Fixed conflicts after merge with master

This commit is contained in:
enricoturri1966 2021-05-10 10:25:57 +02:00
commit f786d9c96e
174 changed files with 9811 additions and 5525 deletions

View file

@ -1178,7 +1178,7 @@ void Selection::render_center(bool gizmo_is_dragging) const
if (!m_valid || is_empty() || m_quadric == nullptr)
return;
Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
glsafe(::glDisable(GL_DEPTH_TEST));
@ -1247,7 +1247,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field) const
} else {
glsafe(::glTranslated(center(0), center(1), center(2)));
if (requires_local_axes()) {
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
}
@ -1935,7 +1935,7 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co
if (pos == std::string::npos)
return;
double min_z = std::stod(field.substr(pos + 1));
const double min_z = std::stod(field.substr(pos + 1));
// extract type
field = field.substr(0, pos);
@ -1943,7 +1943,7 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co
if (pos == std::string::npos)
return;
int type = std::stoi(field.substr(pos + 1));
const int type = std::stoi(field.substr(pos + 1));
const BoundingBoxf3& box = get_bounding_box();
@ -1954,8 +1954,8 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co
// view dependend order of rendering to keep correct transparency
bool camera_on_top = wxGetApp().plater()->get_camera().is_looking_downward();
float z1 = camera_on_top ? min_z : max_z;
float z2 = camera_on_top ? max_z : min_z;
const float z1 = camera_on_top ? min_z : max_z;
const float z2 = camera_on_top ? max_z : min_z;
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_CULL_FACE));