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	Make rounded corners for skirt
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					 1 changed files with 4 additions and 7 deletions
				
			
		|  | @ -98,16 +98,13 @@ sub make_perimeter { | |||
|     if ($layer->id == 0 && $Slic3r::skirts > 0) { | ||||
|         # find out convex hull | ||||
|         my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ]; | ||||
|         my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2; | ||||
|         my $convex_hull_polygon = ref $convex_hull eq 'ARRAY'  | ||||
|             ? $self->_mgp_from_points_ref($convex_hull) | ||||
|             : $convex_hull; | ||||
|         my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2;  # maybe Math::ConvexHull is faster? | ||||
|         my $convex_hull_points = ref $convex_hull eq 'ARRAY' ? $convex_hull : $convex_hull->points; | ||||
|          | ||||
|         # draw outlines from outside to inside | ||||
|         for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) { | ||||
|             my $outline = $convex_hull_polygon->offset_polygon( | ||||
|                 - ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution | ||||
|             ); | ||||
|             my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution; | ||||
|             my $outline = offset([$convex_hull_points], $distance, 0.1, JT_ROUND); | ||||
|             push @{$outline->[0]}, $outline->[0][0]; # repeat first point as last to complete the loop | ||||
|             push @{ $layer->skirts }, Slic3r::ExtrusionPath->cast([ @{$outline->[0]} ]); | ||||
|         } | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci