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	Refactoring: use indexed vertices
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					 3 changed files with 45 additions and 36 deletions
				
			
		|  | @ -5,6 +5,7 @@ use Slic3r::Geometry qw(X Y Z A B PI epsilon same_point points_coincide angle3po | |||
|     merge_collinear_lines nearest_point polyline_lines); | ||||
| use XXX; | ||||
| 
 | ||||
| has 'vertices'      => (is => 'ro', default => sub { [] }); | ||||
| has 'facets'        => (is => 'ro', default => sub { [] }); | ||||
| has 'edges'         => (is => 'ro', default => sub { [] }); | ||||
| has 'edge_table'    => (is => 'ro', default => sub { {} }); | ||||
|  | @ -234,11 +235,10 @@ sub rotate { | |||
|     return if $deg == 0; | ||||
|      | ||||
|     my $rad = Slic3r::Geometry::deg2rad($deg); | ||||
|     foreach my $facet (@{$self->facets}) { | ||||
|         my ($normal, @vertices) = @$facet; | ||||
|         foreach my $vertex (@vertices) { | ||||
|             @$vertex = (@{ +(Slic3r::Geometry::rotate_points($rad, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]); | ||||
|         } | ||||
|      | ||||
|     # transform vertex coordinates | ||||
|     foreach my $vertex (@{$self->vertices}) { | ||||
|         @$vertex = (@{ +(Slic3r::Geometry::rotate_points($rad, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -247,12 +247,9 @@ sub scale { | |||
|     my ($factor) = @_; | ||||
|     return if $factor == 1; | ||||
|      | ||||
|     foreach my $facet (@{$self->facets}) { | ||||
|         # transform vertex coordinates | ||||
|         my ($normal, @vertices) = @$facet; | ||||
|         foreach my $vertex (@vertices) { | ||||
|             $vertex->[$_] *= $factor for X,Y,Z; | ||||
|         } | ||||
|     # transform vertex coordinates | ||||
|     foreach my $vertex (@{$self->vertices}) { | ||||
|         $vertex->[$_] *= $factor for X,Y,Z; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -260,12 +257,9 @@ sub move { | |||
|     my $self = shift; | ||||
|     my (@shift) = @_; | ||||
|      | ||||
|     foreach my $facet (@{$self->facets}) { | ||||
|         # transform vertex coordinates | ||||
|         my ($normal, @vertices) = @$facet; | ||||
|         foreach my $vertex (@vertices) { | ||||
|             $vertex->[$_] += $shift[$_] for X,Y,Z; | ||||
|         } | ||||
|     # transform vertex coordinates | ||||
|     foreach my $vertex (@{$self->vertices}) { | ||||
|         $vertex->[$_] += $shift[$_] for X,Y,Z; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -280,7 +274,8 @@ sub duplicate { | |||
|         foreach my $shift (@shifts) { | ||||
|             push @new_facets, [ $normal ]; | ||||
|             foreach my $vertex (@vertices) { | ||||
|                 push @{$new_facets[-1]}, [ map $vertex->[$_] + ($shift->[$_] || 0), (X,Y,Z) ]; | ||||
|                 push @{$self->vertices}, [ map $self->vertices->[$vertex][$_] + ($shift->[$_] || 0), (X,Y,Z) ]; | ||||
|                 push @{$new_facets[-1]}, $#{$self->vertices}; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | @ -289,14 +284,11 @@ sub duplicate { | |||
| 
 | ||||
| sub bounding_box { | ||||
|     my $self = shift; | ||||
|     my @extents = (map [9999999999999999999999, -9999999999999999999999], X,Y,Z); | ||||
|     foreach my $facet (@{$self->facets}) { | ||||
|         my ($normal, @vertices) = @$facet; | ||||
|         foreach my $vertex (@vertices) { | ||||
|             for (X,Y,Z) { | ||||
|                 $extents[$_][MIN] = $vertex->[$_] if $vertex->[$_] < $extents[$_][MIN]; | ||||
|                 $extents[$_][MAX] = $vertex->[$_] if $vertex->[$_] > $extents[$_][MAX]; | ||||
|             } | ||||
|     my @extents = (map [undef, undef], X,Y,Z); | ||||
|     foreach my $vertex (@{$self->vertices}) { | ||||
|         for (X,Y,Z) { | ||||
|             $extents[$_][MIN] = $vertex->[$_] if !defined $extents[$_][MIN] || $vertex->[$_] < $extents[$_][MIN]; | ||||
|             $extents[$_][MAX] = $vertex->[$_] if !defined $extents[$_][MAX] || $vertex->[$_] > $extents[$_][MAX]; | ||||
|         } | ||||
|     } | ||||
|     return @extents; | ||||
|  | @ -309,16 +301,18 @@ sub size { | |||
|     return map $extents[$_][MAX] - $extents[$_][MIN], (X,Y,Z); | ||||
| } | ||||
| 
 | ||||
| sub _facet { | ||||
| sub slice_facet { | ||||
|     my $self = shift; | ||||
|     my ($print, $facet_index, $normal, @vertices) = @_; | ||||
|     Slic3r::debugf "\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", | ||||
|         $facet_index, map @$_, @vertices | ||||
|         $facet_index, map @{$self->vertices->[$_]}, @vertices | ||||
|         if $Slic3r::debug; | ||||
|      | ||||
|     my @vertices_coordinates = map $self->vertices->[$_], @vertices; | ||||
|      | ||||
|     # find the vertical extents of the facet | ||||
|     my ($min_z, $max_z) = (99999999999, -99999999999); | ||||
|     foreach my $vertex (@vertices) { | ||||
|     foreach my $vertex (@vertices_coordinates) { | ||||
|         $min_z = $vertex->[Z] if $vertex->[Z] < $min_z; | ||||
|         $max_z = $vertex->[Z] if $vertex->[Z] > $max_z; | ||||
|     } | ||||
|  | @ -341,7 +335,7 @@ sub _facet { | |||
|     # this is needed to get all intersection lines in a consistent order | ||||
|     # (external on the right of the line) | ||||
|     { | ||||
|         my @z_order = sort { $vertices[$a][Z] <=> $vertices[$b][Z] } 0..2; | ||||
|         my @z_order = sort { $vertices_coordinates[$a][Z] <=> $vertices_coordinates[$b][Z] } 0..2; | ||||
|         @vertices = (splice(@vertices, $z_order[0]), splice(@vertices, 0, $z_order[0])); | ||||
|     } | ||||
|      | ||||
|  | @ -367,7 +361,7 @@ sub intersect_facet { | |||
|          | ||||
|         if (abs($a->[Z] - $b->[Z]) < epsilon && abs($a->[Z] - $z) < epsilon) { | ||||
|             # edge is horizontal and belongs to the current layer | ||||
|             my $edge_type = (grep $_->[Z] < $z - epsilon, @$vertices) ? 'top' : 'bottom'; | ||||
|             my $edge_type = (grep $self->vertices->[$_][Z] < $z - epsilon, @$vertices) ? 'top' : 'bottom'; | ||||
|             ($a, $b) = ($b, $a) if $edge_type eq 'top'; | ||||
|             push @lines, Slic3r::TriangleMesh::IntersectionLine->new( | ||||
|                 a           => [$a->[X], $a->[Y]], | ||||
|  | @ -440,7 +434,7 @@ sub facet_edges { | |||
|     my ($facet) = @_; | ||||
|      | ||||
|     # ignore the normal if provided | ||||
|     my @vertices = @$facet[-3..-1]; | ||||
|     my @vertices = map $self->vertices->[$_], @$facet[-3..-1]; | ||||
|      | ||||
|     return ( | ||||
|         [ $vertices[0], $vertices[1] ], | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci