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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-21 21:58:03 -06:00
Fixed rendering of gizmos' grabbers
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parent
9605d10caa
commit
f69bd75464
5 changed files with 73 additions and 59 deletions
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@ -29,8 +29,7 @@ GLGizmoBase::Grabber::Grabber()
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void GLGizmoBase::Grabber::render(bool hover, float size) const
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{
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std::array<float, 4> render_color;
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if (hover)
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{
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if (hover) {
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render_color[0] = (1.0f - color[0]);
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render_color[1] = (1.0f - color[1]);
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render_color[2] = (1.0f - color[2]);
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@ -57,7 +56,7 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
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float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
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GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
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if (shader)
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if (shader != nullptr)
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shader->set_uniform("uniform_color", render_color);
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else
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glsafe(::glColor4fv(render_color.data())); // picking
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@ -173,33 +172,29 @@ std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const
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void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
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{
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render_grabbers((float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
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render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
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}
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void GLGizmoBase::render_grabbers(float size) const
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{
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (! shader)
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if (shader == nullptr)
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return;
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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for (int i = 0; i < (int)m_grabbers.size(); ++i) {
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if (m_grabbers[i].enabled)
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m_grabbers[i].render((m_hover_id == i), size);
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m_grabbers[i].render(m_hover_id == i, size);
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}
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shader->set_uniform("emission_factor", 0.);
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shader->stop_using();
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}
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void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
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{
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float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
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float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
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for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
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{
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if (m_grabbers[i].enabled)
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{
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for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
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if (m_grabbers[i].enabled) {
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std::array<float, 4> color = picking_color_component(i);
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m_grabbers[i].color = color;
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m_grabbers[i].render_for_picking(mean_size);
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@ -215,8 +210,7 @@ std::string GLGizmoBase::format(float value, unsigned int decimals) const
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void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
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{
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on_render_input_window(x, y, bottom_limit);
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if (m_first_input_window_render)
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{
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if (m_first_input_window_render) {
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// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
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// so, we forces another frame rendering the first time the imgui window is shown
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m_parent.set_as_dirty();
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