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Tech ENABLE_SEAMS_USING_BATCHED_MODELS set as default
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6 changed files with 1 additions and 171 deletions
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@ -33,27 +33,13 @@ std::pair<bool, std::string> GLShadersManager::init()
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bool valid = true;
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#if ENABLE_SEAMS_USING_BATCHED_MODELS
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// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
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#else
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// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells
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#endif // ENABLE_SEAMS_USING_BATCHED_MODELS
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valid &= append_shader("gouraud_light", { "gouraud_light.vs", "gouraud_light.fs" });
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// used to render printbed
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valid &= append_shader("printbed", { "printbed.vs", "printbed.fs" });
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// used to render options in gcode preview
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#if ENABLE_SEAMS_USING_BATCHED_MODELS
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if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3))
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valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
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#else
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if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3))
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valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
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else {
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valid &= append_shader("options_110", { "options_110.vs", "options_110.fs" });
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if (GUI::wxGetApp().is_glsl_version_greater_or_equal_to(1, 20))
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valid &= append_shader("options_120", { "options_120.vs", "options_120.fs" });
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}
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#endif // ENABLE_SEAMS_USING_BATCHED_MODELS
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// used to render extrusion and travel paths as lines in gcode preview
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valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
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// used to render objects in 3d editor
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