FDM painting gizmos (support/seam) now render object in neutral color

The goal is to ensure enough contrast independent on current filament color
This commit is contained in:
Lukas Matena 2020-09-25 16:04:28 +02:00
parent 2647dd1d5d
commit f890cd5b9c
4 changed files with 27 additions and 6 deletions

View file

@ -504,13 +504,13 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
m_iva_blockers.finalize_geometry(true);
if (m_iva_enforcers.has_VBOs()) {
::glColor4f(0.f, 0.f, 1.f, 0.2f);
::glColor4f(0.f, 0.f, 1.f, 0.3f);
m_iva_enforcers.render();
}
if (m_iva_blockers.has_VBOs()) {
::glColor4f(1.f, 0.f, 0.f, 0.2f);
::glColor4f(1.f, 0.f, 0.f, 0.3f);
m_iva_blockers.render();
}