mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-13 01:37:53 -06:00
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed Slic3r::GUI::GeometryBuffer from 3DBed.hpp and replaced with GLModel
(cherry picked from commit prusa3d/PrusaSlicer@6b041429f6)
This commit is contained in:
parent
499b9d1be8
commit
f9de4ec399
8 changed files with 354 additions and 442 deletions
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@ -151,7 +151,6 @@ PartPlate::~PartPlate()
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clear();
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//if (m_quadric != nullptr)
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// ::gluDeleteQuadric(m_quadric);
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release_opengl_resource();
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//boost::nowide::remove(m_tmp_gcode_path.c_str());
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}
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@ -170,7 +169,6 @@ void PartPlate::init()
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m_print_index = -1;
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m_print = nullptr;
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m_plate_name_vbo_id = 0;
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}
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BedType PartPlate::get_bed_type(bool load_from_project) const
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@ -333,17 +331,71 @@ void PartPlate::calc_bounding_boxes() const {
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}
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}
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void PartPlate::calc_triangles(const ExPolygon& poly) {
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if (!m_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z))
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void PartPlate::calc_triangles(const ExPolygon &poly)
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{
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m_triangles.reset();
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if (!init_model_from_poly(m_triangles, poly, GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create plate triangles\n";
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}
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void PartPlate::calc_exclude_triangles(const ExPolygon& poly) {
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if (!m_exclude_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z))
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void PartPlate::calc_exclude_triangles(const ExPolygon &poly)
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{
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m_exclude_triangles.reset();
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if (!init_model_from_poly(m_exclude_triangles, poly, GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create exclude triangles\n";
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}
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static bool init_model_from_lines(GLModel &model, const Lines &lines, float z)
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{
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const GLModel::Geometry::EIndexType index_type = (lines.size() < 65536 / 2) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, index_type };
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for (const auto &l : lines) {
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init_data.add_vertex(Vec3f(unscale<float>(l.a.x()), unscale<float>(l.a.y()), z));
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init_data.add_vertex(Vec3f(unscale<float>(l.b.x()), unscale<float>(l.b.y()), z));
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const unsigned int vertices_counter = (unsigned int)init_data.vertices_count();
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if (index_type == GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_line((unsigned short)vertices_counter - 2, (unsigned short)vertices_counter - 1);
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else
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init_data.add_uint_line(vertices_counter - 2, vertices_counter - 1);
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}
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model.init_from(std::move(init_data));
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return true;
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}
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static bool init_model_from_lines(GLModel &model, const Lines3 &lines)
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{
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const GLModel::Geometry::EIndexType index_type = (lines.size() < 65536 / 2) ? GLModel::Geometry::EIndexType::USHORT :
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GLModel::Geometry::EIndexType::UINT;
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GLModel::Geometry init_data;
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init_data.format = {GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, index_type};
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for (const auto &l : lines) {
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init_data.add_vertex(Vec3f(unscale<float>(l.a.x()), unscale<float>(l.a.y()), unscale<float>(l.a.z())));
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init_data.add_vertex(Vec3f(unscale<float>(l.b.x()), unscale<float>(l.b.y()), unscale<float>(l.b.z())));
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const unsigned int vertices_counter = (unsigned int) init_data.vertices_count();
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if (index_type == GLModel::Geometry::EIndexType::USHORT)
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init_data.add_ushort_line((unsigned short) vertices_counter - 2, (unsigned short) vertices_counter - 1);
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else
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init_data.add_uint_line(vertices_counter - 2, vertices_counter - 1);
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}
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model.init_from(std::move(init_data));
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return true;
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}
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void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox) {
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m_gridlines.reset();
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m_gridlines_bolder.reset();
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Polylines axes_lines, axes_lines_bolder;
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int count = 0;
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for (coord_t x = pp_bbox.min(0); x <= pp_bbox.max(0); x += scale_(10.0)) {
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@ -379,14 +431,18 @@ void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox
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Lines contour_lines = to_lines(poly);
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std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
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if (!m_gridlines.set_from_lines(gridlines, GROUND_Z_GRIDLINE))
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if (!init_model_from_lines(m_gridlines, gridlines, GROUND_Z_GRIDLINE))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n";
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if (!m_gridlines_bolder.set_from_lines(gridlines_bolder, GROUND_Z_GRIDLINE))
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if (!init_model_from_lines(m_gridlines_bolder, gridlines_bolder, GROUND_Z_GRIDLINE))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n";
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}
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void PartPlate::calc_height_limit() {
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m_height_limit_common.reset();
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m_height_limit_bottom.reset();
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m_height_limit_top.reset();
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Lines3 bottom_h_lines, top_lines, top_h_lines, common_lines;
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int shape_count = m_shape.size();
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float first_z = 0.02f;
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@ -418,18 +474,20 @@ void PartPlate::calc_height_limit() {
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//std::copy(bottom_lines.begin(), bottom_lines.end(), std::back_inserter(bottom_h_lines));
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std::copy(top_lines.begin(), top_lines.end(), std::back_inserter(top_h_lines));
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if (!m_height_limit_common.set_from_3d_Lines(common_lines))
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if (!init_model_from_lines(m_height_limit_common, common_lines))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit bottom lines\n";
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if (!m_height_limit_bottom.set_from_3d_Lines(bottom_h_lines))
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if (!init_model_from_lines(m_height_limit_bottom, bottom_h_lines))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit bottom lines\n";
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if (!m_height_limit_top.set_from_3d_Lines(top_h_lines))
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if (!init_model_from_lines(m_height_limit_top, top_h_lines))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create height limit top lines\n";
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}
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void PartPlate::calc_vertex_for_number(int index, bool one_number, GeometryBuffer &buffer)
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void PartPlate::calc_vertex_for_number(int index, bool one_number, GLModel &buffer)
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{
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buffer.reset();
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ExPolygon poly;
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#if 0 //in the up area
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Vec2d& p = m_shape[2];
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@ -449,13 +507,14 @@ void PartPlate::calc_vertex_for_number(int index, bool one_number, GeometryBuffe
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poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + PARTPLATE_ICON_SIZE - offset_x), scale_(p(1) + PARTPLATE_ICON_SIZE - PARTPLATE_TEXT_OFFSET_Y)});
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poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x), scale_(p(1) + PARTPLATE_ICON_SIZE - PARTPLATE_TEXT_OFFSET_Y) });
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#endif
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auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
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if (!buffer.set_from_triangles(triangles, GROUND_Z))
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if (!init_model_from_poly(buffer, poly, GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
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}
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void PartPlate::calc_vertex_for_icons(int index, GeometryBuffer &buffer)
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void PartPlate::calc_vertex_for_icons(int index, GLModel &buffer)
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{
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buffer.reset();
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ExPolygon poly;
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auto bed_ext = get_extents(m_shape);
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Vec2d p = bed_ext[2];
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@ -468,13 +527,14 @@ void PartPlate::calc_vertex_for_icons(int index, GeometryBuffer &buffer)
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poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + PARTPLATE_ICON_SIZE), scale_(p(1) - index * (PARTPLATE_ICON_SIZE + PARTPLATE_ICON_GAP_Y)- PARTPLATE_ICON_GAP_TOP)});
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poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT), scale_(p(1) - index * (PARTPLATE_ICON_SIZE + PARTPLATE_ICON_GAP_Y)- PARTPLATE_ICON_GAP_TOP) });
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auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
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if (!buffer.set_from_triangles(triangles, GROUND_Z))
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if (!init_model_from_poly(buffer, poly, GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
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}
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void PartPlate::calc_vertex_for_icons_background(int icon_count, GeometryBuffer &buffer)
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void PartPlate::calc_vertex_for_icons_background(int icon_count, GLModel &buffer)
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{
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buffer.reset();
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ExPolygon poly;
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auto bed_ext = get_extents(m_shape);
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Vec2d p = bed_ext[2];
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@ -484,38 +544,36 @@ void PartPlate::calc_vertex_for_icons_background(int icon_count, GeometryBuffer
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poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + PARTPLATE_ICON_SIZE), scale_(p(1) - PARTPLATE_ICON_GAP_TOP)});
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poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT), scale_(p(1) - PARTPLATE_ICON_GAP_TOP) });
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auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
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if (!buffer.set_from_triangles(triangles, GROUND_Z))
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if (!init_model_from_poly(buffer, poly, GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
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}
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void PartPlate::render_background(bool force_default_color) const {
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unsigned int triangles_vcount = m_triangles.get_vertices_count();
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void PartPlate::render_background(bool force_default_color)
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{
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//return directly for current plate
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if (m_selected && !force_default_color) return;
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// draw background
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glsafe(::glDepthMask(GL_FALSE));
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ColorRGBA color;
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if (!force_default_color) {
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if (m_selected) {
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glsafe(::glColor4fv(PartPlate::SELECT_COLOR.data()));
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color = PartPlate::SELECT_COLOR;
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}
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else {
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glsafe(m_partplate_list->m_is_dark ? ::glColor4fv(PartPlate::UNSELECT_DARK_COLOR.data()) : ::glColor4fv(PartPlate::UNSELECT_COLOR.data()));
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color = m_partplate_list->m_is_dark ? PartPlate::UNSELECT_DARK_COLOR : PartPlate::UNSELECT_COLOR;
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}
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}
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else {
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glsafe(::glColor4fv(PartPlate::DEFAULT_COLOR.data()));
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color = PartPlate::DEFAULT_COLOR;
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}
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glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
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glsafe(::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data()));
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glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
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m_triangles.set_color(color);
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m_triangles.render();
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glsafe(::glDepthMask(GL_TRUE));
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}
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void PartPlate::render_logo_texture(GLTexture &logo_texture, const GeometryBuffer& logo_buffer, bool bottom, unsigned int vbo_id) const
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void PartPlate::render_logo_texture(GLTexture &logo_texture, GLModel& logo_buffer, bool bottom)
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{
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//check valid
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if (logo_texture.unsent_compressed_data_available()) {
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@ -523,7 +581,7 @@ void PartPlate::render_logo_texture(GLTexture &logo_texture, const GeometryBuffe
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logo_texture.send_compressed_data_to_gpu();
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}
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if (logo_buffer.get_vertices_count() > 0) {
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if (logo_buffer.is_initialized()) {
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GLShaderProgram* shader = wxGetApp().get_shader("printbed");
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if (shader != nullptr) {
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shader->start_using();
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@ -532,44 +590,25 @@ void PartPlate::render_logo_texture(GLTexture &logo_texture, const GeometryBuffe
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//glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glDepthMask(GL_FALSE));
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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if (bottom)
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glsafe(::glFrontFace(GL_CW));
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unsigned int stride = logo_buffer.get_vertex_data_size();
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GLint position_id = shader->get_attrib_location("v_position");
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GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
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if (position_id != -1) {
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glsafe(::glEnableVertexAttribArray(position_id));
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}
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if (tex_coords_id != -1) {
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glsafe(::glEnableVertexAttribArray(tex_coords_id));
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}
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// show the temporary texture while no compressed data is available
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GLuint tex_id = (GLuint)logo_texture.get_id();
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glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
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if (position_id != -1)
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glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)logo_buffer.get_position_offset()));
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if (tex_coords_id != -1)
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glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)logo_buffer.get_tex_coords_offset()));
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glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)logo_buffer.get_vertices_count()));
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if (tex_coords_id != -1)
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glsafe(::glDisableVertexAttribArray(tex_coords_id));
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if (position_id != -1)
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glsafe(::glDisableVertexAttribArray(position_id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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logo_buffer.render();
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glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
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if (bottom)
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glsafe(::glFrontFace(GL_CCW));
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glsafe(::glDisable(GL_BLEND));
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glsafe(::glDepthMask(GL_TRUE));
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shader->stop_using();
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@ -577,7 +616,7 @@ void PartPlate::render_logo_texture(GLTexture &logo_texture, const GeometryBuffe
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}
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}
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void PartPlate::render_logo(bool bottom, bool render_cali) const
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void PartPlate::render_logo(bool bottom, bool render_cali)
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{
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if (!m_partplate_list->render_bedtype_logo) {
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// render third-party printer texture logo
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@ -643,15 +682,8 @@ void PartPlate::render_logo(bool bottom, bool render_cali) const
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//canvas.request_extra_frame();
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}
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if (m_vbo_id == 0) {
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unsigned int* vbo_id_ptr = const_cast<unsigned int*>(&m_vbo_id);
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glsafe(::glGenBuffers(1, vbo_id_ptr));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, *vbo_id_ptr));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_logo_triangles.get_vertices_data_size(), (const GLvoid*)m_logo_triangles.get_vertices_data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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}
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if (m_vbo_id != 0 && m_logo_triangles.get_vertices_count() > 0)
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render_logo_texture(m_partplate_list->m_logo_texture, m_logo_triangles, bottom, m_vbo_id);
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if (m_logo_triangles.is_initialized())
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render_logo_texture(m_partplate_list->m_logo_texture, m_logo_triangles, bottom);
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return;
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}
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@ -669,7 +701,7 @@ void PartPlate::render_logo(bool bottom, bool render_cali) const
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// render bed textures
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for (auto &part : m_partplate_list->bed_texture_info[bed_type_idx].parts) {
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if (part.texture) {
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if (part.buffer && part.buffer->get_vertices_count() > 0
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if (part.buffer && part.buffer->is_initialized()
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//&& part.vbo_id != 0
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) {
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if (part.offset.x() != m_origin.x() || part.offset.y() != m_origin.y()) {
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@ -678,8 +710,7 @@ void PartPlate::render_logo(bool bottom, bool render_cali) const
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}
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render_logo_texture(*(part.texture),
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*(part.buffer),
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bottom,
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part.vbo_id);
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bottom);
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}
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}
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}
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@ -688,29 +719,27 @@ void PartPlate::render_logo(bool bottom, bool render_cali) const
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if (render_cali) {
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for (auto& part : m_partplate_list->cali_texture_info.parts) {
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if (part.texture) {
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if (part.buffer && part.buffer->get_vertices_count() > 0) {
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if (part.buffer && part.buffer->is_initialized()) {
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if (part.offset.x() != m_origin.x() || part.offset.y() != m_origin.y()) {
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part.offset = Vec2d(m_origin.x(), m_origin.y());
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part.update_buffer();
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}
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render_logo_texture(*(part.texture),
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*(part.buffer),
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bottom,
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part.vbo_id);
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bottom);
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}
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}
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}
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}
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}
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void PartPlate::render_exclude_area(bool force_default_color) const {
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void PartPlate::render_exclude_area(bool force_default_color) {
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if (force_default_color) //for thumbnail case
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return;
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unsigned int triangles_vcount = m_exclude_triangles.get_vertices_count();
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ColorRGBA select_color{ 0.765f, 0.7686f, 0.7686f, 1.0f };
|
||||
ColorRGBA unselect_color{ 0.9f, 0.9f, 0.9f, 1.0f };
|
||||
ColorRGBA default_color{ 0.9f, 0.9f, 0.9f, 1.0f };
|
||||
//ColorRGBA default_color{ 0.9f, 0.9f, 0.9f, 1.0f };
|
||||
|
||||
// draw exclude area
|
||||
glsafe(::glDepthMask(GL_FALSE));
|
||||
|
@ -722,9 +751,8 @@ void PartPlate::render_exclude_area(bool force_default_color) const {
|
|||
glsafe(::glColor4fv(unselect_color.data()));
|
||||
}
|
||||
|
||||
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_exclude_triangles.get_vertex_data_size(), (GLvoid*)m_exclude_triangles.get_vertices_data()));
|
||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
|
||||
m_exclude_triangles.set_color(m_selected ? select_color : unselect_color);
|
||||
m_exclude_triangles.render();
|
||||
glsafe(::glDepthMask(GL_TRUE));
|
||||
}
|
||||
|
||||
|
@ -741,99 +769,68 @@ void PartPlate::render_exclude_area(bool force_default_color) const {
|
|||
glsafe(::glDepthMask(GL_TRUE));
|
||||
}*/
|
||||
|
||||
void PartPlate::render_grid(bool bottom) const {
|
||||
void PartPlate::render_grid(bool bottom) {
|
||||
//glsafe(::glEnable(GL_MULTISAMPLE));
|
||||
// draw grid
|
||||
glsafe(::glLineWidth(1.0f * m_scale_factor));
|
||||
|
||||
ColorRGBA color;
|
||||
if (bottom)
|
||||
glsafe(::glColor4fv(LINE_BOTTOM_COLOR.data()));
|
||||
color = LINE_BOTTOM_COLOR;
|
||||
else {
|
||||
if (m_selected)
|
||||
glsafe(m_partplate_list->m_is_dark ? ::glColor4fv(LINE_TOP_SEL_DARK_COLOR.data()) : ::glColor4fv(LINE_TOP_SEL_COLOR.data()));
|
||||
color = m_partplate_list->m_is_dark ? LINE_TOP_SEL_DARK_COLOR : LINE_TOP_SEL_COLOR;
|
||||
else
|
||||
glsafe(m_partplate_list->m_is_dark ? ::glColor4fv(LINE_TOP_DARK_COLOR.data()) : ::glColor4fv(LINE_TOP_COLOR.data()));
|
||||
color = m_partplate_list->m_is_dark ? LINE_TOP_DARK_COLOR : LINE_TOP_COLOR;
|
||||
}
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data()));
|
||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines.get_vertices_count()));
|
||||
m_gridlines.set_color(color);
|
||||
m_gridlines.render();
|
||||
|
||||
glsafe(::glLineWidth(2.0f * m_scale_factor));
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_gridlines_bolder.get_vertex_data_size(), (GLvoid*)m_gridlines_bolder.get_vertices_data()));
|
||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_gridlines_bolder.get_vertices_count()));
|
||||
m_gridlines_bolder.set_color(color);
|
||||
m_gridlines_bolder.render();
|
||||
}
|
||||
|
||||
void PartPlate::render_height_limit(PartPlate::HeightLimitMode mode) const
|
||||
void PartPlate::render_height_limit(PartPlate::HeightLimitMode mode)
|
||||
{
|
||||
if (m_print && m_print->config().print_sequence == PrintSequence::ByObject && mode != HEIGHT_LIMIT_NONE)
|
||||
{
|
||||
// draw lower limit
|
||||
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
||||
glsafe(::glColor4fv(HEIGHT_LIMIT_BOTTOM_COLOR.data()));
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_height_limit_common.get_vertex_data_size(), (GLvoid*)m_height_limit_common.get_vertices_data()));
|
||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_height_limit_common.get_vertices_count()));
|
||||
m_height_limit_common.set_color(HEIGHT_LIMIT_BOTTOM_COLOR);
|
||||
m_height_limit_common.render();
|
||||
|
||||
if ((mode == HEIGHT_LIMIT_BOTTOM) || (mode == HEIGHT_LIMIT_BOTH)) {
|
||||
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
||||
glsafe(::glColor4fv(HEIGHT_LIMIT_BOTTOM_COLOR.data()));
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_height_limit_bottom.get_vertex_data_size(), (GLvoid*)m_height_limit_bottom.get_vertices_data()));
|
||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_height_limit_bottom.get_vertices_count()));
|
||||
m_height_limit_bottom.set_color(HEIGHT_LIMIT_BOTTOM_COLOR);
|
||||
m_height_limit_bottom.render();
|
||||
}
|
||||
|
||||
// draw upper limit
|
||||
if ((mode == HEIGHT_LIMIT_TOP) || (mode == HEIGHT_LIMIT_BOTH)){
|
||||
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
||||
glsafe(::glColor4fv(HEIGHT_LIMIT_TOP_COLOR.data()));
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, m_height_limit_top.get_vertex_data_size(), (GLvoid*)m_height_limit_top.get_vertices_data()));
|
||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)m_height_limit_top.get_vertices_count()));
|
||||
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
||||
m_height_limit_top.set_color(HEIGHT_LIMIT_TOP_COLOR);
|
||||
m_height_limit_top.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PartPlate::render_icon_texture(int position_id, int tex_coords_id, const GeometryBuffer &buffer, GLTexture &texture, unsigned int &vbo_id) const
|
||||
void PartPlate::render_icon_texture(GLModel &buffer, GLTexture &texture)
|
||||
{
|
||||
if (vbo_id == 0) {
|
||||
glsafe(::glGenBuffers(1, &vbo_id));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
|
||||
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)buffer.get_vertices_data_size(), (const GLvoid*)buffer.get_vertices_data(), GL_STATIC_DRAW));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
}
|
||||
|
||||
unsigned int stride = buffer.get_vertex_data_size();
|
||||
GLuint tex_id = (GLuint)texture.get_id();
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id));
|
||||
if (position_id != -1)
|
||||
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)buffer.get_position_offset()));
|
||||
if (tex_coords_id != -1)
|
||||
glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)buffer.get_tex_coords_offset()));
|
||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)buffer.get_vertices_count()));
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
buffer.render();
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||
}
|
||||
void PartPlate::render_plate_name_texture(int position_id, int tex_coords_id)
|
||||
|
||||
void PartPlate::render_plate_name_texture()
|
||||
{
|
||||
if (m_name_texture.get_id() == 0)
|
||||
generate_plate_name_texture();
|
||||
|
||||
if (m_plate_name_vbo_id == 0 && m_plate_name_icon.get_vertices_data_size() > 0) {
|
||||
glsafe(::glGenBuffers(1, &m_plate_name_vbo_id));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_plate_name_vbo_id));
|
||||
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_plate_name_icon.get_vertices_data_size(), (const GLvoid*)m_plate_name_icon.get_vertices_data(), GL_STATIC_DRAW));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
}
|
||||
|
||||
unsigned int stride = m_plate_name_icon.get_vertex_data_size();
|
||||
GLuint tex_id = (GLuint)m_name_texture.get_id();
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_plate_name_vbo_id));
|
||||
if (position_id != -1)
|
||||
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_plate_name_icon.get_position_offset()));
|
||||
if (tex_coords_id != -1)
|
||||
glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_plate_name_icon.get_tex_coords_offset()));
|
||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)m_plate_name_icon.get_vertices_count()));
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
m_plate_name_icon.render();
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||
}
|
||||
|
||||
|
@ -865,92 +862,72 @@ void PartPlate::render_icons(bool bottom, bool only_name, int hover_id)
|
|||
// glsafe(::glFrontFace(GL_CW));
|
||||
glsafe(::glDepthMask(GL_FALSE));
|
||||
|
||||
GLint position_id = shader->get_attrib_location("v_position");
|
||||
GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
|
||||
if (position_id != -1) {
|
||||
glsafe(::glEnableVertexAttribArray(position_id));
|
||||
}
|
||||
if (tex_coords_id != -1) {
|
||||
glsafe(::glEnableVertexAttribArray(tex_coords_id));
|
||||
}
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
|
||||
if (!only_name) {
|
||||
if (hover_id == 1) {
|
||||
render_icon_texture(position_id, tex_coords_id, m_del_icon, m_partplate_list->m_del_hovered_texture,
|
||||
m_del_vbo_id);
|
||||
render_icon_texture(m_del_icon, m_partplate_list->m_del_hovered_texture);
|
||||
show_tooltip(_u8L("Remove current plate (if not last one)"));
|
||||
}
|
||||
else
|
||||
render_icon_texture(position_id, tex_coords_id, m_del_icon, m_partplate_list->m_del_texture,
|
||||
m_del_vbo_id);
|
||||
render_icon_texture(m_del_icon, m_partplate_list->m_del_texture);
|
||||
|
||||
if (hover_id == 2) {
|
||||
render_icon_texture(position_id, tex_coords_id, m_orient_icon,
|
||||
m_partplate_list->m_orient_hovered_texture, m_orient_vbo_id);
|
||||
render_icon_texture(m_orient_icon, m_partplate_list->m_orient_hovered_texture);
|
||||
show_tooltip(_u8L("Auto orient objects on current plate"));
|
||||
}
|
||||
else
|
||||
render_icon_texture(position_id, tex_coords_id, m_orient_icon, m_partplate_list->m_orient_texture,
|
||||
m_orient_vbo_id);
|
||||
render_icon_texture(m_orient_icon, m_partplate_list->m_orient_texture);
|
||||
|
||||
if (hover_id == 3) {
|
||||
render_icon_texture(position_id, tex_coords_id, m_arrange_icon,
|
||||
m_partplate_list->m_arrange_hovered_texture, m_arrange_vbo_id);
|
||||
render_icon_texture(m_arrange_icon, m_partplate_list->m_arrange_hovered_texture);
|
||||
show_tooltip(_u8L("Arrange objects on current plate"));
|
||||
}
|
||||
else
|
||||
render_icon_texture(position_id, tex_coords_id, m_arrange_icon, m_partplate_list->m_arrange_texture,
|
||||
m_arrange_vbo_id);
|
||||
render_icon_texture(m_arrange_icon, m_partplate_list->m_arrange_texture);
|
||||
|
||||
if (hover_id == 4) {
|
||||
if (this->is_locked()) {
|
||||
render_icon_texture(position_id, tex_coords_id, m_lock_icon,
|
||||
m_partplate_list->m_locked_hovered_texture, m_lock_vbo_id);
|
||||
render_icon_texture(m_lock_icon,
|
||||
m_partplate_list->m_locked_hovered_texture);
|
||||
show_tooltip(_u8L("Unlock current plate"));
|
||||
}
|
||||
else {
|
||||
render_icon_texture(position_id, tex_coords_id, m_lock_icon,
|
||||
m_partplate_list->m_lockopen_hovered_texture, m_lock_vbo_id);
|
||||
render_icon_texture(m_lock_icon,
|
||||
m_partplate_list->m_lockopen_hovered_texture);
|
||||
show_tooltip(_u8L("Lock current plate"));
|
||||
}
|
||||
} else {
|
||||
if (this->is_locked())
|
||||
render_icon_texture(position_id, tex_coords_id, m_lock_icon, m_partplate_list->m_locked_texture,
|
||||
m_lock_vbo_id);
|
||||
render_icon_texture(m_lock_icon, m_partplate_list->m_locked_texture);
|
||||
else
|
||||
render_icon_texture(position_id, tex_coords_id, m_lock_icon, m_partplate_list->m_lockopen_texture,
|
||||
m_lock_vbo_id);
|
||||
render_icon_texture(m_lock_icon, m_partplate_list->m_lockopen_texture);
|
||||
}
|
||||
|
||||
if (m_partplate_list->render_plate_settings) {
|
||||
if (hover_id == 5) {
|
||||
if (get_bed_type() == BedType::btDefault && get_print_seq() == PrintSequence::ByDefault && get_first_layer_print_sequence().empty())
|
||||
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon, m_partplate_list->m_plate_settings_hovered_texture, m_plate_settings_vbo_id);
|
||||
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_hovered_texture);
|
||||
else
|
||||
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon,
|
||||
m_partplate_list->m_plate_settings_changed_hovered_texture,
|
||||
m_plate_settings_vbo_id);
|
||||
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_changed_hovered_texture);
|
||||
|
||||
show_tooltip(_u8L("Customize current plate"));
|
||||
} else {
|
||||
if (get_bed_type() == BedType::btDefault && get_print_seq() == PrintSequence::ByDefault && get_first_layer_print_sequence().empty())
|
||||
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon, m_partplate_list->m_plate_settings_texture, m_plate_settings_vbo_id);
|
||||
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_texture);
|
||||
else
|
||||
render_icon_texture(position_id, tex_coords_id, m_plate_settings_icon,
|
||||
m_partplate_list->m_plate_settings_changed_texture, m_plate_settings_vbo_id);
|
||||
render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_changed_texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_plate_index >= 0 && m_plate_index < MAX_PLATE_COUNT) {
|
||||
render_icon_texture(position_id, tex_coords_id, m_plate_idx_icon,
|
||||
m_partplate_list->m_idx_textures[m_plate_index], m_plate_idx_vbo_id);
|
||||
render_icon_texture(m_plate_idx_icon, m_partplate_list->m_idx_textures[m_plate_index]);
|
||||
}
|
||||
}
|
||||
render_plate_name_texture(position_id, tex_coords_id);
|
||||
if (tex_coords_id != -1)
|
||||
glsafe(::glDisableVertexAttribArray(tex_coords_id));
|
||||
render_plate_name_texture();
|
||||
|
||||
if (position_id != -1)
|
||||
glsafe(::glDisableVertexAttribArray(position_id));
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
|
||||
//if (bottom)
|
||||
// glsafe(::glFrontFace(GL_CCW));
|
||||
|
@ -960,7 +937,7 @@ void PartPlate::render_icons(bool bottom, bool only_name, int hover_id)
|
|||
}
|
||||
}
|
||||
|
||||
void PartPlate::render_only_numbers(bool bottom) const
|
||||
void PartPlate::render_only_numbers(bool bottom)
|
||||
{
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
|
||||
if (shader != nullptr) {
|
||||
|
@ -973,24 +950,14 @@ void PartPlate::render_only_numbers(bool bottom) const
|
|||
// glsafe(::glFrontFace(GL_CW));
|
||||
glsafe(::glDepthMask(GL_FALSE));
|
||||
|
||||
GLint position_id = shader->get_attrib_location("v_position");
|
||||
GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
|
||||
if (position_id != -1) {
|
||||
glsafe(::glEnableVertexAttribArray(position_id));
|
||||
}
|
||||
if (tex_coords_id != -1) {
|
||||
glsafe(::glEnableVertexAttribArray(tex_coords_id));
|
||||
}
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
|
||||
if (m_plate_index >=0 && m_plate_index < MAX_PLATE_COUNT) {
|
||||
render_icon_texture(position_id, tex_coords_id, m_plate_idx_icon, m_partplate_list->m_idx_textures[m_plate_index], m_plate_idx_vbo_id);
|
||||
render_icon_texture(m_plate_idx_icon, m_partplate_list->m_idx_textures[m_plate_index]);
|
||||
}
|
||||
|
||||
if (tex_coords_id != -1)
|
||||
glsafe(::glDisableVertexAttribArray(tex_coords_id));
|
||||
|
||||
if (position_id != -1)
|
||||
glsafe(::glDisableVertexAttribArray(position_id));
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
|
||||
//if (bottom)
|
||||
// glsafe(::glFrontFace(GL_CCW));
|
||||
|
@ -1000,20 +967,24 @@ void PartPlate::render_only_numbers(bool bottom) const
|
|||
}
|
||||
}
|
||||
|
||||
void PartPlate::render_rectangle_for_picking(const GeometryBuffer &buffer, const ColorRGBA render_color) const
|
||||
void PartPlate::render_rectangle_for_picking(GLModel &buffer, const ColorRGBA render_color)
|
||||
{
|
||||
unsigned int triangles_vcount = buffer.get_vertices_count();
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
//glsafe(::glDepthMask(GL_FALSE));
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glColor4fv(render_color.data()));
|
||||
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, buffer.get_vertex_data_size(), (GLvoid*)buffer.get_vertices_data()));
|
||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
//glsafe(::glDepthMask(GL_TRUE));
|
||||
GLShaderProgram *shader = wxGetApp().get_shader("flat");
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
|
||||
//glsafe(::glDepthMask(GL_FALSE));
|
||||
buffer.set_color(render_color);
|
||||
buffer.render();
|
||||
//glsafe(::glDepthMask(GL_TRUE));
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void PartPlate::render_label(GLCanvas3D& canvas) const {
|
||||
std::string label = (boost::format("Plate %1%") % (m_plate_index + 1)).str();
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
|
@ -1229,8 +1200,9 @@ void PartPlate::render_right_arrow(const ColorRGBA render_color, bool use_lighti
|
|||
glsafe(::glDisable(GL_LIGHTING));
|
||||
#endif
|
||||
}
|
||||
*/
|
||||
|
||||
void PartPlate::on_render_for_picking() const {
|
||||
void PartPlate::on_render_for_picking() {
|
||||
//glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
int hover_id = 0;
|
||||
ColorRGBA color = picking_color_component(hover_id);
|
||||
|
@ -1274,42 +1246,6 @@ ColorRGBA PartPlate::picking_color_component(int idx) const
|
|||
};
|
||||
}
|
||||
|
||||
void PartPlate::release_opengl_resource()
|
||||
{
|
||||
if (m_vbo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_vbo_id));
|
||||
m_vbo_id = 0;
|
||||
}
|
||||
if (m_del_vbo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_del_vbo_id));
|
||||
m_del_vbo_id = 0;
|
||||
}
|
||||
if (m_orient_vbo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_orient_vbo_id));
|
||||
m_orient_vbo_id = 0;
|
||||
}
|
||||
if (m_arrange_vbo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_arrange_vbo_id));
|
||||
m_arrange_vbo_id = 0;
|
||||
}
|
||||
if (m_lock_vbo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_lock_vbo_id));
|
||||
m_lock_vbo_id = 0;
|
||||
}
|
||||
if (m_plate_settings_vbo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_plate_settings_vbo_id));
|
||||
m_plate_settings_vbo_id = 0;
|
||||
}
|
||||
if (m_plate_idx_vbo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_plate_idx_vbo_id));
|
||||
m_plate_idx_vbo_id = 0;
|
||||
}
|
||||
if (m_plate_name_vbo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_plate_name_vbo_id));
|
||||
m_plate_name_vbo_id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<int> PartPlate::get_extruders(bool conside_custom_gcode) const
|
||||
{
|
||||
std::vector<int> plate_extruders;
|
||||
|
@ -1746,6 +1682,8 @@ Vec3d PartPlate::get_center_origin()
|
|||
|
||||
void PartPlate::generate_plate_name_texture()
|
||||
{
|
||||
m_plate_name_icon.reset();
|
||||
|
||||
// generate m_name_texture texture from m_name with generate_from_text_string
|
||||
m_name_texture.reset();
|
||||
auto text = m_name.empty()? _L("Untitled") : from_u8(m_name);
|
||||
|
@ -1768,14 +1706,8 @@ void PartPlate::generate_plate_name_texture()
|
|||
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + w - offset_x), scale_(p(1) - PARTPLATE_TEXT_OFFSET_Y)});
|
||||
poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + offset_x), scale_(p(1) - PARTPLATE_TEXT_OFFSET_Y) });
|
||||
|
||||
auto triangles = triangulate_expolygon_2f(poly, NORMALS_UP);
|
||||
if (!m_plate_name_icon.set_from_triangles(triangles, GROUND_Z))
|
||||
if (!init_model_from_poly(m_plate_name_icon, poly, GROUND_Z))
|
||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
|
||||
|
||||
if (m_plate_name_vbo_id > 0) {
|
||||
glsafe(::glDeleteBuffers(1, &m_plate_name_vbo_id));
|
||||
m_plate_name_vbo_id = 0;
|
||||
}
|
||||
}
|
||||
void PartPlate::set_plate_name(const std::string& name)
|
||||
{
|
||||
|
@ -2481,11 +2413,9 @@ bool PartPlate::set_shape(const Pointfs& shape, const Pointfs& exclude_areas, Ve
|
|||
|
||||
ExPolygon logo_poly;
|
||||
generate_logo_polygon(logo_poly);
|
||||
if (!m_logo_triangles.set_from_triangles(triangulate_expolygon_2f(logo_poly, NORMALS_UP), GROUND_Z+0.02f))
|
||||
m_logo_triangles.reset();
|
||||
if (!init_model_from_poly(m_logo_triangles, logo_poly, GROUND_Z + 0.02f))
|
||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create logo triangles\n";
|
||||
else {
|
||||
;
|
||||
}
|
||||
|
||||
ExPolygon poly;
|
||||
/*for (const Vec2d& p : m_shape) {
|
||||
|
@ -2519,8 +2449,6 @@ bool PartPlate::set_shape(const Pointfs& shape, const Pointfs& exclude_areas, Ve
|
|||
|
||||
calc_height_limit();
|
||||
|
||||
release_opengl_resource();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2567,40 +2495,45 @@ bool PartPlate::intersects(const BoundingBoxf3& bb) const
|
|||
|
||||
void PartPlate::render(bool bottom, bool only_body, bool force_background_color, HeightLimitMode mode, int hover_id, bool render_cali)
|
||||
{
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
GLShaderProgram *shader = wxGetApp().get_shader("flat");
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
|
||||
if (!bottom) {
|
||||
// draw background
|
||||
render_background(force_background_color);
|
||||
if (!bottom) {
|
||||
// draw background
|
||||
render_background(force_background_color);
|
||||
|
||||
render_exclude_area(force_background_color);
|
||||
}
|
||||
render_exclude_area(force_background_color);
|
||||
}
|
||||
|
||||
render_grid(bottom);
|
||||
render_grid(bottom);
|
||||
|
||||
if (!bottom && m_selected && !force_background_color) {
|
||||
if (m_partplate_list)
|
||||
render_logo(bottom, m_partplate_list->render_cali_logo && render_cali);
|
||||
else
|
||||
render_logo(bottom);
|
||||
}
|
||||
render_height_limit(mode);
|
||||
|
||||
render_height_limit(mode);
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
|
||||
render_icons(bottom, only_body, hover_id);
|
||||
if (!force_background_color){
|
||||
render_only_numbers(bottom);
|
||||
}
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
// if (with_label) {
|
||||
// render_label(canvas);
|
||||
// }
|
||||
|
||||
//if (with_label) {
|
||||
// render_label(canvas);
|
||||
//}
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
if (!bottom && m_selected && !force_background_color) {
|
||||
if (m_partplate_list)
|
||||
render_logo(bottom, m_partplate_list->render_cali_logo && render_cali);
|
||||
else
|
||||
render_logo(bottom);
|
||||
}
|
||||
|
||||
render_icons(bottom, only_body, hover_id);
|
||||
if (!force_background_color) {
|
||||
render_only_numbers(bottom);
|
||||
}
|
||||
}
|
||||
|
||||
void PartPlate::set_selected() {
|
||||
|
@ -3162,10 +3095,6 @@ void PartPlateList::release_icon_textures()
|
|||
part.texture->reset();
|
||||
delete part.texture;
|
||||
}
|
||||
if (part.vbo_id != 0) {
|
||||
glsafe(::glDeleteBuffers(1, &part.vbo_id));
|
||||
part.vbo_id = 0;
|
||||
}
|
||||
if (part.buffer) {
|
||||
delete part.buffer;
|
||||
}
|
||||
|
@ -5078,19 +5007,11 @@ void PartPlateList::BedTextureInfo::TexturePart::update_buffer()
|
|||
}
|
||||
|
||||
if (!buffer)
|
||||
buffer = new GeometryBuffer();
|
||||
buffer = new GLModel();
|
||||
|
||||
if (buffer->set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z + 0.02f)) {
|
||||
if (vbo_id != 0) {
|
||||
glsafe(::glDeleteBuffers(1, &vbo_id));
|
||||
vbo_id = 0;
|
||||
}
|
||||
unsigned int* vbo_id_ptr = const_cast<unsigned int*>(&vbo_id);
|
||||
glsafe(::glGenBuffers(1, vbo_id_ptr));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, *vbo_id_ptr));
|
||||
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)buffer->get_vertices_data_size(), (const GLvoid*)buffer->get_vertices_data(), GL_STATIC_DRAW));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
} else {
|
||||
buffer->reset();
|
||||
|
||||
if (!init_model_from_poly(*buffer, poly, GROUND_Z + 0.02f)) {
|
||||
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create buffer triangles\n";
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue