Refactoring: use indexed vertices

This commit is contained in:
Alessandro Ranellucci 2012-02-17 13:49:33 +01:00
parent 2e44f60c61
commit f814ccf062
3 changed files with 45 additions and 36 deletions

View file

@ -64,7 +64,7 @@ sub new_from_mesh {
# transform vertex coordinates
my ($normal, @vertices) = @$facet;
$mesh->_facet($print, $i, $normal, @vertices);
$mesh->slice_facet($print, $i, $normal, @vertices);
}
die "Invalid input file\n" if !@{$print->layers};