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Tech ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - Modified ImGuiWrapper::slider_float() to create a compound widget where an additional button can be used to set the keyboard focus into the slider to allow the user to type in the desired value
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11 changed files with 183 additions and 37 deletions
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@ -722,8 +722,13 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
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}
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// force re-render while the windows gets to its final size (it takes several frames)
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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if (ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x)
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imgui.set_requires_extra_frame();
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#else
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if (ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x)
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m_canvas.request_extra_frame();
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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imgui.end();
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ImGui::PopStyleColor();
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@ -734,47 +739,48 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
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void GLCanvas3D::Tooltip::set_text(const std::string& text)
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{
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// If the mouse is inside an ImGUI dialog, then the tooltip is suppressed.
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const std::string &new_text = m_in_imgui ? std::string() : text;
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if (m_text != new_text) {
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if (m_text.empty())
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m_start_time = std::chrono::steady_clock::now();
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m_text = new_text;
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}
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m_text = m_in_imgui ? std::string() : text;
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}
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void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas) const
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void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas)
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{
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static ImVec2 size(0.0f, 0.0f);
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auto validate_position = [](const Vec2d& position, const GLCanvas3D& canvas, const ImVec2& wnd_size) {
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Size cnv_size = canvas.get_canvas_size();
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float x = std::clamp((float)position(0), 0.0f, (float)cnv_size.get_width() - wnd_size.x);
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float y = std::clamp((float)position(1) + 16, 0.0f, (float)cnv_size.get_height() - wnd_size.y);
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const Size cnv_size = canvas.get_canvas_size();
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const float x = std::clamp((float)position.x(), 0.0f, (float)cnv_size.get_width() - wnd_size.x);
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const float y = std::clamp((float)position.y() + 16.0f, 0.0f, (float)cnv_size.get_height() - wnd_size.y);
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return Vec2f(x, y);
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};
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if (m_text.empty())
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if (m_text.empty()) {
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m_start_time = std::chrono::steady_clock::now();
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return;
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}
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// draw the tooltip as hidden until the delay is expired
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// use a value of alpha slightly different from 0.0f because newer imgui does not calculate properly the window size if alpha == 0.0f
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float alpha = (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_start_time).count() < 500) ? 0.01f : 1.0f;
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const float alpha = (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_start_time).count() < 500) ? 0.01f : 1.0f;
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Vec2f position = validate_position(mouse_position, canvas, size);
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const Vec2f position = validate_position(mouse_position, canvas, size);
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ImGuiWrapper& imgui = *wxGetApp().imgui();
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
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imgui.set_next_window_pos(position(0), position(1), ImGuiCond_Always, 0.0f, 0.0f);
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imgui.set_next_window_pos(position.x(), position.y(), ImGuiCond_Always, 0.0f, 0.0f);
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imgui.begin(wxString("canvas_tooltip"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoFocusOnAppearing);
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ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
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ImGui::TextUnformatted(m_text.c_str());
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// force re-render while the windows gets to its final size (it may take several frames) or while hidden
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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if (alpha < 1.0f || ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x)
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imgui.set_requires_extra_frame();
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#else
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if (alpha < 1.0f || ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x)
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canvas.request_extra_frame();
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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size = ImGui::GetWindowSize();
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@ -2250,14 +2256,29 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
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m_dirty |= wxGetApp().plater()->get_notification_manager()->update_notifications(*this);
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auto gizmo = wxGetApp().plater()->canvas3D()->get_gizmos_manager().get_current();
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if (gizmo != nullptr) m_dirty |= gizmo->update_items_state();
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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// ImGuiWrapper::m_requires_extra_frame may have been set by a render made outside of the OnIdle mechanism
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bool imgui_requires_extra_frame = wxGetApp().imgui()->requires_extra_frame();
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m_dirty |= imgui_requires_extra_frame;
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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if (!m_dirty)
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return;
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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// this needs to be done here.
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// during the render launched by the refresh the value may be set again
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wxGetApp().imgui()->reset_requires_extra_frame();
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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_refresh_if_shown_on_screen();
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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if (m_extra_frame_requested || mouse3d_controller_applied || imgui_requires_extra_frame || wxGetApp().imgui()->requires_extra_frame()) {
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#else
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if (m_extra_frame_requested || mouse3d_controller_applied) {
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m_dirty = true;
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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m_extra_frame_requested = false;
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evt.RequestMore();
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}
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