mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-22 06:04:01 -06:00
Fixed rendering of gizmos' grabbers
This commit is contained in:
parent
9605d10caa
commit
f69bd75464
5 changed files with 73 additions and 59 deletions
|
@ -29,8 +29,7 @@ GLGizmoBase::Grabber::Grabber()
|
|||
void GLGizmoBase::Grabber::render(bool hover, float size) const
|
||||
{
|
||||
std::array<float, 4> render_color;
|
||||
if (hover)
|
||||
{
|
||||
if (hover) {
|
||||
render_color[0] = (1.0f - color[0]);
|
||||
render_color[1] = (1.0f - color[1]);
|
||||
render_color[2] = (1.0f - color[2]);
|
||||
|
@ -57,7 +56,7 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
|
|||
float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
|
||||
|
||||
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
|
||||
if (shader)
|
||||
if (shader != nullptr)
|
||||
shader->set_uniform("uniform_color", render_color);
|
||||
else
|
||||
glsafe(::glColor4fv(render_color.data())); // picking
|
||||
|
@ -173,33 +172,29 @@ std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const
|
|||
|
||||
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
|
||||
{
|
||||
render_grabbers((float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
|
||||
render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
|
||||
}
|
||||
|
||||
void GLGizmoBase::render_grabbers(float size) const
|
||||
{
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (! shader)
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
for (int i = 0; i < (int)m_grabbers.size(); ++i)
|
||||
{
|
||||
for (int i = 0; i < (int)m_grabbers.size(); ++i) {
|
||||
if (m_grabbers[i].enabled)
|
||||
m_grabbers[i].render((m_hover_id == i), size);
|
||||
m_grabbers[i].render(m_hover_id == i, size);
|
||||
}
|
||||
shader->set_uniform("emission_factor", 0.);
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
|
||||
{
|
||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
||||
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
|
||||
|
||||
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
|
||||
{
|
||||
if (m_grabbers[i].enabled)
|
||||
{
|
||||
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
|
||||
if (m_grabbers[i].enabled) {
|
||||
std::array<float, 4> color = picking_color_component(i);
|
||||
m_grabbers[i].color = color;
|
||||
m_grabbers[i].render_for_picking(mean_size);
|
||||
|
@ -215,8 +210,7 @@ std::string GLGizmoBase::format(float value, unsigned int decimals) const
|
|||
void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
|
||||
{
|
||||
on_render_input_window(x, y, bottom_limit);
|
||||
if (m_first_input_window_render)
|
||||
{
|
||||
if (m_first_input_window_render) {
|
||||
// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
|
||||
// so, we forces another frame rendering the first time the imgui window is shown
|
||||
m_parent.set_as_dirty();
|
||||
|
|
|
@ -51,7 +51,7 @@ bool GLGizmoCut::on_init()
|
|||
|
||||
std::string GLGizmoCut::on_get_name() const
|
||||
{
|
||||
return (_(L("Cut")) + " [C]").ToUTF8().data();
|
||||
return (_L("Cut") + " [C]").ToUTF8().data();
|
||||
}
|
||||
|
||||
void GLGizmoCut::on_set_state()
|
||||
|
@ -96,12 +96,12 @@ void GLGizmoCut::on_render() const
|
|||
|
||||
const BoundingBoxf3& box = selection.get_bounding_box();
|
||||
Vec3d plane_center = box.center();
|
||||
plane_center(2) = m_cut_z;
|
||||
plane_center.z() = m_cut_z;
|
||||
|
||||
const float min_x = box.min(0) - Margin;
|
||||
const float max_x = box.max(0) + Margin;
|
||||
const float min_y = box.min(1) - Margin;
|
||||
const float max_y = box.max(1) + Margin;
|
||||
const float min_x = box.min.x() - Margin;
|
||||
const float max_x = box.max.x() + Margin;
|
||||
const float min_y = box.min.y() - Margin;
|
||||
const float max_y = box.max.y() + Margin;
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glDisable(GL_CULL_FACE));
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
|
@ -110,10 +110,10 @@ void GLGizmoCut::on_render() const
|
|||
// Draw the cutting plane
|
||||
::glBegin(GL_QUADS);
|
||||
::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
|
||||
::glVertex3f(min_x, min_y, plane_center(2));
|
||||
::glVertex3f(max_x, min_y, plane_center(2));
|
||||
::glVertex3f(max_x, max_y, plane_center(2));
|
||||
::glVertex3f(min_x, max_y, plane_center(2));
|
||||
::glVertex3f(min_x, min_y, plane_center.z());
|
||||
::glVertex3f(max_x, min_y, plane_center.z());
|
||||
::glVertex3f(max_x, max_y, plane_center.z());
|
||||
::glVertex3f(min_x, max_y, plane_center.z());
|
||||
glsafe(::glEnd());
|
||||
|
||||
glsafe(::glEnable(GL_CULL_FACE));
|
||||
|
@ -123,9 +123,10 @@ void GLGizmoCut::on_render() const
|
|||
|
||||
// Draw the grabber and the connecting line
|
||||
m_grabbers[0].center = plane_center;
|
||||
m_grabbers[0].center(2) = plane_center(2) + Offset;
|
||||
m_grabbers[0].center.z() = plane_center.z() + Offset;
|
||||
|
||||
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
|
||||
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f));
|
||||
glsafe(::glColor3f(1.0, 1.0, 0.0));
|
||||
::glBegin(GL_LINES);
|
||||
|
@ -133,8 +134,16 @@ void GLGizmoCut::on_render() const
|
|||
::glVertex3dv(m_grabbers[0].center.data());
|
||||
glsafe(::glEnd());
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
|
||||
m_grabbers[0].color = GrabberColor;
|
||||
m_grabbers[0].render(m_hover_id == 0, (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
|
||||
m_grabbers[0].render(m_hover_id == 0, (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
void GLGizmoCut::on_render_for_picking() const
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
|
||||
#include "GLGizmoMove.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
|
@ -40,8 +41,7 @@ std::string GLGizmoMove3D::get_tooltip() const
|
|||
|
||||
bool GLGizmoMove3D::on_init()
|
||||
{
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
m_grabbers.push_back(Grabber());
|
||||
}
|
||||
|
||||
|
@ -52,7 +52,7 @@ bool GLGizmoMove3D::on_init()
|
|||
|
||||
std::string GLGizmoMove3D::on_get_name() const
|
||||
{
|
||||
return (_(L("Move")) + " [M]").ToUTF8().data();
|
||||
return (_L("Move") + " [M]").ToUTF8().data();
|
||||
}
|
||||
|
||||
bool GLGizmoMove3D::on_is_activable() const
|
||||
|
@ -62,8 +62,7 @@ bool GLGizmoMove3D::on_is_activable() const
|
|||
|
||||
void GLGizmoMove3D::on_start_dragging()
|
||||
{
|
||||
if (m_hover_id != -1)
|
||||
{
|
||||
if (m_hover_id != -1) {
|
||||
m_displacement = Vec3d::Zero();
|
||||
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
|
||||
m_starting_drag_position = m_grabbers[m_hover_id].center;
|
||||
|
@ -99,16 +98,16 @@ void GLGizmoMove3D::on_render() const
|
|||
const Vec3d& center = box.center();
|
||||
|
||||
// x axis
|
||||
m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2));
|
||||
::memcpy((void*)m_grabbers[0].color.data(), (const void*)&AXES_COLOR[0], 4 * sizeof(float));
|
||||
m_grabbers[0].center = Vec3d(box.max.x() + Offset, center.y(), center.z());
|
||||
m_grabbers[0].color = AXES_COLOR[0];
|
||||
|
||||
// y axis
|
||||
m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2));
|
||||
::memcpy((void*)m_grabbers[1].color.data(), (const void*)&AXES_COLOR[1], 4 * sizeof(float));
|
||||
m_grabbers[1].center = Vec3d(center.x(), box.max.y() + Offset, center.z());
|
||||
m_grabbers[1].color = AXES_COLOR[1];
|
||||
|
||||
// z axis
|
||||
m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset);
|
||||
::memcpy((void*)m_grabbers[2].color.data(), (const void*)&AXES_COLOR[2], 4 * sizeof(float));
|
||||
m_grabbers[2].center = Vec3d(center.x(), center.y(), box.max.z() + Offset);
|
||||
m_grabbers[2].color = AXES_COLOR[2];
|
||||
|
||||
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
|
||||
|
||||
|
@ -140,7 +139,7 @@ void GLGizmoMove3D::on_render() const
|
|||
glsafe(::glEnd());
|
||||
|
||||
// draw grabber
|
||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
||||
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
|
||||
m_grabbers[m_hover_id].render(true, mean_size);
|
||||
render_grabber_extension((Axis)m_hover_id, box, false);
|
||||
}
|
||||
|
@ -163,8 +162,7 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
|
|||
|
||||
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
|
||||
double len_starting_vec = starting_vec.norm();
|
||||
if (len_starting_vec != 0.0)
|
||||
{
|
||||
if (len_starting_vec != 0.0) {
|
||||
Vec3d mouse_dir = data.mouse_ray.unit_vector();
|
||||
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
|
||||
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
|
||||
|
@ -186,21 +184,27 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
|
|||
|
||||
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const
|
||||
{
|
||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
||||
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
|
||||
double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size);
|
||||
|
||||
std::array<float, 4> color = m_grabbers[axis].color;
|
||||
if (!picking && (m_hover_id != -1))
|
||||
{
|
||||
if (!picking && m_hover_id != -1) {
|
||||
color[0] = 1.0f - color[0];
|
||||
color[1] = 1.0f - color[1];
|
||||
color[2] = 1.0f - color[2];
|
||||
color[3] = color[3];
|
||||
}
|
||||
|
||||
glsafe(::glColor4fv(color.data()));
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
shader->set_uniform("uniform_color", color);
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2)));
|
||||
glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
|
||||
if (axis == X)
|
||||
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
|
||||
else if (axis == Y)
|
||||
|
@ -210,6 +214,8 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
|
|||
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
||||
m_vbo_cone.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -326,16 +326,22 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
|
|||
double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
|
||||
|
||||
std::array<float, 4> color = m_grabbers[0].color;
|
||||
if (!picking && (m_hover_id != -1))
|
||||
{
|
||||
if (!picking && m_hover_id != -1) {
|
||||
color[0] = 1.0f - color[0];
|
||||
color[1] = 1.0f - color[1];
|
||||
color[2] = 1.0f - color[2];
|
||||
}
|
||||
|
||||
glsafe(::glColor4fv(color.data()));
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
shader->start_using();
|
||||
shader->set_uniform("emission_factor", 0.1);
|
||||
shader->set_uniform("uniform_color", color);
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
|
||||
glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z()));
|
||||
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
||||
|
@ -343,21 +349,22 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
|
|||
m_cone.render();
|
||||
glsafe(::glPopMatrix());
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
|
||||
glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z()));
|
||||
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
||||
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
||||
m_cone.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
void GLGizmoRotate::transform_to_local(const Selection& selection) const
|
||||
{
|
||||
glsafe(::glTranslated(m_center(0), m_center(1), m_center(2)));
|
||||
|
||||
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
|
||||
{
|
||||
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
|
||||
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
|
||||
glsafe(::glMultMatrixd(orient_matrix.data()));
|
||||
}
|
||||
|
|
|
@ -119,13 +119,11 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
|||
return;
|
||||
|
||||
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
|
||||
if (shader)
|
||||
if (shader != nullptr)
|
||||
shader->start_using();
|
||||
ScopeGuard guard([shader]() {
|
||||
if (shader) {
|
||||
shader->set_uniform("emission_factor", 0.);
|
||||
if (shader != nullptr)
|
||||
shader->stop_using();
|
||||
}
|
||||
});
|
||||
|
||||
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue