mirror of
https://github.com/SoftFever/OrcaSlicer.git
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed Slic3r::GUI::GeometryBuffer from 3DBed.hpp and replaced with GLModel
(cherry picked from commit prusa3d/PrusaSlicer@6b041429f6)
This commit is contained in:
parent
499b9d1be8
commit
f9de4ec399
8 changed files with 354 additions and 442 deletions
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@ -1,6 +1,6 @@
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#version 110
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#version 110
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const vec3 back_color_dark = vec3(0.235, 0.235, 0.235);
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const vec3 back_color_dark = vec3(0.235, 0.235, 0.235);
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const vec3 back_color_light = vec3(0.365, 0.365, 0.365);
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const vec3 back_color_light = vec3(0.365, 0.365, 0.365);
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uniform sampler2D texture;
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uniform sampler2D texture;
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@ -1,14 +1,9 @@
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#version 110
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#version 110
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attribute vec3 v_position;
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attribute vec2 v_tex_coords;
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varying vec2 tex_coords;
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varying vec2 tex_coords;
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void main()
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void main()
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{
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{
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gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0);
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gl_Position = ftransform();
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// the following line leads to crash on some Intel graphics card
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tex_coords = gl_MultiTexCoord0.xy;
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//gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
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tex_coords = v_tex_coords;
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}
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}
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@ -35,6 +35,53 @@ static const Slic3r::ColorRGBA DEFAULT_TRANSPARENT_GRID_COLOR = { 0.9f, 0.9f, 0
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namespace Slic3r {
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namespace Slic3r {
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namespace GUI {
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namespace GUI {
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bool init_model_from_poly(GLModel &model, const ExPolygon &poly, float z)
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{
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if (poly.empty())
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return false;
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const std::vector<Vec2f> triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
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if (triangles.empty() || triangles.size() % 3 != 0)
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return false;
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const GLModel::Geometry::EIndexType index_type = (triangles.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3T2, index_type };
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Vec2f min = triangles.front();
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Vec2f max = min;
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for (const Vec2f &v : triangles) {
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min = min.cwiseMin(v).eval();
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max = max.cwiseMax(v).eval();
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}
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const Vec2f size = max - min;
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if (size.x() <= 0.0f || size.y() <= 0.0f)
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return false;
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Vec2f inv_size = size.cwiseInverse();
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inv_size.y() *= -1.0f;
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unsigned int vertices_counter = 0;
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for (const Vec2f &v : triangles) {
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const Vec3f p = {v.x(), v.y(), z};
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init_data.add_vertex(p, (Vec2f)(v - min).cwiseProduct(inv_size).eval());
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++vertices_counter;
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if (vertices_counter % 3 == 0) {
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if (index_type == GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_triangle((unsigned short)vertices_counter - 3, (unsigned short)vertices_counter - 2, (unsigned short)vertices_counter - 1);
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else
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init_data.add_uint_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
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}
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}
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model.init_from(std::move(init_data));
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return true;
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}
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/*
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bool GeometryBuffer::set_from_triangles(const std::vector<Vec2f> &triangles, float z)
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bool GeometryBuffer::set_from_triangles(const std::vector<Vec2f> &triangles, float z)
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{
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{
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if (triangles.empty()) {
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if (triangles.empty()) {
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@ -133,6 +180,7 @@ const float* GeometryBuffer::get_vertices_data() const
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{
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{
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return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
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return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
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}
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}
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*/
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const float Bed3D::Axes::DefaultStemRadius = 0.5f;
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const float Bed3D::Axes::DefaultStemRadius = 0.5f;
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const float Bed3D::Axes::DefaultStemLength = 25.0f;
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const float Bed3D::Axes::DefaultStemLength = 25.0f;
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@ -261,25 +309,9 @@ bool Bed3D::set_shape(const Pointfs& printable_area, const double printable_heig
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//BBS: add part plate logic
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//BBS: add part plate logic
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//BBS add default bed
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//BBS add default bed
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#if 1
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m_triangles.reset();
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ExPolygon poly{ Polygon::new_scale(printable_area) };
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#else
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ExPolygon poly;
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for (const Vec2d& p : printable_area) {
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poly.contour.append(Point(scale_(p(0) + m_position.x()), scale_(p(1) + m_position.y())));
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}
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#endif
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calc_triangles(poly);
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//no need gridline for 3dbed
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//const BoundingBox& bed_bbox = poly.contour.bounding_box();
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//calc_gridlines(poly, bed_bbox);
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//m_polygon = offset(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0];
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if (with_reset) {
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if (with_reset) {
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this->release_VBOs();
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//m_texture.reset();
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//m_texture.reset();
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m_model.reset();
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m_model.reset();
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}
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}
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@ -390,39 +422,6 @@ BoundingBoxf3 Bed3D::calc_extended_bounding_box(bool consider_model_offset) cons
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return out;
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return out;
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}
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}
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void Bed3D::calc_triangles(const ExPolygon& poly)
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{
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if (! m_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << "Unable to create bed triangles";
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}
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void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
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{
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/*Polylines axes_lines;
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for (coord_t x = bed_bbox.min.x(); x <= bed_bbox.max.x(); x += scale_(10.0)) {
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Polyline line;
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line.append(Point(x, bed_bbox.min.y()));
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line.append(Point(x, bed_bbox.max.y()));
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axes_lines.push_back(line);
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}
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for (coord_t y = bed_bbox.min.y(); y <= bed_bbox.max.y(); y += scale_(10.0)) {
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Polyline line;
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line.append(Point(bed_bbox.min.x(), y));
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line.append(Point(bed_bbox.max.x(), y));
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axes_lines.push_back(line);
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}
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// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
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Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
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// append bed contours
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Lines contour_lines = to_lines(poly);
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std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
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if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << "Unable to create bed grid lines\n";*/
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}
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// Try to match the print bed shape with the shape of an active profile. If such a match exists,
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// Try to match the print bed shape with the shape of an active profile. If such a match exists,
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// return the print bed model.
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// return the print bed model.
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std::tuple<Bed3D::Type, std::string, std::string> Bed3D::detect_type(const Pointfs& shape)
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std::tuple<Bed3D::Type, std::string, std::string> Bed3D::detect_type(const Pointfs& shape)
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@ -626,9 +625,10 @@ void Bed3D::update_model_offset() const
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const_cast<BoundingBoxf3&>(m_extended_bounding_box) = calc_extended_bounding_box();
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const_cast<BoundingBoxf3&>(m_extended_bounding_box) = calc_extended_bounding_box();
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}
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}
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GeometryBuffer Bed3D::update_bed_triangles() const
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void Bed3D::update_bed_triangles()
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{
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{
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GeometryBuffer new_triangles;
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m_triangles.reset();
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Vec3d shift = m_extended_bounding_box.center();
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Vec3d shift = m_extended_bounding_box.center();
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shift(2) = -0.03;
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shift(2) = -0.03;
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Vec3d* model_offset_ptr = const_cast<Vec3d*>(&m_model_offset);
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Vec3d* model_offset_ptr = const_cast<Vec3d*>(&m_model_offset);
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//BBS: TODO: hack for default bed
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//BBS: TODO: hack for default bed
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BoundingBoxf3 build_volume;
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BoundingBoxf3 build_volume;
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if (!m_build_volume.valid()) return new_triangles;
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if (!m_build_volume.valid()) return;
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auto bed_ext = get_extents(m_bed_shape);
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auto bed_ext = get_extents(m_bed_shape);
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(*model_offset_ptr)(0) = m_build_volume.bounding_volume2d().min.x() - bed_ext.min.x();
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(*model_offset_ptr)(0) = m_build_volume.bounding_volume2d().min.x() - bed_ext.min.x();
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(*model_offset_ptr)(1) = m_build_volume.bounding_volume2d().min.y() - bed_ext.min.y();
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(*model_offset_ptr)(1) = m_build_volume.bounding_volume2d().min.y() - bed_ext.min.y();
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@ -648,12 +648,11 @@ GeometryBuffer Bed3D::update_bed_triangles() const
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new_bed_shape.push_back(new_point);
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new_bed_shape.push_back(new_point);
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}
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}
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ExPolygon poly{ Polygon::new_scale(new_bed_shape) };
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ExPolygon poly{ Polygon::new_scale(new_bed_shape) };
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if (!new_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z)) {
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if (!init_model_from_poly(m_triangles, poly, GROUND_Z)) {
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;
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to update plate triangles\n";
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}
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}
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// update extended bounding box
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// update extended bounding box
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const_cast<BoundingBoxf3&>(m_extended_bounding_box) = calc_extended_bounding_box();
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const_cast<BoundingBoxf3&>(m_extended_bounding_box) = calc_extended_bounding_box();
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return new_triangles;
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}
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}
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void Bed3D::render_model()
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void Bed3D::render_model()
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bool picking = false;
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bool picking = false;
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m_texture.reset();
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m_texture.reset();
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const unsigned int triangles_vcount = m_triangles.get_vertices_count();
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update_bed_triangles();
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GeometryBuffer default_triangles = update_bed_triangles();
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if (triangles_vcount > 0) {
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GLShaderProgram *shader = wxGetApp().get_shader("flat");
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const bool has_model = !m_model.get_filename().empty();
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if (shader != nullptr) {
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shader->start_using();
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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if (m_model.get_filename().empty() && !bottom) {
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if (!has_model && !bottom) {
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// draw background
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// draw background
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glsafe(::glDepthMask(GL_FALSE));
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glsafe(::glDepthMask(GL_FALSE));
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glsafe(::glColor4fv(picking ? PICKING_MODEL_COLOR.data() : DEFAULT_MODEL_COLOR.data()));
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m_triangles.set_color(picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
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glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
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m_triangles.render();
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glsafe(::glVertexPointer(3, GL_FLOAT, default_triangles.get_vertex_data_size(), (GLvoid*)default_triangles.get_vertices_data()));
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glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
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glsafe(::glDepthMask(GL_TRUE));
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glsafe(::glDepthMask(GL_TRUE));
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}
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}
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/*if (!picking) {
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/*if (!picking) {
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// draw grid
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// draw grid
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glsafe(::glLineWidth(1.5f * m_scale_factor));
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glsafe(::glLineWidth(1.5f * m_scale_factor));
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glsafe(::glColor4fv(has_model && !bottom ? DEFAULT_SOLID_GRID_COLOR.data() : DEFAULT_TRANSPARENT_GRID_COLOR.data()));
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m_gridlines.set_color(picking ? DEFAULT_SOLID_GRID_COLOR : DEFAULT_TRANSPARENT_GRID_COLOR);
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glsafe(::glVertexPointer(3, GL_FLOAT, default_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
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m_gridlines.render();
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glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines.get_vertices_count()));
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}*/
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}*/
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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glsafe(::glDisable(GL_BLEND));
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glsafe(::glDisable(GL_BLEND));
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}
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}
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void Bed3D::release_VBOs()
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shader->stop_using();
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{
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if (m_vbo_id > 0) {
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glsafe(::glDeleteBuffers(1, &m_vbo_id));
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m_vbo_id = 0;
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}
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}
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}
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}
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#include "3DScene.hpp"
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#include "3DScene.hpp"
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#include "GLModel.hpp"
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#include "GLModel.hpp"
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#include <libslic3r/BuildVolume.hpp>
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#include "libslic3r/BuildVolume.hpp"
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#include "libslic3r/ExPolygon.hpp"
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#include <tuple>
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#include <tuple>
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#include <array>
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#include <array>
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class GLCanvas3D;
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class GLCanvas3D;
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/*
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class GeometryBuffer
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class GeometryBuffer
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{
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{
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struct Vertex
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struct Vertex
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size_t get_tex_coords_offset() const { return (size_t)(3 * sizeof(float)); }
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size_t get_tex_coords_offset() const { return (size_t)(3 * sizeof(float)); }
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unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size(); }
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unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size(); }
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};
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};
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*/
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bool init_model_from_poly(GLModel &model, const ExPolygon &poly, float z);
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class Bed3D
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class Bed3D
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{
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{
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BoundingBoxf3 m_extended_bounding_box;
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BoundingBoxf3 m_extended_bounding_box;
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// Slightly expanded print bed polygon, for collision detection.
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// Slightly expanded print bed polygon, for collision detection.
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//Polygon m_polygon;
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//Polygon m_polygon;
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GeometryBuffer m_triangles;
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GLModel m_triangles;
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//GeometryBuffer m_gridlines;
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//GLModel m_gridlines;
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GLTexture m_texture;
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GLTexture m_texture;
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// temporary texture shown until the main texture has still no levels compressed
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// temporary texture shown until the main texture has still no levels compressed
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//GLTexture m_temp_texture;
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//GLTexture m_temp_texture;
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GLModel m_model;
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GLModel m_model;
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Vec3d m_model_offset{ Vec3d::Zero() };
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Vec3d m_model_offset{ Vec3d::Zero() };
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unsigned int m_vbo_id{ 0 };
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Axes m_axes;
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Axes m_axes;
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float m_scale_factor{ 1.0f };
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float m_scale_factor{ 1.0f };
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public:
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public:
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Bed3D() = default;
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Bed3D() = default;
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~Bed3D() { release_VBOs(); }
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~Bed3D() = default;
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// Update print bed model from configuration.
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// Update print bed model from configuration.
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// Return true if the bed shape changed, so the calee will update the UI.
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// Return true if the bed shape changed, so the calee will update the UI.
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@ -151,11 +155,9 @@ private:
|
||||||
//BBS: add partplate related logic
|
//BBS: add partplate related logic
|
||||||
// Calculate an extended bounding box from axes and current model for visualization purposes.
|
// Calculate an extended bounding box from axes and current model for visualization purposes.
|
||||||
BoundingBoxf3 calc_extended_bounding_box(bool consider_model_offset = true) const;
|
BoundingBoxf3 calc_extended_bounding_box(bool consider_model_offset = true) const;
|
||||||
void calc_triangles(const ExPolygon& poly);
|
|
||||||
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
|
|
||||||
void update_model_offset() const;
|
void update_model_offset() const;
|
||||||
//BBS: with offset
|
//BBS: with offset
|
||||||
GeometryBuffer update_bed_triangles() const;
|
void update_bed_triangles();
|
||||||
static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
|
static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
|
||||||
void render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
|
void render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
|
||||||
bool show_axes);
|
bool show_axes);
|
||||||
|
@ -165,7 +167,6 @@ private:
|
||||||
void render_model();
|
void render_model();
|
||||||
void render_custom(GLCanvas3D& canvas, bool bottom);
|
void render_custom(GLCanvas3D& canvas, bool bottom);
|
||||||
void render_default(bool bottom);
|
void render_default(bool bottom);
|
||||||
void release_VBOs();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // GUI
|
} // GUI
|
||||||
|
|
|
@ -41,6 +41,16 @@ void GLModel::Geometry::add_vertex(const Vec3f& position)
|
||||||
vertices.emplace_back(position.z());
|
vertices.emplace_back(position.z());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GLModel::Geometry::add_vertex(const Vec3f& position, const Vec2f& tex_coord)
|
||||||
|
{
|
||||||
|
assert(format.vertex_layout == EVertexLayout::P3T2);
|
||||||
|
vertices.emplace_back(position.x());
|
||||||
|
vertices.emplace_back(position.y());
|
||||||
|
vertices.emplace_back(position.z());
|
||||||
|
vertices.emplace_back(tex_coord.x());
|
||||||
|
vertices.emplace_back(tex_coord.y());
|
||||||
|
}
|
||||||
|
|
||||||
void GLModel::Geometry::add_vertex(const Vec3f& position, const Vec3f& normal)
|
void GLModel::Geometry::add_vertex(const Vec3f& position, const Vec3f& normal)
|
||||||
{
|
{
|
||||||
assert(format.vertex_layout == EVertexLayout::P3N3);
|
assert(format.vertex_layout == EVertexLayout::P3N3);
|
||||||
|
@ -227,6 +237,7 @@ size_t GLModel::Geometry::vertex_stride_floats(const Format& format)
|
||||||
case EVertexLayout::P2: { return 2; }
|
case EVertexLayout::P2: { return 2; }
|
||||||
case EVertexLayout::P2T2: { return 4; }
|
case EVertexLayout::P2T2: { return 4; }
|
||||||
case EVertexLayout::P3: { return 3; }
|
case EVertexLayout::P3: { return 3; }
|
||||||
|
case EVertexLayout::P3T2: { return 5; }
|
||||||
case EVertexLayout::P3N3: { return 6; }
|
case EVertexLayout::P3N3: { return 6; }
|
||||||
default: { assert(false); return 0; }
|
default: { assert(false); return 0; }
|
||||||
};
|
};
|
||||||
|
@ -239,6 +250,7 @@ size_t GLModel::Geometry::position_stride_floats(const Format& format)
|
||||||
case EVertexLayout::P2:
|
case EVertexLayout::P2:
|
||||||
case EVertexLayout::P2T2: { return 2; }
|
case EVertexLayout::P2T2: { return 2; }
|
||||||
case EVertexLayout::P3:
|
case EVertexLayout::P3:
|
||||||
|
case EVertexLayout::P3T2:
|
||||||
case EVertexLayout::P3N3: { return 3; }
|
case EVertexLayout::P3N3: { return 3; }
|
||||||
default: { assert(false); return 0; }
|
default: { assert(false); return 0; }
|
||||||
};
|
};
|
||||||
|
@ -251,6 +263,7 @@ size_t GLModel::Geometry::position_offset_floats(const Format& format)
|
||||||
case EVertexLayout::P2:
|
case EVertexLayout::P2:
|
||||||
case EVertexLayout::P2T2:
|
case EVertexLayout::P2T2:
|
||||||
case EVertexLayout::P3:
|
case EVertexLayout::P3:
|
||||||
|
case EVertexLayout::P3T2:
|
||||||
case EVertexLayout::P3N3: { return 0; }
|
case EVertexLayout::P3N3: { return 0; }
|
||||||
default: { assert(false); return 0; }
|
default: { assert(false); return 0; }
|
||||||
};
|
};
|
||||||
|
@ -278,7 +291,8 @@ size_t GLModel::Geometry::tex_coord_stride_floats(const Format& format)
|
||||||
{
|
{
|
||||||
switch (format.vertex_layout)
|
switch (format.vertex_layout)
|
||||||
{
|
{
|
||||||
case EVertexLayout::P2T2: { return 2; }
|
case EVertexLayout::P2T2:
|
||||||
|
case EVertexLayout::P3T2: { return 2; }
|
||||||
default: { assert(false); return 0; }
|
default: { assert(false); return 0; }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -288,6 +302,7 @@ size_t GLModel::Geometry::tex_coord_offset_floats(const Format& format)
|
||||||
switch (format.vertex_layout)
|
switch (format.vertex_layout)
|
||||||
{
|
{
|
||||||
case EVertexLayout::P2T2: { return 2; }
|
case EVertexLayout::P2T2: { return 2; }
|
||||||
|
case EVertexLayout::P3T2: { return 3; }
|
||||||
default: { assert(false); return 0; }
|
default: { assert(false); return 0; }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -309,6 +324,7 @@ bool GLModel::Geometry::has_position(const Format& format)
|
||||||
case EVertexLayout::P2:
|
case EVertexLayout::P2:
|
||||||
case EVertexLayout::P2T2:
|
case EVertexLayout::P2T2:
|
||||||
case EVertexLayout::P3:
|
case EVertexLayout::P3:
|
||||||
|
case EVertexLayout::P3T2:
|
||||||
case EVertexLayout::P3N3: { return true; }
|
case EVertexLayout::P3N3: { return true; }
|
||||||
default: { assert(false); return false; }
|
default: { assert(false); return false; }
|
||||||
};
|
};
|
||||||
|
@ -320,7 +336,8 @@ bool GLModel::Geometry::has_normal(const Format& format)
|
||||||
{
|
{
|
||||||
case EVertexLayout::P2:
|
case EVertexLayout::P2:
|
||||||
case EVertexLayout::P2T2:
|
case EVertexLayout::P2T2:
|
||||||
case EVertexLayout::P3: { return false; }
|
case EVertexLayout::P3:
|
||||||
|
case EVertexLayout::P3T2: { return false; }
|
||||||
case EVertexLayout::P3N3: { return true; }
|
case EVertexLayout::P3N3: { return true; }
|
||||||
default: { assert(false); return false; }
|
default: { assert(false); return false; }
|
||||||
};
|
};
|
||||||
|
@ -330,7 +347,8 @@ bool GLModel::Geometry::has_tex_coord(const Format& format)
|
||||||
{
|
{
|
||||||
switch (format.vertex_layout)
|
switch (format.vertex_layout)
|
||||||
{
|
{
|
||||||
case EVertexLayout::P2T2: { return true; }
|
case EVertexLayout::P2T2:
|
||||||
|
case EVertexLayout::P3T2: { return true; }
|
||||||
case EVertexLayout::P2:
|
case EVertexLayout::P2:
|
||||||
case EVertexLayout::P3:
|
case EVertexLayout::P3:
|
||||||
case EVertexLayout::P3N3: { return false; }
|
case EVertexLayout::P3N3: { return false; }
|
||||||
|
|
|
@ -38,6 +38,7 @@ namespace GUI {
|
||||||
P2, // position 2 floats
|
P2, // position 2 floats
|
||||||
P2T2, // position 2 floats + texture coords 2 floats
|
P2T2, // position 2 floats + texture coords 2 floats
|
||||||
P3, // position 3 floats
|
P3, // position 3 floats
|
||||||
|
P3T2, // position 3 floats + texture coords 2 floats
|
||||||
P3N3, // position 3 floats + normal 3 floats
|
P3N3, // position 3 floats + normal 3 floats
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -62,6 +63,7 @@ namespace GUI {
|
||||||
void add_vertex(const Vec2f& position);
|
void add_vertex(const Vec2f& position);
|
||||||
void add_vertex(const Vec2f& position, const Vec2f& tex_coord);
|
void add_vertex(const Vec2f& position, const Vec2f& tex_coord);
|
||||||
void add_vertex(const Vec3f& position);
|
void add_vertex(const Vec3f& position);
|
||||||
|
void add_vertex(const Vec3f& position, const Vec2f& tex_coord);
|
||||||
void add_vertex(const Vec3f& position, const Vec3f& normal);
|
void add_vertex(const Vec3f& position, const Vec3f& normal);
|
||||||
|
|
||||||
void add_ushort_index(unsigned short id);
|
void add_ushort_index(unsigned short id);
|
||||||
|
|
|
@ -151,7 +151,6 @@ PartPlate::~PartPlate()
|
||||||
clear();
|
clear();
|
||||||
//if (m_quadric != nullptr)
|
//if (m_quadric != nullptr)
|
||||||
// ::gluDeleteQuadric(m_quadric);
|
// ::gluDeleteQuadric(m_quadric);
|
||||||
release_opengl_resource();
|
|
||||||
|
|
||||||
//boost::nowide::remove(m_tmp_gcode_path.c_str());
|
//boost::nowide::remove(m_tmp_gcode_path.c_str());
|
||||||
}
|
}
|
||||||
|
@ -170,7 +169,6 @@ void PartPlate::init()
|
||||||
|
|
||||||
m_print_index = -1;
|
m_print_index = -1;
|
||||||
m_print = nullptr;
|
m_print = nullptr;
|
||||||
m_plate_name_vbo_id = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
BedType PartPlate::get_bed_type(bool load_from_project) const
|
BedType PartPlate::get_bed_type(bool load_from_project) const
|
||||||
|
@ -333,17 +331,71 @@ void PartPlate::calc_bounding_boxes() const {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::calc_triangles(const ExPolygon& poly) {
|
void PartPlate::calc_triangles(const ExPolygon &poly)
|
||||||
if (!m_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z))
|
{
|
||||||
|
m_triangles.reset();
|
||||||
|
|
||||||
|
if (!init_model_from_poly(m_triangles, poly, GROUND_Z))
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create plate triangles\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create plate triangles\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::calc_exclude_triangles(const ExPolygon& poly) {
|
void PartPlate::calc_exclude_triangles(const ExPolygon &poly)
|
||||||
if (!m_exclude_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z))
|
{
|
||||||
|
m_exclude_triangles.reset();
|
||||||
|
|
||||||
|
if (!init_model_from_poly(m_exclude_triangles, poly, GROUND_Z))
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create exclude triangles\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create exclude triangles\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool init_model_from_lines(GLModel &model, const Lines &lines, float z)
|
||||||
|
{
|
||||||
|
const GLModel::Geometry::EIndexType index_type = (lines.size() < 65536 / 2) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
|
||||||
|
|
||||||
|
GLModel::Geometry init_data;
|
||||||
|
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, index_type };
|
||||||
|
|
||||||
|
for (const auto &l : lines) {
|
||||||
|
init_data.add_vertex(Vec3f(unscale<float>(l.a.x()), unscale<float>(l.a.y()), z));
|
||||||
|
init_data.add_vertex(Vec3f(unscale<float>(l.b.x()), unscale<float>(l.b.y()), z));
|
||||||
|
const unsigned int vertices_counter = (unsigned int)init_data.vertices_count();
|
||||||
|
if (index_type == GLModel::Geometry::EIndexType::USHORT)
|
||||||
|
init_data.add_ushort_line((unsigned short)vertices_counter - 2, (unsigned short)vertices_counter - 1);
|
||||||
|
else
|
||||||
|
init_data.add_uint_line(vertices_counter - 2, vertices_counter - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
model.init_from(std::move(init_data));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool init_model_from_lines(GLModel &model, const Lines3 &lines)
|
||||||
|
{
|
||||||
|
const GLModel::Geometry::EIndexType index_type = (lines.size() < 65536 / 2) ? GLModel::Geometry::EIndexType::USHORT :
|
||||||
|
GLModel::Geometry::EIndexType::UINT;
|
||||||
|
|
||||||
|
GLModel::Geometry init_data;
|
||||||
|
init_data.format = {GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, index_type};
|
||||||
|
|
||||||
|
for (const auto &l : lines) {
|
||||||
|
init_data.add_vertex(Vec3f(unscale<float>(l.a.x()), unscale<float>(l.a.y()), unscale<float>(l.a.z())));
|
||||||
|
init_data.add_vertex(Vec3f(unscale<float>(l.b.x()), unscale<float>(l.b.y()), unscale<float>(l.b.z())));
|
||||||
|
const unsigned int vertices_counter = (unsigned int) init_data.vertices_count();
|
||||||
|
if (index_type == GLModel::Geometry::EIndexType::USHORT)
|
||||||
|
init_data.add_ushort_line((unsigned short) vertices_counter - 2, (unsigned short) vertices_counter - 1);
|
||||||
|
else
|
||||||
|
init_data.add_uint_line(vertices_counter - 2, vertices_counter - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
model.init_from(std::move(init_data));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox) {
|
void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox) {
|
||||||
|
m_gridlines.reset();
|
||||||
|
m_gridlines_bolder.reset();
|
||||||
|
|
||||||
Polylines axes_lines, axes_lines_bolder;
|
Polylines axes_lines, axes_lines_bolder;
|
||||||
int count = 0;
|
int count = 0;
|
||||||
for (coord_t x = pp_bbox.min(0); x <= pp_bbox.max(0); x += scale_(10.0)) {
|
for (coord_t x = pp_bbox.min(0); x <= pp_bbox.max(0); x += scale_(10.0)) {
|
||||||
|
@ -379,14 +431,18 @@ void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox
|
||||||
Lines contour_lines = to_lines(poly);
|
Lines contour_lines = to_lines(poly);
|
||||||
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
|
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
|
||||||
|
|
||||||
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z_GRIDLINE))
|
if (!init_model_from_lines(m_gridlines, gridlines, GROUND_Z_GRIDLINE))
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n";
|
||||||
|
|
||||||
if (!m_gridlines_bolder.set_from_lines(gridlines_bolder, GROUND_Z_GRIDLINE))
|
if (!init_model_from_lines(m_gridlines_bolder, gridlines_bolder, GROUND_Z_GRIDLINE))
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::calc_height_limit() {
|
void PartPlate::calc_height_limit() {
|
||||||
|
m_height_limit_common.reset();
|
||||||
|
m_height_limit_bottom.reset();
|
||||||
|
m_height_limit_top.reset();
|
||||||
|
|
||||||
Lines3 bottom_h_lines, top_lines, top_h_lines, common_lines;
|
Lines3 bottom_h_lines, top_lines, top_h_lines, common_lines;
|
||||||
int shape_count = m_shape.size();
|
int shape_count = m_shape.size();
|
||||||
float first_z = 0.02f;
|
float first_z = 0.02f;
|
||||||
|
@ -418,18 +474,20 @@ void PartPlate::calc_height_limit() {
|
||||||
//std::copy(bottom_lines.begin(), bottom_lines.end(), std::back_inserter(bottom_h_lines));
|
//std::copy(bottom_lines.begin(), bottom_lines.end(), std::back_inserter(bottom_h_lines));
|
||||||
std::copy(top_lines.begin(), top_lines.end(), std::back_inserter(top_h_lines));
|
std::copy(top_lines.begin(), top_lines.end(), std::back_inserter(top_h_lines));
|
||||||
|
|
||||||
if (!m_height_limit_common.set_from_3d_Lines(common_lines))
|
if (!init_model_from_lines(m_height_limit_common, common_lines))
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit bottom lines\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit bottom lines\n";
|
||||||
|
|
||||||
if (!m_height_limit_bottom.set_from_3d_Lines(bottom_h_lines))
|
if (!init_model_from_lines(m_height_limit_bottom, bottom_h_lines))
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit bottom lines\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit bottom lines\n";
|
||||||
|
|
||||||
if (!m_height_limit_top.set_from_3d_Lines(top_h_lines))
|
if (!init_model_from_lines(m_height_limit_top, top_h_lines))
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit top lines\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit top lines\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::calc_vertex_for_number(int index, bool one_number, GeometryBuffer &buffer)
|
void PartPlate::calc_vertex_for_number(int index, bool one_number, GLModel &buffer)
|
||||||
{
|
{
|
||||||
|
buffer.reset();
|
||||||
|
|
||||||
ExPolygon poly;
|
ExPolygon poly;
|
||||||
#if 0 //in the up area
|
#if 0 //in the up area
|
||||||
Vec2d& p = m_shape[2];
|
Vec2d& p = m_shape[2];
|
||||||
|
@ -449,13 +507,14 @@ void PartPlate::calc_vertex_for_number(int index, bool one_number, GeometryBuffe
|
||||||
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + PARTPLATE_ICON_SIZE - offset_x), scale_(p(1) + PARTPLATE_ICON_SIZE - PARTPLATE_TEXT_OFFSET_Y)});
|
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + PARTPLATE_ICON_SIZE - offset_x), scale_(p(1) + PARTPLATE_ICON_SIZE - PARTPLATE_TEXT_OFFSET_Y)});
|
||||||
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x), scale_(p(1) + PARTPLATE_ICON_SIZE - PARTPLATE_TEXT_OFFSET_Y) });
|
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x), scale_(p(1) + PARTPLATE_ICON_SIZE - PARTPLATE_TEXT_OFFSET_Y) });
|
||||||
#endif
|
#endif
|
||||||
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
|
if (!init_model_from_poly(buffer, poly, GROUND_Z))
|
||||||
if (!buffer.set_from_triangles(triangles, GROUND_Z))
|
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::calc_vertex_for_icons(int index, GeometryBuffer &buffer)
|
void PartPlate::calc_vertex_for_icons(int index, GLModel &buffer)
|
||||||
{
|
{
|
||||||
|
buffer.reset();
|
||||||
|
|
||||||
ExPolygon poly;
|
ExPolygon poly;
|
||||||
auto bed_ext = get_extents(m_shape);
|
auto bed_ext = get_extents(m_shape);
|
||||||
Vec2d p = bed_ext[2];
|
Vec2d p = bed_ext[2];
|
||||||
|
@ -468,13 +527,14 @@ void PartPlate::calc_vertex_for_icons(int index, GeometryBuffer &buffer)
|
||||||
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + PARTPLATE_ICON_SIZE), scale_(p(1) - index * (PARTPLATE_ICON_SIZE + PARTPLATE_ICON_GAP_Y)- PARTPLATE_ICON_GAP_TOP)});
|
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + PARTPLATE_ICON_SIZE), scale_(p(1) - index * (PARTPLATE_ICON_SIZE + PARTPLATE_ICON_GAP_Y)- PARTPLATE_ICON_GAP_TOP)});
|
||||||
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT), scale_(p(1) - index * (PARTPLATE_ICON_SIZE + PARTPLATE_ICON_GAP_Y)- PARTPLATE_ICON_GAP_TOP) });
|
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT), scale_(p(1) - index * (PARTPLATE_ICON_SIZE + PARTPLATE_ICON_GAP_Y)- PARTPLATE_ICON_GAP_TOP) });
|
||||||
|
|
||||||
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
|
if (!init_model_from_poly(buffer, poly, GROUND_Z))
|
||||||
if (!buffer.set_from_triangles(triangles, GROUND_Z))
|
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::calc_vertex_for_icons_background(int icon_count, GeometryBuffer &buffer)
|
void PartPlate::calc_vertex_for_icons_background(int icon_count, GLModel &buffer)
|
||||||
{
|
{
|
||||||
|
buffer.reset();
|
||||||
|
|
||||||
ExPolygon poly;
|
ExPolygon poly;
|
||||||
auto bed_ext = get_extents(m_shape);
|
auto bed_ext = get_extents(m_shape);
|
||||||
Vec2d p = bed_ext[2];
|
Vec2d p = bed_ext[2];
|
||||||
|
@ -484,38 +544,36 @@ void PartPlate::calc_vertex_for_icons_background(int icon_count, GeometryBuffer
|
||||||
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + PARTPLATE_ICON_SIZE), scale_(p(1) - PARTPLATE_ICON_GAP_TOP)});
|
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + PARTPLATE_ICON_SIZE), scale_(p(1) - PARTPLATE_ICON_GAP_TOP)});
|
||||||
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT), scale_(p(1) - PARTPLATE_ICON_GAP_TOP) });
|
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT), scale_(p(1) - PARTPLATE_ICON_GAP_TOP) });
|
||||||
|
|
||||||
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
|
if (!init_model_from_poly(buffer, poly, GROUND_Z))
|
||||||
if (!buffer.set_from_triangles(triangles, GROUND_Z))
|
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::render_background(bool force_default_color) const {
|
void PartPlate::render_background(bool force_default_color)
|
||||||
unsigned int triangles_vcount = m_triangles.get_vertices_count();
|
{
|
||||||
|
|
||||||
//return directly for current plate
|
//return directly for current plate
|
||||||
if (m_selected && !force_default_color) return;
|
if (m_selected && !force_default_color) return;
|
||||||
|
|
||||||
// draw background
|
// draw background
|
||||||
glsafe(::glDepthMask(GL_FALSE));
|
glsafe(::glDepthMask(GL_FALSE));
|
||||||
|
|
||||||
|
ColorRGBA color;
|
||||||
if (!force_default_color) {
|
if (!force_default_color) {
|
||||||
if (m_selected) {
|
if (m_selected) {
|
||||||
glsafe(::glColor4fv(PartPlate::SELECT_COLOR.data()));
|
color = PartPlate::SELECT_COLOR;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
glsafe(m_partplate_list->m_is_dark ? ::glColor4fv(PartPlate::UNSELECT_DARK_COLOR.data()) : ::glColor4fv(PartPlate::UNSELECT_COLOR.data()));
|
color = m_partplate_list->m_is_dark ? PartPlate::UNSELECT_DARK_COLOR : PartPlate::UNSELECT_COLOR;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
glsafe(::glColor4fv(PartPlate::DEFAULT_COLOR.data()));
|
color = PartPlate::DEFAULT_COLOR;
|
||||||
}
|
}
|
||||||
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
|
m_triangles.set_color(color);
|
||||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data()));
|
m_triangles.render();
|
||||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
|
|
||||||
glsafe(::glDepthMask(GL_TRUE));
|
glsafe(::glDepthMask(GL_TRUE));
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::render_logo_texture(GLTexture &logo_texture, const GeometryBuffer& logo_buffer, bool bottom, unsigned int vbo_id) const
|
void PartPlate::render_logo_texture(GLTexture &logo_texture, GLModel& logo_buffer, bool bottom)
|
||||||
{
|
{
|
||||||
//check valid
|
//check valid
|
||||||
if (logo_texture.unsent_compressed_data_available()) {
|
if (logo_texture.unsent_compressed_data_available()) {
|
||||||
|
@ -523,7 +581,7 @@ void PartPlate::render_logo_texture(GLTexture &logo_texture, const GeometryBuffe
|
||||||
logo_texture.send_compressed_data_to_gpu();
|
logo_texture.send_compressed_data_to_gpu();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (logo_buffer.get_vertices_count() > 0) {
|
if (logo_buffer.is_initialized()) {
|
||||||
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
|
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
|
||||||
if (shader != nullptr) {
|
if (shader != nullptr) {
|
||||||
shader->start_using();
|
shader->start_using();
|
||||||
|
@ -532,44 +590,25 @@ void PartPlate::render_logo_texture(GLTexture &logo_texture, const GeometryBuffe
|
||||||
|
|
||||||
//glsafe(::glEnable(GL_DEPTH_TEST));
|
//glsafe(::glEnable(GL_DEPTH_TEST));
|
||||||
glsafe(::glDepthMask(GL_FALSE));
|
glsafe(::glDepthMask(GL_FALSE));
|
||||||
|
|
||||||
|
glsafe(::glEnable(GL_BLEND));
|
||||||
|
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||||
|
|
||||||
if (bottom)
|
if (bottom)
|
||||||
glsafe(::glFrontFace(GL_CW));
|
glsafe(::glFrontFace(GL_CW));
|
||||||
|
|
||||||
unsigned int stride = logo_buffer.get_vertex_data_size();
|
|
||||||
|
|
||||||
GLint position_id = shader->get_attrib_location("v_position");
|
|
||||||
GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
|
|
||||||
if (position_id != -1) {
|
|
||||||
glsafe(::glEnableVertexAttribArray(position_id));
|
|
||||||
}
|
|
||||||
if (tex_coords_id != -1) {
|
|
||||||
glsafe(::glEnableVertexAttribArray(tex_coords_id));
|
|
||||||
}
|
|
||||||
|
|
||||||
// show the temporary texture while no compressed data is available
|
// show the temporary texture while no compressed data is available
|
||||||
GLuint tex_id = (GLuint)logo_texture.get_id();
|
GLuint tex_id = (GLuint)logo_texture.get_id();
|
||||||
|
|
||||||
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
|
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
|
logo_buffer.render();
|
||||||
|
|
||||||
if (position_id != -1)
|
|
||||||
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)logo_buffer.get_position_offset()));
|
|
||||||
if (tex_coords_id != -1)
|
|
||||||
glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)logo_buffer.get_tex_coords_offset()));
|
|
||||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)logo_buffer.get_vertices_count()));
|
|
||||||
|
|
||||||
if (tex_coords_id != -1)
|
|
||||||
glsafe(::glDisableVertexAttribArray(tex_coords_id));
|
|
||||||
|
|
||||||
if (position_id != -1)
|
|
||||||
glsafe(::glDisableVertexAttribArray(position_id));
|
|
||||||
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
||||||
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||||
|
|
||||||
if (bottom)
|
if (bottom)
|
||||||
glsafe(::glFrontFace(GL_CCW));
|
glsafe(::glFrontFace(GL_CCW));
|
||||||
|
|
||||||
|
glsafe(::glDisable(GL_BLEND));
|
||||||
|
|
||||||
glsafe(::glDepthMask(GL_TRUE));
|
glsafe(::glDepthMask(GL_TRUE));
|
||||||
|
|
||||||
shader->stop_using();
|
shader->stop_using();
|
||||||
|
@ -577,7 +616,7 @@ void PartPlate::render_logo_texture(GLTexture &logo_texture, const GeometryBuffe
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::render_logo(bool bottom, bool render_cali) const
|
void PartPlate::render_logo(bool bottom, bool render_cali)
|
||||||
{
|
{
|
||||||
if (!m_partplate_list->render_bedtype_logo) {
|
if (!m_partplate_list->render_bedtype_logo) {
|
||||||
// render third-party printer texture logo
|
// render third-party printer texture logo
|
||||||
|
@ -643,15 +682,8 @@ void PartPlate::render_logo(bool bottom, bool render_cali) const
|
||||||
//canvas.request_extra_frame();
|
//canvas.request_extra_frame();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_vbo_id == 0) {
|
if (m_logo_triangles.is_initialized())
|
||||||
unsigned int* vbo_id_ptr = const_cast<unsigned int*>(&m_vbo_id);
|
render_logo_texture(m_partplate_list->m_logo_texture, m_logo_triangles, bottom);
|
||||||
glsafe(::glGenBuffers(1, vbo_id_ptr));
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, *vbo_id_ptr));
|
|
||||||
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_logo_triangles.get_vertices_data_size(), (const GLvoid*)m_logo_triangles.get_vertices_data(), GL_STATIC_DRAW));
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
||||||
}
|
|
||||||
if (m_vbo_id != 0 && m_logo_triangles.get_vertices_count() > 0)
|
|
||||||
render_logo_texture(m_partplate_list->m_logo_texture, m_logo_triangles, bottom, m_vbo_id);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -669,7 +701,7 @@ void PartPlate::render_logo(bool bottom, bool render_cali) const
|
||||||
// render bed textures
|
// render bed textures
|
||||||
for (auto &part : m_partplate_list->bed_texture_info[bed_type_idx].parts) {
|
for (auto &part : m_partplate_list->bed_texture_info[bed_type_idx].parts) {
|
||||||
if (part.texture) {
|
if (part.texture) {
|
||||||
if (part.buffer && part.buffer->get_vertices_count() > 0
|
if (part.buffer && part.buffer->is_initialized()
|
||||||
//&& part.vbo_id != 0
|
//&& part.vbo_id != 0
|
||||||
) {
|
) {
|
||||||
if (part.offset.x() != m_origin.x() || part.offset.y() != m_origin.y()) {
|
if (part.offset.x() != m_origin.x() || part.offset.y() != m_origin.y()) {
|
||||||
|
@ -678,8 +710,7 @@ void PartPlate::render_logo(bool bottom, bool render_cali) const
|
||||||
}
|
}
|
||||||
render_logo_texture(*(part.texture),
|
render_logo_texture(*(part.texture),
|
||||||
*(part.buffer),
|
*(part.buffer),
|
||||||
bottom,
|
bottom);
|
||||||
part.vbo_id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -688,29 +719,27 @@ void PartPlate::render_logo(bool bottom, bool render_cali) const
|
||||||
if (render_cali) {
|
if (render_cali) {
|
||||||
for (auto& part : m_partplate_list->cali_texture_info.parts) {
|
for (auto& part : m_partplate_list->cali_texture_info.parts) {
|
||||||
if (part.texture) {
|
if (part.texture) {
|
||||||
if (part.buffer && part.buffer->get_vertices_count() > 0) {
|
if (part.buffer && part.buffer->is_initialized()) {
|
||||||
if (part.offset.x() != m_origin.x() || part.offset.y() != m_origin.y()) {
|
if (part.offset.x() != m_origin.x() || part.offset.y() != m_origin.y()) {
|
||||||
part.offset = Vec2d(m_origin.x(), m_origin.y());
|
part.offset = Vec2d(m_origin.x(), m_origin.y());
|
||||||
part.update_buffer();
|
part.update_buffer();
|
||||||
}
|
}
|
||||||
render_logo_texture(*(part.texture),
|
render_logo_texture(*(part.texture),
|
||||||
*(part.buffer),
|
*(part.buffer),
|
||||||
bottom,
|
bottom);
|
||||||
part.vbo_id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::render_exclude_area(bool force_default_color) const {
|
void PartPlate::render_exclude_area(bool force_default_color) {
|
||||||
if (force_default_color) //for thumbnail case
|
if (force_default_color) //for thumbnail case
|
||||||
return;
|
return;
|
||||||
|
|
||||||
unsigned int triangles_vcount = m_exclude_triangles.get_vertices_count();
|
|
||||||
ColorRGBA select_color{ 0.765f, 0.7686f, 0.7686f, 1.0f };
|
ColorRGBA select_color{ 0.765f, 0.7686f, 0.7686f, 1.0f };
|
||||||
ColorRGBA unselect_color{ 0.9f, 0.9f, 0.9f, 1.0f };
|
ColorRGBA unselect_color{ 0.9f, 0.9f, 0.9f, 1.0f };
|
||||||
ColorRGBA default_color{ 0.9f, 0.9f, 0.9f, 1.0f };
|
//ColorRGBA default_color{ 0.9f, 0.9f, 0.9f, 1.0f };
|
||||||
|
|
||||||
// draw exclude area
|
// draw exclude area
|
||||||
glsafe(::glDepthMask(GL_FALSE));
|
glsafe(::glDepthMask(GL_FALSE));
|
||||||
|
@ -722,9 +751,8 @@ void PartPlate::render_exclude_area(bool force_default_color) const {
|
||||||
glsafe(::glColor4fv(unselect_color.data()));
|
glsafe(::glColor4fv(unselect_color.data()));
|
||||||
}
|
}
|
||||||
|
|
||||||
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
|
m_exclude_triangles.set_color(m_selected ? select_color : unselect_color);
|
||||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_exclude_triangles.get_vertex_data_size(), (GLvoid*)m_exclude_triangles.get_vertices_data()));
|
m_exclude_triangles.render();
|
||||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
|
|
||||||
glsafe(::glDepthMask(GL_TRUE));
|
glsafe(::glDepthMask(GL_TRUE));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -741,99 +769,68 @@ void PartPlate::render_exclude_area(bool force_default_color) const {
|
||||||
glsafe(::glDepthMask(GL_TRUE));
|
glsafe(::glDepthMask(GL_TRUE));
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
void PartPlate::render_grid(bool bottom) const {
|
void PartPlate::render_grid(bool bottom) {
|
||||||
//glsafe(::glEnable(GL_MULTISAMPLE));
|
//glsafe(::glEnable(GL_MULTISAMPLE));
|
||||||
// draw grid
|
// draw grid
|
||||||
glsafe(::glLineWidth(1.0f * m_scale_factor));
|
glsafe(::glLineWidth(1.0f * m_scale_factor));
|
||||||
|
|
||||||
|
ColorRGBA color;
|
||||||
if (bottom)
|
if (bottom)
|
||||||
glsafe(::glColor4fv(LINE_BOTTOM_COLOR.data()));
|
color = LINE_BOTTOM_COLOR;
|
||||||
else {
|
else {
|
||||||
if (m_selected)
|
if (m_selected)
|
||||||
glsafe(m_partplate_list->m_is_dark ? ::glColor4fv(LINE_TOP_SEL_DARK_COLOR.data()) : ::glColor4fv(LINE_TOP_SEL_COLOR.data()));
|
color = m_partplate_list->m_is_dark ? LINE_TOP_SEL_DARK_COLOR : LINE_TOP_SEL_COLOR;
|
||||||
else
|
else
|
||||||
glsafe(m_partplate_list->m_is_dark ? ::glColor4fv(LINE_TOP_DARK_COLOR.data()) : ::glColor4fv(LINE_TOP_COLOR.data()));
|
color = m_partplate_list->m_is_dark ? LINE_TOP_DARK_COLOR : LINE_TOP_COLOR;
|
||||||
}
|
}
|
||||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
|
m_gridlines.set_color(color);
|
||||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines.get_vertices_count()));
|
m_gridlines.render();
|
||||||
|
|
||||||
glsafe(::glLineWidth(2.0f * m_scale_factor));
|
glsafe(::glLineWidth(2.0f * m_scale_factor));
|
||||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines_bolder.get_vertex_data_size(), (GLvoid*)m_gridlines_bolder.get_vertices_data()));
|
m_gridlines_bolder.set_color(color);
|
||||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines_bolder.get_vertices_count()));
|
m_gridlines_bolder.render();
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::render_height_limit(PartPlate::HeightLimitMode mode) const
|
void PartPlate::render_height_limit(PartPlate::HeightLimitMode mode)
|
||||||
{
|
{
|
||||||
if (m_print && m_print->config().print_sequence == PrintSequence::ByObject && mode != HEIGHT_LIMIT_NONE)
|
if (m_print && m_print->config().print_sequence == PrintSequence::ByObject && mode != HEIGHT_LIMIT_NONE)
|
||||||
{
|
{
|
||||||
// draw lower limit
|
// draw lower limit
|
||||||
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
||||||
glsafe(::glColor4fv(HEIGHT_LIMIT_BOTTOM_COLOR.data()));
|
m_height_limit_common.set_color(HEIGHT_LIMIT_BOTTOM_COLOR);
|
||||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_height_limit_common.get_vertex_data_size(), (GLvoid*)m_height_limit_common.get_vertices_data()));
|
m_height_limit_common.render();
|
||||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_height_limit_common.get_vertices_count()));
|
|
||||||
|
|
||||||
if ((mode == HEIGHT_LIMIT_BOTTOM) || (mode == HEIGHT_LIMIT_BOTH)) {
|
if ((mode == HEIGHT_LIMIT_BOTTOM) || (mode == HEIGHT_LIMIT_BOTH)) {
|
||||||
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
||||||
glsafe(::glColor4fv(HEIGHT_LIMIT_BOTTOM_COLOR.data()));
|
m_height_limit_bottom.set_color(HEIGHT_LIMIT_BOTTOM_COLOR);
|
||||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_height_limit_bottom.get_vertex_data_size(), (GLvoid*)m_height_limit_bottom.get_vertices_data()));
|
m_height_limit_bottom.render();
|
||||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_height_limit_bottom.get_vertices_count()));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw upper limit
|
// draw upper limit
|
||||||
if ((mode == HEIGHT_LIMIT_TOP) || (mode == HEIGHT_LIMIT_BOTH)){
|
if ((mode == HEIGHT_LIMIT_TOP) || (mode == HEIGHT_LIMIT_BOTH)){
|
||||||
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
||||||
glsafe(::glColor4fv(HEIGHT_LIMIT_TOP_COLOR.data()));
|
m_height_limit_top.set_color(HEIGHT_LIMIT_TOP_COLOR);
|
||||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_height_limit_top.get_vertex_data_size(), (GLvoid*)m_height_limit_top.get_vertices_data()));
|
m_height_limit_top.render();
|
||||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_height_limit_top.get_vertices_count()));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PartPlate::render_icon_texture(GLModel &buffer, GLTexture &texture)
|
||||||
void PartPlate::render_icon_texture(int position_id, int tex_coords_id, const GeometryBuffer &buffer, GLTexture &texture, unsigned int &vbo_id) const
|
|
||||||
{
|
{
|
||||||
if (vbo_id == 0) {
|
|
||||||
glsafe(::glGenBuffers(1, &vbo_id));
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
|
|
||||||
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)buffer.get_vertices_data_size(), (const GLvoid*)buffer.get_vertices_data(), GL_STATIC_DRAW));
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int stride = buffer.get_vertex_data_size();
|
|
||||||
GLuint tex_id = (GLuint)texture.get_id();
|
GLuint tex_id = (GLuint)texture.get_id();
|
||||||
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
|
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
|
buffer.render();
|
||||||
if (position_id != -1)
|
|
||||||
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)buffer.get_position_offset()));
|
|
||||||
if (tex_coords_id != -1)
|
|
||||||
glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)buffer.get_tex_coords_offset()));
|
|
||||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)buffer.get_vertices_count()));
|
|
||||||
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
||||||
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||||
}
|
}
|
||||||
void PartPlate::render_plate_name_texture(int position_id, int tex_coords_id)
|
|
||||||
|
void PartPlate::render_plate_name_texture()
|
||||||
{
|
{
|
||||||
if (m_name_texture.get_id() == 0)
|
if (m_name_texture.get_id() == 0)
|
||||||
generate_plate_name_texture();
|
generate_plate_name_texture();
|
||||||
|
|
||||||
if (m_plate_name_vbo_id == 0 && m_plate_name_icon.get_vertices_data_size() > 0) {
|
|
||||||
glsafe(::glGenBuffers(1, &m_plate_name_vbo_id));
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_plate_name_vbo_id));
|
|
||||||
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_plate_name_icon.get_vertices_data_size(), (const GLvoid*)m_plate_name_icon.get_vertices_data(), GL_STATIC_DRAW));
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int stride = m_plate_name_icon.get_vertex_data_size();
|
|
||||||
GLuint tex_id = (GLuint)m_name_texture.get_id();
|
GLuint tex_id = (GLuint)m_name_texture.get_id();
|
||||||
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
|
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_plate_name_vbo_id));
|
m_plate_name_icon.render();
|
||||||
if (position_id != -1)
|
|
||||||
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_plate_name_icon.get_position_offset()));
|
|
||||||
if (tex_coords_id != -1)
|
|
||||||
glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_plate_name_icon.get_tex_coords_offset()));
|
|
||||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)m_plate_name_icon.get_vertices_count()));
|
|
||||||
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
||||||
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -865,92 +862,72 @@ void PartPlate::render_icons(bool bottom, bool only_name, int hover_id)
|
||||||
// glsafe(::glFrontFace(GL_CW));
|
// glsafe(::glFrontFace(GL_CW));
|
||||||
glsafe(::glDepthMask(GL_FALSE));
|
glsafe(::glDepthMask(GL_FALSE));
|
||||||
|
|
||||||
GLint position_id = shader->get_attrib_location("v_position");
|
glsafe(::glEnable(GL_BLEND));
|
||||||
GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
|
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||||
if (position_id != -1) {
|
|
||||||
glsafe(::glEnableVertexAttribArray(position_id));
|
|
||||||
}
|
|
||||||
if (tex_coords_id != -1) {
|
|
||||||
glsafe(::glEnableVertexAttribArray(tex_coords_id));
|
|
||||||
}
|
|
||||||
if (!only_name) {
|
if (!only_name) {
|
||||||
if (hover_id == 1) {
|
if (hover_id == 1) {
|
||||||
render_icon_texture(position_id, tex_coords_id, m_del_icon, m_partplate_list->m_del_hovered_texture,
|
render_icon_texture(m_del_icon, m_partplate_list->m_del_hovered_texture);
|
||||||
m_del_vbo_id);
|
|
||||||
show_tooltip(_u8L("Remove current plate (if not last one)"));
|
show_tooltip(_u8L("Remove current plate (if not last one)"));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
render_icon_texture(position_id, tex_coords_id, m_del_icon, m_partplate_list->m_del_texture,
|
render_icon_texture(m_del_icon, m_partplate_list->m_del_texture);
|
||||||
m_del_vbo_id);
|
|
||||||
|
|
||||||
if (hover_id == 2) {
|
if (hover_id == 2) {
|
||||||
render_icon_texture(position_id, tex_coords_id, m_orient_icon,
|
render_icon_texture(m_orient_icon, m_partplate_list->m_orient_hovered_texture);
|
||||||
m_partplate_list->m_orient_hovered_texture, m_orient_vbo_id);
|
|
||||||
show_tooltip(_u8L("Auto orient objects on current plate"));
|
show_tooltip(_u8L("Auto orient objects on current plate"));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
render_icon_texture(position_id, tex_coords_id, m_orient_icon, m_partplate_list->m_orient_texture,
|
render_icon_texture(m_orient_icon, m_partplate_list->m_orient_texture);
|
||||||
m_orient_vbo_id);
|
|
||||||
|
|
||||||
if (hover_id == 3) {
|
if (hover_id == 3) {
|
||||||
render_icon_texture(position_id, tex_coords_id, m_arrange_icon,
|
render_icon_texture(m_arrange_icon, m_partplate_list->m_arrange_hovered_texture);
|
||||||
m_partplate_list->m_arrange_hovered_texture, m_arrange_vbo_id);
|
|
||||||
show_tooltip(_u8L("Arrange objects on current plate"));
|
show_tooltip(_u8L("Arrange objects on current plate"));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
render_icon_texture(position_id, tex_coords_id, m_arrange_icon, m_partplate_list->m_arrange_texture,
|
render_icon_texture(m_arrange_icon, m_partplate_list->m_arrange_texture);
|
||||||
m_arrange_vbo_id);
|
|
||||||
|
|
||||||
if (hover_id == 4) {
|
if (hover_id == 4) {
|
||||||
if (this->is_locked()) {
|
if (this->is_locked()) {
|
||||||
render_icon_texture(position_id, tex_coords_id, m_lock_icon,
|
render_icon_texture(m_lock_icon,
|
||||||
m_partplate_list->m_locked_hovered_texture, m_lock_vbo_id);
|
m_partplate_list->m_locked_hovered_texture);
|
||||||
show_tooltip(_u8L("Unlock current plate"));
|
show_tooltip(_u8L("Unlock current plate"));
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
render_icon_texture(position_id, tex_coords_id, m_lock_icon,
|
render_icon_texture(m_lock_icon,
|
||||||
m_partplate_list->m_lockopen_hovered_texture, m_lock_vbo_id);
|
m_partplate_list->m_lockopen_hovered_texture);
|
||||||
show_tooltip(_u8L("Lock current plate"));
|
show_tooltip(_u8L("Lock current plate"));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (this->is_locked())
|
if (this->is_locked())
|
||||||
render_icon_texture(position_id, tex_coords_id, m_lock_icon, m_partplate_list->m_locked_texture,
|
render_icon_texture(m_lock_icon, m_partplate_list->m_locked_texture);
|
||||||
m_lock_vbo_id);
|
|
||||||
else
|
else
|
||||||
render_icon_texture(position_id, tex_coords_id, m_lock_icon, m_partplate_list->m_lockopen_texture,
|
render_icon_texture(m_lock_icon, m_partplate_list->m_lockopen_texture);
|
||||||
m_lock_vbo_id);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_partplate_list->render_plate_settings) {
|
if (m_partplate_list->render_plate_settings) {
|
||||||
if (hover_id == 5) {
|
if (hover_id == 5) {
|
||||||
if (get_bed_type() == BedType::btDefault && get_print_seq() == PrintSequence::ByDefault && get_first_layer_print_sequence().empty())
|
if (get_bed_type() == BedType::btDefault && get_print_seq() == PrintSequence::ByDefault && get_first_layer_print_sequence().empty())
|
||||||
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon, m_partplate_list->m_plate_settings_hovered_texture, m_plate_settings_vbo_id);
|
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_hovered_texture);
|
||||||
else
|
else
|
||||||
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon,
|
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_changed_hovered_texture);
|
||||||
m_partplate_list->m_plate_settings_changed_hovered_texture,
|
|
||||||
m_plate_settings_vbo_id);
|
|
||||||
|
|
||||||
show_tooltip(_u8L("Customize current plate"));
|
show_tooltip(_u8L("Customize current plate"));
|
||||||
} else {
|
} else {
|
||||||
if (get_bed_type() == BedType::btDefault && get_print_seq() == PrintSequence::ByDefault && get_first_layer_print_sequence().empty())
|
if (get_bed_type() == BedType::btDefault && get_print_seq() == PrintSequence::ByDefault && get_first_layer_print_sequence().empty())
|
||||||
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon, m_partplate_list->m_plate_settings_texture, m_plate_settings_vbo_id);
|
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_texture);
|
||||||
else
|
else
|
||||||
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon,
|
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_changed_texture);
|
||||||
m_partplate_list->m_plate_settings_changed_texture, m_plate_settings_vbo_id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_plate_index >= 0 && m_plate_index < MAX_PLATE_COUNT) {
|
if (m_plate_index >= 0 && m_plate_index < MAX_PLATE_COUNT) {
|
||||||
render_icon_texture(position_id, tex_coords_id, m_plate_idx_icon,
|
render_icon_texture(m_plate_idx_icon, m_partplate_list->m_idx_textures[m_plate_index]);
|
||||||
m_partplate_list->m_idx_textures[m_plate_index], m_plate_idx_vbo_id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
render_plate_name_texture(position_id, tex_coords_id);
|
render_plate_name_texture();
|
||||||
if (tex_coords_id != -1)
|
|
||||||
glsafe(::glDisableVertexAttribArray(tex_coords_id));
|
|
||||||
|
|
||||||
if (position_id != -1)
|
glsafe(::glDisable(GL_BLEND));
|
||||||
glsafe(::glDisableVertexAttribArray(position_id));
|
|
||||||
|
|
||||||
//if (bottom)
|
//if (bottom)
|
||||||
// glsafe(::glFrontFace(GL_CCW));
|
// glsafe(::glFrontFace(GL_CCW));
|
||||||
|
@ -960,7 +937,7 @@ void PartPlate::render_icons(bool bottom, bool only_name, int hover_id)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::render_only_numbers(bool bottom) const
|
void PartPlate::render_only_numbers(bool bottom)
|
||||||
{
|
{
|
||||||
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
|
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
|
||||||
if (shader != nullptr) {
|
if (shader != nullptr) {
|
||||||
|
@ -973,24 +950,14 @@ void PartPlate::render_only_numbers(bool bottom) const
|
||||||
// glsafe(::glFrontFace(GL_CW));
|
// glsafe(::glFrontFace(GL_CW));
|
||||||
glsafe(::glDepthMask(GL_FALSE));
|
glsafe(::glDepthMask(GL_FALSE));
|
||||||
|
|
||||||
GLint position_id = shader->get_attrib_location("v_position");
|
glsafe(::glEnable(GL_BLEND));
|
||||||
GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
|
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||||
if (position_id != -1) {
|
|
||||||
glsafe(::glEnableVertexAttribArray(position_id));
|
|
||||||
}
|
|
||||||
if (tex_coords_id != -1) {
|
|
||||||
glsafe(::glEnableVertexAttribArray(tex_coords_id));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_plate_index >=0 && m_plate_index < MAX_PLATE_COUNT) {
|
if (m_plate_index >=0 && m_plate_index < MAX_PLATE_COUNT) {
|
||||||
render_icon_texture(position_id, tex_coords_id, m_plate_idx_icon, m_partplate_list->m_idx_textures[m_plate_index], m_plate_idx_vbo_id);
|
render_icon_texture(m_plate_idx_icon, m_partplate_list->m_idx_textures[m_plate_index]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tex_coords_id != -1)
|
glsafe(::glDisable(GL_BLEND));
|
||||||
glsafe(::glDisableVertexAttribArray(tex_coords_id));
|
|
||||||
|
|
||||||
if (position_id != -1)
|
|
||||||
glsafe(::glDisableVertexAttribArray(position_id));
|
|
||||||
|
|
||||||
//if (bottom)
|
//if (bottom)
|
||||||
// glsafe(::glFrontFace(GL_CCW));
|
// glsafe(::glFrontFace(GL_CCW));
|
||||||
|
@ -1000,20 +967,24 @@ void PartPlate::render_only_numbers(bool bottom) const
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::render_rectangle_for_picking(const GeometryBuffer &buffer, const ColorRGBA render_color) const
|
void PartPlate::render_rectangle_for_picking(GLModel &buffer, const ColorRGBA render_color)
|
||||||
{
|
{
|
||||||
unsigned int triangles_vcount = buffer.get_vertices_count();
|
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||||
|
|
||||||
//glsafe(::glDepthMask(GL_FALSE));
|
GLShaderProgram *shader = wxGetApp().get_shader("flat");
|
||||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
if (shader != nullptr) {
|
||||||
glsafe(::glColor4fv(render_color.data()));
|
shader->start_using();
|
||||||
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
|
|
||||||
glsafe(::glVertexPointer(3, GL_FLOAT, buffer.get_vertex_data_size(), (GLvoid*)buffer.get_vertices_data()));
|
//glsafe(::glDepthMask(GL_FALSE));
|
||||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
|
buffer.set_color(render_color);
|
||||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
buffer.render();
|
||||||
//glsafe(::glDepthMask(GL_TRUE));
|
//glsafe(::glDepthMask(GL_TRUE));
|
||||||
|
|
||||||
|
shader->stop_using();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
void PartPlate::render_label(GLCanvas3D& canvas) const {
|
void PartPlate::render_label(GLCanvas3D& canvas) const {
|
||||||
std::string label = (boost::format("Plate %1%") % (m_plate_index + 1)).str();
|
std::string label = (boost::format("Plate %1%") % (m_plate_index + 1)).str();
|
||||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||||
|
@ -1229,8 +1200,9 @@ void PartPlate::render_right_arrow(const ColorRGBA render_color, bool use_lighti
|
||||||
glsafe(::glDisable(GL_LIGHTING));
|
glsafe(::glDisable(GL_LIGHTING));
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
void PartPlate::on_render_for_picking() const {
|
void PartPlate::on_render_for_picking() {
|
||||||
//glsafe(::glDisable(GL_DEPTH_TEST));
|
//glsafe(::glDisable(GL_DEPTH_TEST));
|
||||||
int hover_id = 0;
|
int hover_id = 0;
|
||||||
ColorRGBA color = picking_color_component(hover_id);
|
ColorRGBA color = picking_color_component(hover_id);
|
||||||
|
@ -1274,42 +1246,6 @@ ColorRGBA PartPlate::picking_color_component(int idx) const
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::release_opengl_resource()
|
|
||||||
{
|
|
||||||
if (m_vbo_id > 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &m_vbo_id));
|
|
||||||
m_vbo_id = 0;
|
|
||||||
}
|
|
||||||
if (m_del_vbo_id > 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &m_del_vbo_id));
|
|
||||||
m_del_vbo_id = 0;
|
|
||||||
}
|
|
||||||
if (m_orient_vbo_id > 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &m_orient_vbo_id));
|
|
||||||
m_orient_vbo_id = 0;
|
|
||||||
}
|
|
||||||
if (m_arrange_vbo_id > 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &m_arrange_vbo_id));
|
|
||||||
m_arrange_vbo_id = 0;
|
|
||||||
}
|
|
||||||
if (m_lock_vbo_id > 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &m_lock_vbo_id));
|
|
||||||
m_lock_vbo_id = 0;
|
|
||||||
}
|
|
||||||
if (m_plate_settings_vbo_id > 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &m_plate_settings_vbo_id));
|
|
||||||
m_plate_settings_vbo_id = 0;
|
|
||||||
}
|
|
||||||
if (m_plate_idx_vbo_id > 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &m_plate_idx_vbo_id));
|
|
||||||
m_plate_idx_vbo_id = 0;
|
|
||||||
}
|
|
||||||
if (m_plate_name_vbo_id > 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &m_plate_name_vbo_id));
|
|
||||||
m_plate_name_vbo_id = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<int> PartPlate::get_extruders(bool conside_custom_gcode) const
|
std::vector<int> PartPlate::get_extruders(bool conside_custom_gcode) const
|
||||||
{
|
{
|
||||||
std::vector<int> plate_extruders;
|
std::vector<int> plate_extruders;
|
||||||
|
@ -1746,6 +1682,8 @@ Vec3d PartPlate::get_center_origin()
|
||||||
|
|
||||||
void PartPlate::generate_plate_name_texture()
|
void PartPlate::generate_plate_name_texture()
|
||||||
{
|
{
|
||||||
|
m_plate_name_icon.reset();
|
||||||
|
|
||||||
// generate m_name_texture texture from m_name with generate_from_text_string
|
// generate m_name_texture texture from m_name with generate_from_text_string
|
||||||
m_name_texture.reset();
|
m_name_texture.reset();
|
||||||
auto text = m_name.empty()? _L("Untitled") : from_u8(m_name);
|
auto text = m_name.empty()? _L("Untitled") : from_u8(m_name);
|
||||||
|
@ -1768,14 +1706,8 @@ void PartPlate::generate_plate_name_texture()
|
||||||
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + w - offset_x), scale_(p(1) - PARTPLATE_TEXT_OFFSET_Y)});
|
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + w - offset_x), scale_(p(1) - PARTPLATE_TEXT_OFFSET_Y)});
|
||||||
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x), scale_(p(1) - PARTPLATE_TEXT_OFFSET_Y) });
|
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x), scale_(p(1) - PARTPLATE_TEXT_OFFSET_Y) });
|
||||||
|
|
||||||
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
|
if (!init_model_from_poly(m_plate_name_icon, poly, GROUND_Z))
|
||||||
if (!m_plate_name_icon.set_from_triangles(triangles, GROUND_Z))
|
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
|
||||||
|
|
||||||
if (m_plate_name_vbo_id > 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &m_plate_name_vbo_id));
|
|
||||||
m_plate_name_vbo_id = 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
void PartPlate::set_plate_name(const std::string& name)
|
void PartPlate::set_plate_name(const std::string& name)
|
||||||
{
|
{
|
||||||
|
@ -2481,11 +2413,9 @@ bool PartPlate::set_shape(const Pointfs& shape, const Pointfs& exclude_areas, Ve
|
||||||
|
|
||||||
ExPolygon logo_poly;
|
ExPolygon logo_poly;
|
||||||
generate_logo_polygon(logo_poly);
|
generate_logo_polygon(logo_poly);
|
||||||
if (!m_logo_triangles.set_from_triangles(triangulate_expolygon_2f(logo_poly, NORMALS_UP), GROUND_Z+0.02f))
|
m_logo_triangles.reset();
|
||||||
|
if (!init_model_from_poly(m_logo_triangles, logo_poly, GROUND_Z + 0.02f))
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create logo triangles\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create logo triangles\n";
|
||||||
else {
|
|
||||||
;
|
|
||||||
}
|
|
||||||
|
|
||||||
ExPolygon poly;
|
ExPolygon poly;
|
||||||
/*for (const Vec2d& p : m_shape) {
|
/*for (const Vec2d& p : m_shape) {
|
||||||
|
@ -2519,8 +2449,6 @@ bool PartPlate::set_shape(const Pointfs& shape, const Pointfs& exclude_areas, Ve
|
||||||
|
|
||||||
calc_height_limit();
|
calc_height_limit();
|
||||||
|
|
||||||
release_opengl_resource();
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2567,40 +2495,45 @@ bool PartPlate::intersects(const BoundingBoxf3& bb) const
|
||||||
|
|
||||||
void PartPlate::render(bool bottom, bool only_body, bool force_background_color, HeightLimitMode mode, int hover_id, bool render_cali)
|
void PartPlate::render(bool bottom, bool only_body, bool force_background_color, HeightLimitMode mode, int hover_id, bool render_cali)
|
||||||
{
|
{
|
||||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
GLShaderProgram *shader = wxGetApp().get_shader("flat");
|
||||||
glsafe(::glEnable(GL_BLEND));
|
if (shader != nullptr) {
|
||||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
shader->start_using();
|
||||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||||
|
glsafe(::glEnable(GL_BLEND));
|
||||||
|
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||||
|
|
||||||
if (!bottom) {
|
if (!bottom) {
|
||||||
// draw background
|
// draw background
|
||||||
render_background(force_background_color);
|
render_background(force_background_color);
|
||||||
|
|
||||||
render_exclude_area(force_background_color);
|
render_exclude_area(force_background_color);
|
||||||
}
|
}
|
||||||
|
|
||||||
render_grid(bottom);
|
render_grid(bottom);
|
||||||
|
|
||||||
if (!bottom && m_selected && !force_background_color) {
|
render_height_limit(mode);
|
||||||
if (m_partplate_list)
|
|
||||||
render_logo(bottom, m_partplate_list->render_cali_logo && render_cali);
|
|
||||||
else
|
|
||||||
render_logo(bottom);
|
|
||||||
}
|
|
||||||
|
|
||||||
render_height_limit(mode);
|
glsafe(::glDisable(GL_BLEND));
|
||||||
|
|
||||||
render_icons(bottom, only_body, hover_id);
|
// if (with_label) {
|
||||||
if (!force_background_color){
|
// render_label(canvas);
|
||||||
render_only_numbers(bottom);
|
// }
|
||||||
}
|
|
||||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
|
||||||
glsafe(::glDisable(GL_BLEND));
|
|
||||||
|
|
||||||
//if (with_label) {
|
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||||
// render_label(canvas);
|
shader->stop_using();
|
||||||
//}
|
}
|
||||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
|
||||||
|
if (!bottom && m_selected && !force_background_color) {
|
||||||
|
if (m_partplate_list)
|
||||||
|
render_logo(bottom, m_partplate_list->render_cali_logo && render_cali);
|
||||||
|
else
|
||||||
|
render_logo(bottom);
|
||||||
|
}
|
||||||
|
|
||||||
|
render_icons(bottom, only_body, hover_id);
|
||||||
|
if (!force_background_color) {
|
||||||
|
render_only_numbers(bottom);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PartPlate::set_selected() {
|
void PartPlate::set_selected() {
|
||||||
|
@ -3162,10 +3095,6 @@ void PartPlateList::release_icon_textures()
|
||||||
part.texture->reset();
|
part.texture->reset();
|
||||||
delete part.texture;
|
delete part.texture;
|
||||||
}
|
}
|
||||||
if (part.vbo_id != 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &part.vbo_id));
|
|
||||||
part.vbo_id = 0;
|
|
||||||
}
|
|
||||||
if (part.buffer) {
|
if (part.buffer) {
|
||||||
delete part.buffer;
|
delete part.buffer;
|
||||||
}
|
}
|
||||||
|
@ -5078,19 +5007,11 @@ void PartPlateList::BedTextureInfo::TexturePart::update_buffer()
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!buffer)
|
if (!buffer)
|
||||||
buffer = new GeometryBuffer();
|
buffer = new GLModel();
|
||||||
|
|
||||||
if (buffer->set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z + 0.02f)) {
|
buffer->reset();
|
||||||
if (vbo_id != 0) {
|
|
||||||
glsafe(::glDeleteBuffers(1, &vbo_id));
|
if (!init_model_from_poly(*buffer, poly, GROUND_Z + 0.02f)) {
|
||||||
vbo_id = 0;
|
|
||||||
}
|
|
||||||
unsigned int* vbo_id_ptr = const_cast<unsigned int*>(&vbo_id);
|
|
||||||
glsafe(::glGenBuffers(1, vbo_id_ptr));
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, *vbo_id_ptr));
|
|
||||||
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)buffer->get_vertices_data_size(), (const GLvoid*)buffer->get_vertices_data(), GL_STATIC_DRAW));
|
|
||||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
|
||||||
} else {
|
|
||||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create buffer triangles\n";
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create buffer triangles\n";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -115,28 +115,21 @@ private:
|
||||||
Transform3d m_grabber_trans_matrix;
|
Transform3d m_grabber_trans_matrix;
|
||||||
Slic3r::Geometry::Transformation position;
|
Slic3r::Geometry::Transformation position;
|
||||||
std::vector<Vec3f> positions;
|
std::vector<Vec3f> positions;
|
||||||
unsigned int m_vbo_id{ 0 };
|
GLModel m_triangles;
|
||||||
GeometryBuffer m_triangles;
|
GLModel m_exclude_triangles;
|
||||||
GeometryBuffer m_exclude_triangles;
|
GLModel m_logo_triangles;
|
||||||
GeometryBuffer m_logo_triangles;
|
GLModel m_gridlines;
|
||||||
GeometryBuffer m_gridlines;
|
GLModel m_gridlines_bolder;
|
||||||
GeometryBuffer m_gridlines_bolder;
|
GLModel m_height_limit_common;
|
||||||
GeometryBuffer m_height_limit_common;
|
GLModel m_height_limit_bottom;
|
||||||
GeometryBuffer m_height_limit_bottom;
|
GLModel m_height_limit_top;
|
||||||
GeometryBuffer m_height_limit_top;
|
GLModel m_del_icon;
|
||||||
GeometryBuffer m_del_icon;
|
//GLModel m_del_and_background_icon;
|
||||||
//GeometryBuffer m_del_and_background_icon;
|
GLModel m_arrange_icon;
|
||||||
mutable unsigned int m_del_vbo_id{ 0 };
|
GLModel m_orient_icon;
|
||||||
GeometryBuffer m_arrange_icon;
|
GLModel m_lock_icon;
|
||||||
mutable unsigned int m_arrange_vbo_id{ 0 };
|
GLModel m_plate_settings_icon;
|
||||||
GeometryBuffer m_orient_icon;
|
GLModel m_plate_idx_icon;
|
||||||
mutable unsigned int m_orient_vbo_id{ 0 };
|
|
||||||
GeometryBuffer m_lock_icon;
|
|
||||||
mutable unsigned int m_lock_vbo_id{ 0 };
|
|
||||||
GeometryBuffer m_plate_settings_icon;
|
|
||||||
mutable unsigned int m_plate_settings_vbo_id{ 0 };
|
|
||||||
GeometryBuffer m_plate_idx_icon;
|
|
||||||
mutable unsigned int m_plate_idx_vbo_id{ 0 };
|
|
||||||
GLTexture m_texture;
|
GLTexture m_texture;
|
||||||
|
|
||||||
mutable ColorRGBA m_grabber_color;
|
mutable ColorRGBA m_grabber_color;
|
||||||
|
@ -152,8 +145,7 @@ private:
|
||||||
// SoftFever
|
// SoftFever
|
||||||
// part plate name
|
// part plate name
|
||||||
std::string m_name;
|
std::string m_name;
|
||||||
GeometryBuffer m_plate_name_icon;
|
GLModel m_plate_name_icon;
|
||||||
mutable unsigned int m_plate_name_vbo_id{ 0 };
|
|
||||||
GLTexture m_name_texture;
|
GLTexture m_name_texture;
|
||||||
wxCoord m_name_texture_width;
|
wxCoord m_name_texture_width;
|
||||||
wxCoord m_name_texture_height;
|
wxCoord m_name_texture_height;
|
||||||
|
@ -168,31 +160,30 @@ private:
|
||||||
void calc_exclude_triangles(const ExPolygon& poly);
|
void calc_exclude_triangles(const ExPolygon& poly);
|
||||||
void calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox);
|
void calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox);
|
||||||
void calc_height_limit();
|
void calc_height_limit();
|
||||||
void calc_vertex_for_number(int index, bool one_number, GeometryBuffer &buffer);
|
void calc_vertex_for_number(int index, bool one_number, GLModel &buffer);
|
||||||
void calc_vertex_for_icons(int index, GeometryBuffer &buffer);
|
void calc_vertex_for_icons(int index, GLModel &buffer);
|
||||||
void calc_vertex_for_icons_background(int icon_count, GeometryBuffer &buffer);
|
void calc_vertex_for_icons_background(int icon_count, GLModel &buffer);
|
||||||
void render_background(bool force_default_color = false) const;
|
void render_background(bool force_default_color = false);
|
||||||
void render_logo(bool bottom, bool render_cali = true) const;
|
void render_logo(bool bottom, bool render_cali = true);
|
||||||
void render_logo_texture(GLTexture& logo_texture, const GeometryBuffer& logo_buffer, bool bottom, unsigned int vbo_id) const;
|
void render_logo_texture(GLTexture &logo_texture, GLModel &logo_buffer, bool bottom);
|
||||||
void render_exclude_area(bool force_default_color) const;
|
void render_exclude_area(bool force_default_color);
|
||||||
//void render_background_for_picking(const ColorRGBA render_color) const;
|
//void render_background_for_picking(const ColorRGBA render_color) const;
|
||||||
void render_grid(bool bottom) const;
|
void render_grid(bool bottom);
|
||||||
void render_height_limit(PartPlate::HeightLimitMode mode = HEIGHT_LIMIT_BOTH) const;
|
void render_height_limit(PartPlate::HeightLimitMode mode = HEIGHT_LIMIT_BOTH);
|
||||||
void render_label(GLCanvas3D& canvas) const;
|
// void render_label(GLCanvas3D& canvas) const;
|
||||||
void render_grabber(const ColorRGBA render_color, bool use_lighting) const;
|
// void render_grabber(const ColorRGBA render_color, bool use_lighting) const;
|
||||||
void render_face(float x_size, float y_size) const;
|
// void render_face(float x_size, float y_size) const;
|
||||||
void render_arrows(const ColorRGBA render_color, bool use_lighting) const;
|
// void render_arrows(const ColorRGBA render_color, bool use_lighting) const;
|
||||||
void render_left_arrow(const ColorRGBA render_color, bool use_lighting) const;
|
// void render_left_arrow(const ColorRGBA render_color, bool use_lighting) const;
|
||||||
void render_right_arrow(const ColorRGBA render_color, bool use_lighting) const;
|
// void render_right_arrow(const ColorRGBA render_color, bool use_lighting) const;
|
||||||
void render_icon_texture(int position_id, int tex_coords_id, const GeometryBuffer &buffer, GLTexture &texture, unsigned int &vbo_id) const;
|
void render_icon_texture(GLModel &buffer, GLTexture &texture);
|
||||||
void show_tooltip(const std::string tooltip);
|
void show_tooltip(const std::string tooltip);
|
||||||
void render_icons(bool bottom, bool only_name = false, int hover_id = -1);
|
void render_icons(bool bottom, bool only_name = false, int hover_id = -1);
|
||||||
void render_only_numbers(bool bottom) const;
|
void render_only_numbers(bool bottom);
|
||||||
void render_plate_name_texture(int position_id, int tex_coords_id);
|
void render_plate_name_texture();
|
||||||
void render_rectangle_for_picking(const GeometryBuffer &buffer, const ColorRGBA render_color) const;
|
void render_rectangle_for_picking(GLModel &buffer, const ColorRGBA render_color);
|
||||||
void on_render_for_picking() const;
|
void on_render_for_picking();
|
||||||
ColorRGBA picking_color_component(int idx) const;
|
ColorRGBA picking_color_component(int idx) const;
|
||||||
void release_opengl_resource();
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static const unsigned int PLATE_BASE_ID = 255 * 255 * 253;
|
static const unsigned int PLATE_BASE_ID = 255 * 255 * 253;
|
||||||
|
@ -351,7 +342,7 @@ public:
|
||||||
bool intersects(const BoundingBoxf3& bb) const;
|
bool intersects(const BoundingBoxf3& bb) const;
|
||||||
|
|
||||||
void render(bool bottom, bool only_body = false, bool force_background_color = false, HeightLimitMode mode = HEIGHT_LIMIT_NONE, int hover_id = -1, bool render_cali = false);
|
void render(bool bottom, bool only_body = false, bool force_background_color = false, HeightLimitMode mode = HEIGHT_LIMIT_NONE, int hover_id = -1, bool render_cali = false);
|
||||||
void render_for_picking() const { on_render_for_picking(); }
|
void render_for_picking() { on_render_for_picking(); }
|
||||||
void set_selected();
|
void set_selected();
|
||||||
void set_unselected();
|
void set_unselected();
|
||||||
void set_hover_id(int id) { m_hover_id = id; }
|
void set_hover_id(int id) { m_hover_id = id; }
|
||||||
|
@ -569,18 +560,16 @@ public:
|
||||||
float y;
|
float y;
|
||||||
float w;
|
float w;
|
||||||
float h;
|
float h;
|
||||||
unsigned int vbo_id;
|
|
||||||
std::string filename;
|
std::string filename;
|
||||||
GLTexture* texture { nullptr };
|
GLTexture* texture { nullptr };
|
||||||
Vec2d offset;
|
Vec2d offset;
|
||||||
GeometryBuffer* buffer { nullptr };
|
GLModel* buffer { nullptr };
|
||||||
TexturePart(float xx, float yy, float ww, float hh, std::string file){
|
TexturePart(float xx, float yy, float ww, float hh, std::string file){
|
||||||
x = xx; y = yy;
|
x = xx; y = yy;
|
||||||
w = ww; h = hh;
|
w = ww; h = hh;
|
||||||
filename = file;
|
filename = file;
|
||||||
texture = nullptr;
|
texture = nullptr;
|
||||||
buffer = nullptr;
|
buffer = nullptr;
|
||||||
vbo_id = 0;
|
|
||||||
offset = Vec2d(0, 0);
|
offset = Vec2d(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -593,7 +582,6 @@ public:
|
||||||
this->buffer = part.buffer;
|
this->buffer = part.buffer;
|
||||||
this->filename = part.filename;
|
this->filename = part.filename;
|
||||||
this->texture = part.texture;
|
this->texture = part.texture;
|
||||||
this->vbo_id = part.vbo_id;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void update_buffer();
|
void update_buffer();
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue