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https://github.com/SoftFever/OrcaSlicer.git
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Measure: Initial porting of Measure Gizmo
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1561d65712
commit
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31 changed files with 5276 additions and 146 deletions
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@ -1,3 +1,8 @@
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///|/ Copyright (c) Prusa Research 2018 - 2023 Oleksandra Iushchenko @YuSanka, Lukáš Matěna @lukasmatena, Enrico Turri @enricoturri1966, David Kocík @kocikdav, Vojtěch Bubník @bubnikv, Tomáš Mészáros @tamasmeszaros, Filip Sykala @Jony01, Lukáš Hejl @hejllukas, Vojtěch Král @vojtechkral
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///|/ Copyright (c) 2019 Jason Tibbitts @jasontibbitts
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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#include "ImGuiWrapper.hpp"
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#include <cstdio>
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@ -63,6 +68,7 @@ static const std::map<const wchar_t, std::string> font_icons = {
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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{ImGui::SliderFloatEditBtnIcon, "edit_button" },
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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{ImGui::ClipboardBtnIcon , "copy_menu" },
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{ImGui::CircleButtonIcon , "circle_paint" },
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{ImGui::TriangleButtonIcon , "triangle_paint" },
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{ImGui::FillButtonIcon , "fill_paint" },
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@ -789,11 +795,6 @@ bool ImGuiWrapper::radio_button(const wxString &label, bool active)
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return ImGui::RadioButton(label_utf8.c_str(), active);
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}
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bool ImGuiWrapper::image_button()
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{
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return false;
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}
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bool ImGuiWrapper::input_double(const std::string &label, const double &value, const std::string &format)
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{
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return ImGui::InputDouble(label.c_str(), const_cast<double*>(&value), 0.0f, 0.0f, format.c_str(), ImGuiInputTextFlags_CharsDecimal);
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@ -1035,6 +1036,71 @@ bool ImGuiWrapper::slider_float(const wxString& label, float* v, float v_min, fl
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}
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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static bool image_button_ex(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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if (window->SkipItems)
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return false;
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2);
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ImGui::ItemSize(bb);
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if (!ImGui::ItemAdd(bb, id))
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return false;
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bool hovered, held;
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bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, flags);
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// Render
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const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImGui::RenderNavHighlight(bb, id);
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ImGui::RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding));
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if (bg_col.w > 0.0f)
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window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, ImGui::GetColorU32(bg_col));
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window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, ImGui::GetColorU32(tint_col));
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return pressed;
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}
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bool ImGuiWrapper::image_button(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return false;
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// Default to using texture ID as ID. User can still push string/integer prefixes.
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ImGui::PushID((void*)(intptr_t)user_texture_id);
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const ImGuiID id = window->GetID("#image");
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ImGui::PopID();
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const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : g.Style.FramePadding;
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return image_button_ex(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col, flags);
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}
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bool ImGuiWrapper::image_button(const wchar_t icon, const wxString& tooltip)
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{
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const ImGuiIO& io = ImGui::GetIO();
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const ImTextureID tex_id = io.Fonts->TexID;
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assert(io.Fonts->TexWidth > 0 && io.Fonts->TexHeight > 0);
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const float inv_tex_w = 1.0f / float(io.Fonts->TexWidth);
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const float inv_tex_h = 1.0f / float(io.Fonts->TexHeight);
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const ImFontAtlasCustomRect* const rect = GetTextureCustomRect(icon);
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const ImVec2 size = { float(rect->Width), float(rect->Height) };
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const ImVec2 uv0 = ImVec2(float(rect->X) * inv_tex_w, float(rect->Y) * inv_tex_h);
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const ImVec2 uv1 = ImVec2(float(rect->X + rect->Width) * inv_tex_w, float(rect->Y + rect->Height) * inv_tex_h);
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ImGui::PushStyleColor(ImGuiCol_Button, { 0.25f, 0.25f, 0.25f, 0.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0.4f, 0.4f, 0.4f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.25f, 0.25f, 0.25f, 1.0f });
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const bool res = image_button(tex_id, size, uv0, uv1);
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ImGui::PopStyleColor(3);
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if (!tooltip.empty() && ImGui::IsItemHovered())
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this->tooltip(tooltip, ImGui::GetFontSize() * 20.0f);
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return res;
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}
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bool ImGuiWrapper::combo(const wxString& label, const std::vector<std::string>& options, int& selection)
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{
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// this is to force the label to the left of the widget:
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@ -1780,6 +1846,17 @@ bool ImGuiWrapper::want_any_input() const
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return io.WantCaptureMouse || io.WantCaptureKeyboard || io.WantTextInput;
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}
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ImFontAtlasCustomRect* ImGuiWrapper::GetTextureCustomRect(const wchar_t& tex_id)
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{
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auto item = m_custom_glyph_rects_ids.find(tex_id);
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return (item != m_custom_glyph_rects_ids.end()) ? ImGui::GetIO().Fonts->GetCustomRectByIndex(m_custom_glyph_rects_ids[tex_id]) : nullptr;
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}
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void ImGuiWrapper::disable_background_fadeout_animation()
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{
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GImGui->DimBgRatio = 1.0f;
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}
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ImU32 ImGuiWrapper::to_ImU32(const ColorRGBA& color)
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{
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return ImGui::GetColorU32({ color.r(), color.g(), color.b(), color.a() });
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@ -2151,12 +2228,18 @@ void ImGuiWrapper::init_font(bool compress)
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int rect_id = io.Fonts->CustomRects.Size; // id of the rectangle added next
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// add rectangles for the icons to the font atlas
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for (auto& icon : font_icons)
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for (auto& icon : font_icons) {
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m_custom_glyph_rects_ids[icon.first] =
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io.Fonts->AddCustomRectFontGlyph(default_font, icon.first, icon_sz, icon_sz, 3.0 * font_scale + icon_sz);
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for (auto& icon : font_icons_large)
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}
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for (auto& icon : font_icons_large) {
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m_custom_glyph_rects_ids[icon.first] =
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io.Fonts->AddCustomRectFontGlyph(default_font, icon.first, icon_sz * 2, icon_sz * 2, 3.0 * font_scale + icon_sz * 2);
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for (auto& icon : font_icons_extra_large)
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}
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for (auto& icon : font_icons_extra_large) {
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m_custom_glyph_rects_ids[icon.first] =
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io.Fonts->AddCustomRectFontGlyph(default_font, icon.first, icon_sz * 4, icon_sz * 4, 3.0 * font_scale + icon_sz * 4);
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}
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// Build texture atlas
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unsigned char* pixels;
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@ -2164,55 +2247,37 @@ void ImGuiWrapper::init_font(bool compress)
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
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BOOST_LOG_TRIVIAL(trace) << "Build default font texture done. width: " << width << ", height: " << height;
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// Fill rectangles from the SVG-icons
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for (auto icon : font_icons) {
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auto load_icon_from_svg = [this, &io, pixels, width, &rect_id](const std::pair<const wchar_t, std::string> icon, int icon_sz) {
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if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
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assert(rect->Width == icon_sz);
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assert(rect->Height == icon_sz);
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unsigned outwidth, outheight;
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unsigned outwidth, outheight;
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std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz, &outwidth, &outheight);
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const ImU32* pIn = (ImU32*)raw_data.data();
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for (unsigned y = 0; y < outheight; y++) {
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ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
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for (unsigned x = 0; x < outwidth; x++)
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*pOut++ = *pIn++;
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if (!raw_data.empty()) {
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const ImU32* pIn = (ImU32*)raw_data.data();
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for (unsigned y = 0; y < outheight; y++) {
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ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
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for (unsigned x = 0; x < outwidth; x++)
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*pOut++ = *pIn++;
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}
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}
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}
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rect_id++;
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};
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// Fill rectangles from the SVG-icons
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for (auto icon : font_icons) {
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load_icon_from_svg(icon, icon_sz);
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}
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icon_sz *= 2; // default size of large icon is 32 px
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for (auto icon : font_icons_large) {
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if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
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assert(rect->Width == icon_sz);
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assert(rect->Height == icon_sz);
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unsigned outwidth, outheight;
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std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz, &outwidth, &outheight);
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const ImU32* pIn = (ImU32*)raw_data.data();
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for (unsigned y = 0; y < outheight; y++) {
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ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
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for (unsigned x = 0; x < outwidth; x++)
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*pOut++ = *pIn++;
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}
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}
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rect_id++;
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load_icon_from_svg(icon, icon_sz);
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}
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icon_sz *= 2; // default size of extra large icon is 64 px
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for (auto icon : font_icons_extra_large) {
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if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
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assert(rect->Width == icon_sz);
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assert(rect->Height == icon_sz);
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unsigned outwidth, outheight;
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std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz, &outwidth, &outheight);
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const ImU32* pIn = (ImU32*)raw_data.data();
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for (unsigned y = 0; y < outheight; y++) {
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ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
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for (unsigned x = 0; x < outwidth; x++)
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*pOut++ = *pIn++;
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}
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}
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rect_id++;
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load_icon_from_svg(icon, icon_sz);
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}
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// Upload texture to graphics system
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