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	Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed Slic3r::GUI::GeometryBuffer from 3DBed.hpp and replaced with GLModel
(cherry picked from commit prusa3d/PrusaSlicer@6b041429f6)
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					 8 changed files with 354 additions and 442 deletions
				
			
		|  | @ -41,6 +41,16 @@ void GLModel::Geometry::add_vertex(const Vec3f& position) | |||
|     vertices.emplace_back(position.z()); | ||||
| } | ||||
| 
 | ||||
| void GLModel::Geometry::add_vertex(const Vec3f& position, const Vec2f& tex_coord) | ||||
| { | ||||
|     assert(format.vertex_layout == EVertexLayout::P3T2); | ||||
|     vertices.emplace_back(position.x()); | ||||
|     vertices.emplace_back(position.y()); | ||||
|     vertices.emplace_back(position.z()); | ||||
|     vertices.emplace_back(tex_coord.x()); | ||||
|     vertices.emplace_back(tex_coord.y()); | ||||
| } | ||||
| 
 | ||||
| void GLModel::Geometry::add_vertex(const Vec3f& position, const Vec3f& normal) | ||||
| { | ||||
|     assert(format.vertex_layout == EVertexLayout::P3N3); | ||||
|  | @ -227,6 +237,7 @@ size_t GLModel::Geometry::vertex_stride_floats(const Format& format) | |||
|     case EVertexLayout::P2:   { return 2; } | ||||
|     case EVertexLayout::P2T2: { return 4; } | ||||
|     case EVertexLayout::P3:   { return 3; } | ||||
|     case EVertexLayout::P3T2: { return 5; } | ||||
|     case EVertexLayout::P3N3: { return 6; } | ||||
|     default:                  { assert(false); return 0; } | ||||
|     }; | ||||
|  | @ -239,6 +250,7 @@ size_t GLModel::Geometry::position_stride_floats(const Format& format) | |||
|     case EVertexLayout::P2: | ||||
|     case EVertexLayout::P2T2: { return 2; } | ||||
|     case EVertexLayout::P3: | ||||
|     case EVertexLayout::P3T2: | ||||
|     case EVertexLayout::P3N3: { return 3; } | ||||
|     default:                  { assert(false); return 0; } | ||||
|     }; | ||||
|  | @ -251,6 +263,7 @@ size_t GLModel::Geometry::position_offset_floats(const Format& format) | |||
|     case EVertexLayout::P2: | ||||
|     case EVertexLayout::P2T2: | ||||
|     case EVertexLayout::P3: | ||||
|     case EVertexLayout::P3T2: | ||||
|     case EVertexLayout::P3N3: { return 0; } | ||||
|     default:                  { assert(false); return 0; } | ||||
|     }; | ||||
|  | @ -278,7 +291,8 @@ size_t GLModel::Geometry::tex_coord_stride_floats(const Format& format) | |||
| { | ||||
|     switch (format.vertex_layout) | ||||
|     { | ||||
|     case EVertexLayout::P2T2: { return 2; } | ||||
|     case EVertexLayout::P2T2: | ||||
|     case EVertexLayout::P3T2: { return 2; } | ||||
|     default:                  { assert(false); return 0; } | ||||
|     }; | ||||
| } | ||||
|  | @ -288,6 +302,7 @@ size_t GLModel::Geometry::tex_coord_offset_floats(const Format& format) | |||
|     switch (format.vertex_layout) | ||||
|     { | ||||
|     case EVertexLayout::P2T2: { return 2; } | ||||
|     case EVertexLayout::P3T2: { return 3; } | ||||
|     default:                  { assert(false); return 0; } | ||||
|     }; | ||||
| } | ||||
|  | @ -309,6 +324,7 @@ bool GLModel::Geometry::has_position(const Format& format) | |||
|     case EVertexLayout::P2: | ||||
|     case EVertexLayout::P2T2: | ||||
|     case EVertexLayout::P3: | ||||
|     case EVertexLayout::P3T2: | ||||
|     case EVertexLayout::P3N3: { return true; } | ||||
|     default:                  { assert(false); return false; } | ||||
|     }; | ||||
|  | @ -320,7 +336,8 @@ bool GLModel::Geometry::has_normal(const Format& format) | |||
|     { | ||||
|     case EVertexLayout::P2: | ||||
|     case EVertexLayout::P2T2: | ||||
|     case EVertexLayout::P3:   { return false; } | ||||
|     case EVertexLayout::P3: | ||||
|     case EVertexLayout::P3T2: { return false; } | ||||
|     case EVertexLayout::P3N3: { return true; } | ||||
|     default:                  { assert(false); return false; } | ||||
|     }; | ||||
|  | @ -330,7 +347,8 @@ bool GLModel::Geometry::has_tex_coord(const Format& format) | |||
| { | ||||
|     switch (format.vertex_layout) | ||||
|     { | ||||
|     case EVertexLayout::P2T2: { return true; } | ||||
|     case EVertexLayout::P2T2: | ||||
|     case EVertexLayout::P3T2: { return true; } | ||||
|     case EVertexLayout::P2: | ||||
|     case EVertexLayout::P3: | ||||
|     case EVertexLayout::P3N3: { return false; } | ||||
|  |  | |||
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