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ENABLE_3DCONNEXION_DEVICES - 1st installment of support for 3Dconnexion devices
Implemented using hidapi library (https://github.com/libusb/hidapi) and https://github.com/koenieee/CrossplatformSpacemouseDriver/tree/master/SpaceMouseDriver as reference Unsolved issues: - When manipulating the SpaceNavigator wxWidgets generates a mouse wheel event that needs to be filtered out - wxWidgets does not detect devices being connected/disconnected to the pc - Current state forces a continuous rendering - Current state misses dependence on camera zoom - Non intuitive movement limits - Translation and rotation speed factors are hardcoded - Number of device buttons hardcoded
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14 changed files with 3805 additions and 1 deletions
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@ -24,6 +24,9 @@
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#include "PrintHostDialogs.hpp"
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#include "wxExtensions.hpp"
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#include "GUI_ObjectList.hpp"
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#if ENABLE_3DCONNEXION_DEVICES
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#include "Mouse3DController.hpp"
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#endif // ENABLE_3DCONNEXION_DEVICES
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#include "I18N.hpp"
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#include <fstream>
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@ -108,6 +111,10 @@ DPIFrame(NULL, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_S
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}
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if(m_plater) m_plater->stop_jobs();
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#if ENABLE_3DCONNEXION_DEVICES
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if (m_plater != nullptr)
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m_plater->get_mouse3d_controller().set_canvas(nullptr);
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#endif // ENABLE_3DCONNEXION_DEVICES
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// Weird things happen as the Paint messages are floating around the windows being destructed.
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// Avoid the Paint messages by hiding the main window.
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