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add mesh simplification.
SPE-1072 Working but flipped normals with the interior. Testing on treefrog passed Oversampling for hollowed mesh should not be less than 3x Flip back normals after simplify and remove redundant test code.
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11 changed files with 875 additions and 44 deletions
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@ -9,6 +9,8 @@
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#include <libnest2d/tools/benchmark.h>
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#include <libslic3r/SimplifyMesh.hpp>
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#if defined(WIN32) || defined(_WIN32)
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#define PATH_SEPARATOR R"(\)"
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#else
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@ -23,6 +25,7 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
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return mesh;
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}
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TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
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{
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Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj");
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@ -40,3 +43,4 @@ TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
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in_mesh.require_shared_vertices();
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in_mesh.WriteOBJFile("merged_out.obj");
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}
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