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Lay flat gizmo improvements - merge adjacent faces, compute and cache convex hull for entire ModelObject, refresh when moved, etc.
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5 changed files with 256 additions and 98 deletions
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@ -383,7 +383,7 @@ public:
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float get_angle_z() const;
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void set_angle_z(float angle_z);
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void set_flattening_data(std::vector<Pointf3s> vertices_list);
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void set_flattening_data(const ModelObject* model_object);
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Pointf3 get_flattening_normal() const;
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void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
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