Lay flat gizmo improvements - merge adjacent faces, compute and cache convex hull for entire ModelObject, refresh when moved, etc.

This commit is contained in:
Lukas Matena 2018-08-17 15:40:47 +02:00
parent 48b9793d3d
commit f9efcc36b6
5 changed files with 256 additions and 98 deletions

View file

@ -383,7 +383,7 @@ public:
float get_angle_z() const;
void set_angle_z(float angle_z);
void set_flattening_data(std::vector<Pointf3s> vertices_list);
void set_flattening_data(const ModelObject* model_object);
Pointf3 get_flattening_normal() const;
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;