst_vertex_indices_map(src_vertices_count, -1);
std::vector<int> src_dst_normal_indices_map(src_vertices_count, -1);
for (unsigned int i = 0; i < src_vertices_count; ++i)
{
float* src_ptr = src_vertices_and_normals_interleaved.data() + i * 6;
src_dst_normal_indices_map[i] = std::distance(dst_normals.begin(), std::lower_bound(dst_normals.begin(), dst_normals.end(), Vector(src_ptr + 0), vector_less));
src_dst_vertex_indices_map[i] = std::distance(dst_vertices.begin(), std::lower_bound(dst_vertices.begin(), dst_vertices.end(), Vector(src_ptr + 3), vector_less));
}
Indices dst_triangle_indices;
if (src_triangle_indices_size > 0)
dst_triangle_indices.reserve(src_triangle_indices_size);
for (unsigned int i = 0; i < src_triangle_indices_size; ++i)
{
int id = src_triangle_indices[i];
dst_triangle_indices.emplace_back(src_dst_vertex_indices_map[id], src_dst_normal_indices_map[id]);
}
Indices dst_quad_indices;
if (src_quad_indices_size > 0)
dst_quad_indices.reserve(src_quad_indices_size);
for (unsigned int i = 0; i < src_quad_indices_size; ++i)
{
int id = src_quad_indices[i];
dst_quad_indices.emplace_back(src_dst_vertex_indices_map[id], src_dst_normal_indices_map[id]);
}
// save to file
fprintf(fp, "\n# vertices volume %d\n", volumes_count);
for (const Vector& v : dst_vertices)
{
fprintf(fp, "v %g %g %g\n", unscale<float>(v.vector[0]), unscale<float>(v.vector[1]), unscale<float>(v.vector[2]));
}
fprintf(fp, "\n# normals volume %d\n", volumes_count);
for (const Vector& n : dst_normals)
{
fprintf(fp, "vn %g %g %g\n", unscale<float>(n.vector[0]), unscale<float>(n.vector[1]), unscale<float>(n.vector[2]));
}
Color color;
::memcpy((void*)color.data(), (const void*)volume->color, 4 * sizeof(float));
fprintf(fp, "\n# material volume %d\n", volumes_count);
fprintf(fp, "usemtl material_%lld\n", (long long)(1 + std::distance(colors.begin(), colors.find(color))));
int base_vertex_id = vertices_count + 1;
int base_normal_id = normals_count + 1;
if (!dst_triangle_indices.empty())
{
fprintf(fp, "\n# triangular facets volume %d\n", volumes_count);
for (unsigned int i = 0; i < (unsigned int)dst_triangle_indices.size(); i += 3)
{
fprintf(fp, "f %d//%d %d//%d %d//%d\n",
base_vertex_id + dst_triangle_indices[i + 0].vertex, base_normal_id + dst_triangle_indices[i + 0].normal,
base_vertex_id + dst_triangle_indices[i + 1].vertex, base_normal_id + dst_triangle_indices[i + 1].normal,
base_vertex_id + dst_triangle_indices[i + 2].vertex, base_normal_id + dst_triangle_indices[i + 2].normal);
}
}
if (!dst_quad_indices.empty())
{
fprintf(fp, "\n# quadrangular facets volume %d\n", volumes_count);
for (unsigned int i = 0; i < (unsigned int)src_quad_indices.size(); i += 4)
{
fprintf(fp, "f %d//%d %d//%d %d//%d %d//%d\n",
base_vertex_id + dst_quad_indices[i + 0].vertex, base_normal_id + dst_quad_indices[i + 0].normal,
base_vertex_id + dst_quad_indices[i + 1].vertex, base_normal_id + dst_quad_indices[i + 1].normal,
base_vertex_id + dst_quad_indices[i + 2].vertex, base_normal_id + dst_quad_indices[i + 2].normal,
base_vertex_id + dst_quad_indices[i + 3].vertex, base_normal_id + dst_quad_indices[i + 3].normal);
}
}
vertices_count += (unsigned int)dst_vertices.size();
normals_count += (unsigned int)dst_normals.size();
}
fclose(fp);
}
#endif // !ENABLE_GCODE_VIEWER
// caller is responsible for supplying NO lines with zero length
static void thick_lines_to_indexed_vertex_array(
const Lines &lines,
@ -1923,287 +1639,4 @@ void _3DScene::point3_to_verts(const Vec3crd& point, double width, double height
thick_point_to_verts(point, width, height, volume);
}
#if !ENABLE_GCODE_VIEWER
GLModel::GLModel()
: m_filename("")
{
m_volume.shader_outside_printer_detection_enabled = false;
}
GLModel::~GLModel()
{
reset();
}
void GLModel::set_color(const float* color, unsigned int size)
{
::memcpy((void*)m_volume.color, (const void*)color, (size_t)(std::min((unsigned int)4, size) * sizeof(float)));
m_volume.set_render_color(color, size);
}
const Vec3d& GLModel::get_offset() const
{
return m_volume.get_volume_offset();
}
void GLModel::set_offset(const Vec3d& offset)
{
m_volume.set_volume_offset(offset);
}
const Vec3d& GLModel::get_rotation() const
{
return m_volume.get_volume_rotation();
}
void GLModel::set_rotation(const Vec3d& rotation)
{
m_volume.set_volume_rotation(rotation);
}
const Vec3d& GLModel::get_scale() const
{
return m_volume.get_volume_scaling_factor();
}
void GLModel::set_scale(const Vec3d& scale)
{
m_volume.set_volume_scaling_factor(scale);
}
void GLModel::reset()
{
m_volume.indexed_vertex_array.release_geometry();
m_filename = "";
}
void GLModel::render() const
{
GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
if (shader == nullptr)
return;
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glCullFace(GL_BACK));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
shader->set_uniform("uniform_color", m_volume.render_color, 4);
m_volume.render();
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisable(GL_BLEND));
}
bool GLArrow::on_init()
{
Pointf3s vertices;
std::vector<Vec3i> triangles;
// bottom face
vertices.emplace_back(0.5, 0.0, -0.1);
vertices.emplace_back(0.5, 2.0, -0.1);
vertices.emplace_back(1.0, 2.0, -0.1);
vertices.emplace_back(0.0, 3.0, -0.1);
vertices.emplace_back(-1.0, 2.0, -0.1);
vertices.emplace_back(-0.5, 2.0, -0.1);
vertices.emplace_back(-0.5, 0.0, -0.1);
// top face
vertices.emplace_back(0.5, 0.0, 0.1);
vertices.emplace_back(0.5, 2.0, 0.1);
vertices.emplace_back(1.0, 2.0, 0.1);
vertices.emplace_back(0.0, 3.0, 0.1);
vertices.emplace_back(-1.0, 2.0, 0.1);
vertices.emplace_back(-0.5, 2.0, 0.1);
vertices.emplace_back(-0.5, 0.0, 0.1);
// bottom face
triangles.emplace_back(0, 6, 1);
triangles.emplace_back(6, 5, 1);
triangles.emplace_back(5, 4, 3);
triangles.emplace_back(5, 3, 1);
triangles.emplace_back(1, 3, 2);
// top face
triangles.emplace_back(7, 8, 13);
triangles.emplace_back(13, 8, 12);
triangles.emplace_back(12, 10, 11);
triangles.emplace_back(8, 10, 12);
triangles.emplace_back(8, 9, 10);
// side face
triangles.emplace_back(0, 1, 8);
triangles.emplace_back(8, 7, 0);
triangles.emplace_back(1, 2, 9);
triangles.emplace_back(9, 8, 1);
triangles.emplace_back(2, 3, 10);
triangles.emplace_back(10, 9, 2);
triangles.emplace_back(3, 4, 11);
triangles.emplace_back(11, 10, 3);
triangles.emplace_back(4, 5, 12);
triangles.emplace_back(12, 11, 4);
triangles.emplace_back(5, 6, 13);
triangles.emplace_back(13, 12, 5);
triangles.emplace_back(6, 0, 7);
triangles.emplace_back(7, 13, 6);
m_volume.indexed_vertex_array.load_mesh(TriangleMesh(vertices, triangles));
m_volume.indexed_vertex_array.finalize_geometry(true);
return true;
}
GLCurvedArrow::GLCurvedArrow(unsigned int resolution)
: GLModel()
, m_resolution(resolution)
{
if (m_resolution == 0)
m_resolution = 1;
}
bool GLCurvedArrow::on_init()
{
Pointf3s vertices;
std::vector<Vec3i> triangles;
double ext_radius = 2.5;
double int_radius = 1.5;
double step = 0.5 * (double)PI / (double)m_resolution;
unsigned int vertices_per_level = 4 + 2 * m_resolution;
// bottom face
vertices.emplace_back(0.0, 1.5, -0.1);
vertices.emplace_back(0.0, 1.0, -0.1);
vertices.emplace_back(-1.0, 2.0, -0.1);
vertices.emplace_back(0.0, 3.0, -0.1);
vertices.emplace_back(0.0, 2.5, -0.1);
for (unsigned int i = 1; i <= m_resolution; ++i)
{
double angle = (double)i * step;
double x = ext_radius * ::sin(angle);
double y = ext_radius * ::cos(angle);
vertices.emplace_back(x, y, -0.1);
}
for (unsigned int i = 0; i < m_resolution; ++i)
{
double angle = (double)i * step;
double x = int_radius * ::cos(angle);
double y = int_radius * ::sin(angle);
vertices.emplace_back(x, y, -0.1);
}
// top face
vertices.emplace_back(0.0, 1.5, 0.1);
vertices.emplace_back(0.0, 1.0, 0.1);
vertices.emplace_back(-1.0, 2.0, 0.1);
vertices.emplace_back(0.0, 3.0, 0.1);
vertices.emplace_back(0.0, 2.5, 0.1);
for (unsigned int i = 1; i <= m_resolution; ++i)
{
double angle = (double)i * step;
double x = ext_radius * ::sin(angle);
double y = ext_radius * ::cos(angle);
vertices.emplace_back(x, y, 0.1);
}
for (unsigned int i = 0; i < m_resolution; ++i)
{
double angle = (double)i * step;
double x = int_radius * ::cos(angle);
double y = int_radius * ::sin(angle);
vertices.emplace_back(x, y, 0.1);
}
// bottom face
triangles.emplace_back(0, 1, 2);
triangles.emplace_back(0, 2, 4);
triangles.emplace_back(4, 2, 3);
int first_id = 4;
int last_id = (int)vertices_per_level;
triangles.emplace_back(last_id, 0, first_id);
triangles.emplace_back(last_id, first_id, first_id + 1);
for (unsigned int i = 1; i < m_resolution; ++i)
{
triangles.emplace_back(last_id - i, last_id - i + 1, first_id + i);
triangles.emplace_back(last_id - i, first_id + i, first_id + i + 1);
}
// top face
last_id += 1;
triangles.emplace_back(last_id + 0, last_id + 2, last_id + 1);
triangles.emplace_back(last_id + 0, last_id + 4, last_id + 2);
triangles.emplace_back(last_id + 4, last_id + 3, last_id + 2);
first_id = last_id + 4;
last_id = last_id + 4 + 2 * (int)m_resolution;
triangles.emplace_back(last_id, first_id, (int)vertices_per_level + 1);
triangles.emplace_back(last_id, first_id + 1, first_id);
for (unsigned int i = 1; i < m_resolution; ++i)
{
triangles.emplace_back(last_id - i, first_id + i, last_id - i + 1);
triangles.emplace_back(last_id - i, first_id + i + 1, first_id + i);
}
// side face
for (unsigned int i = 0; i < 4 + 2 * (unsigned int)m_resolution; ++i)
{
triangles.emplace_back(i, vertices_per_level + 2 + i, i + 1);
triangles.emplace_back(i, vertices_per_level + 1 + i, vertices_per_level + 2 + i);
}
triangles.emplace_back(vertices_per_level, vertices_per_level + 1, 0);
triangles.emplace_back(vertices_per_level, 2 * vertices_per_level + 1, vertices_per_level + 1);
m_volume.indexed_vertex_array.load_mesh(TriangleMesh(vertices, triangles));
m_volume.indexed_vertex_array.finalize_geometry(true);
return true;
}
bool GLBed::on_init_from_file(const std::string& filename)
{
reset();
if (!boost::filesystem::exists(filename))
return false;
if (!boost::algorithm::iends_with(filename, ".stl"))
return false;
Model model;
try
{
model = Model::read_from_file(filename);
}
catch (std::exception & /* ex */)
{
return false;
}
m_filename = filename;
m_volume.indexed_vertex_array.load_mesh(model.mesh());
m_volume.indexed_vertex_array.finalize_geometry(true);
float color[4] = { 0.235f, 0.235f, 0.235f, 1.0f };
set_color(color, 4);
return true;
}
#endif // !ENABLE_GCODE_VIEWER
} // namespace Slic3r